James Cameron’s Avatar(Stern 2012)

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  • #137110
    Bigus1
    Participant
      @bigus1

      https://vpinball.com/?post_type=cmdm_page&p=137107

      1.1 New playfield, lights, flashers, physics, script changes, playfield changes, fixed ball traps
      avr_200 rom

      • 2017-04-23: Thal, Changed physics.
      • 2017-08-16: Thal, Small gfx mod changes.
      • 2017-09-07: Thal, Passed through Hauntfreaks, fixing my misstakes :)
      • 2017-09-XX: Thal, Hauntfreaks supplied new Jake coffin.
      • 2017-10-04: Thal, Merged a lot of changes from 32assassins.
      • 2017-10-05: Thal, Continued on my changes.
      • Thal: added InitVpmFFlipsSAM
      • 1.1 New playfield, lights, flashers, physics, script changes
      8 users thanked author for this post.
      #137247
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        Approved and explained why over at VPF. Thank you. Looking forward to see what changed. Had some small plans to update this myself. But, maybe I don’t need to. B-)

        Btw. Curious, what was wrong wit the ball traps ?

        #137248
        STAT
        Participant
          @stefanaustria
          MemberContributor

          Fine, thanks, i like the Table ( since Thalamu’s Changes ;-)  ) … :good:

          #137258
          Bigus1
          Participant
            @bigus1

            By ball traps I meant the ball getting trapped near the bumpers and stuck on the ramp – end of game events. The ball also used to end-up on the apron from a deflection. Many hours of testing to replicate that one and get it sorted.

            #137259
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              Cool. I expect that has to do with my last update – haven’t played it enough since I guess. :good:

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