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Viewing 18 posts - 1 through 18 (of 18 total)
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  • #187494
    Donuts10
    Participant
    @donuts10

    I present to you an original little table on the emblematic dreamcast game "Jet Set Radio". It is a mod of the excellent pokemon table from Jp salas. I hope you will find a small part of the atmosphere of this revolutionary game, have fun!

    No rom necessary. Video topper, wheel and launch audio included.

    Big thanks to Jp for the great tables he makes, and for letting us modify them!

    7 users thanked author for this post.
    #187525
    0Cool
    Participant
    @0cool
    Member

    What a great theme! Brings back nice memories. Dreamcast was a great system. Thanks for sharing. :good:

    #187527
    Baller38
    Participant
    @baller38

    It’s a very nice table, thank you

    #187615
    Brad1X
    Participant
    @brad1x

    That looks awesome! Will have to give it a play, loved that video game.

    #187632
    0Cool
    Participant
    @0cool
    Member

    Great backglass image too! Little problem…I can’t get the ball on the left (yellow) ramp. At the top it won’t go around the corner and rolls back on the playfield. I suck at playing pinball of course but I don’t think it’s me. Just to let you know. This table rocks in every way!

    #187647
    PlayerXXX
    Participant
    @playerxxx

    Nice table!  Question, any way to move the DMD from the playfield onto my DMD screen?

    #187757
    bha19
    Participant
    @bha19
    Member

    Great table. I too have a problem with the ramp not going all the way around. Also The ball lock when ejected usually sends the ball down the right outlane and not towards the right flipper. It must be hitting part of the spot targets at the entrance to the lock.

    #187861
    templarjh
    Participant
    @templarjh

    Hooo boy what a great idea for a mod; I might have to pull out my old Dreamcast. But yeah I’m not able to complete that center ramp either.

    #187948
    seedsmoke
    Participant
    @seedsmoke

    No idea how hard this would be but I remember in the Dreamcast game you would tag.  I’m wondering if it would be possible to build a topper video that you would have to hit the flippers at the right time or something of that affect to complete a tag.  Maybe have an option for the extra magna save buttons?  I need to research and invest more time in building/alternating tables.

    #188028
    Donuts10
    Participant
    @donuts10

    Hello I fixed the bug in the center rail, an unwanted item had slipped into the wrong place. It’s fixed, thanks for the return and good game !

    1 user thanked author for this post.
    #188030
    Donuts10
    Participant
    @donuts10

    seedsmoke

    it’s a very good idea, it’s not really difficult to set up but it takes a lot of time. If there’s enough downloads I’ll definitely do it ^^

    #188088
    Greynurse
    Participant
    @greynurse

    I found the problem with the center ramp on my own. I just moved the primitive up so it’s edge was no longer in the ramp. Doesn’t seem to affect the game at all in DT mode.

    Cheers :yes:

    #188211
    forte
    Participant
    @forte

    hey really nice table!  the only problem i have is that the table loads but with no music?  what could be the problem?  thank you again for work work!

    #188568
    darklink1987
    Participant
    @darklink1987-2

    does the table work with DOF

    #188570
    Donuts10
    Participant
    @donuts10

    does the table work with DOF

    Yes the table works with dof.

    • This reply was modified 5 months, 1 week ago by Donuts10.
    #188579
    darklink1987
    Participant
    @darklink1987-2

    How does this work I don’t see it on config on DOF

    #188609
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    How does this work I don’t see it on config on DOF

    I believe this is a redo of pokemon just change this part of the table script to
    Const cGameName = "Pokemon_Pinball"
    If you are also using this game – Pokemon Pinball- Mario’s Mod.vpx with Puppack
    You will need to go in that table script and change cPuPPack = "Pokemon_Pinball TO cPuPPack = "Pokemon
    And rename the puppack to – Pokemon

    #188663
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    I have use the flexDMD Code from Pokemon Pinball- Mario’s Mod.vpx and it works like it should only the DMD is not has clear/legible as it should be is there something that can be done for that?

Viewing 18 posts - 1 through 18 (of 18 total)
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