- This topic has 17 replies, 12 voices, and was last updated 4 years, 3 months ago by outhere.
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June 21, 2020 at 3:34 am #187494
https://vpinball.com/VPBdownloads/jet-set-radio-pinball/
I present to you an original little table on the emblematic dreamcast game “Jet Set Radio”.
It is a mod of the excellent pokemon table from Jp salas.
I hope you will find a small part of the atmosphere of this revolutionary game, have fun!No rom necessary.
Video topper, wheel and launch audio included.Big thanks to Jp for the great tables he makes, and for letting us modify them!
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June 21, 2020 at 6:10 am #187525What a great theme! Brings back nice memories. Dreamcast was a great system. Thanks for sharing.
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June 21, 2020 at 6:12 am #187527It’s a very nice table, thank you
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June 21, 2020 at 2:17 pm #187615That looks awesome! Will have to give it a play, loved that video game.
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June 21, 2020 at 4:37 pm #187632Great backglass image too! Little problem…I can’t get the ball on the left (yellow) ramp. At the top it won’t go around the corner and rolls back on the playfield. I suck at playing pinball of course but I don’t think it’s me. Just to let you know. This table rocks in every way!
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June 21, 2020 at 5:55 pm #187647Nice table! Question, any way to move the DMD from the playfield onto my DMD screen?
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June 22, 2020 at 6:32 pm #187757Great table. I too have a problem with the ramp not going all the way around. Also The ball lock when ejected usually sends the ball down the right outlane and not towards the right flipper. It must be hitting part of the spot targets at the entrance to the lock.
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June 23, 2020 at 3:35 pm #187861Hooo boy what a great idea for a mod; I might have to pull out my old Dreamcast. But yeah I’m not able to complete that center ramp either.
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June 24, 2020 at 2:10 am #187948No idea how hard this would be but I remember in the Dreamcast game you would tag. I’m wondering if it would be possible to build a topper video that you would have to hit the flippers at the right time or something of that affect to complete a tag. Maybe have an option for the extra magna save buttons? I need to research and invest more time in building/alternating tables.
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June 24, 2020 at 11:43 am #188028Hello I fixed the bug in the center rail, an unwanted item had slipped into the wrong place. It’s fixed, thanks for the return and good game !
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June 24, 2020 at 11:47 am #188030seedsmoke
it’s a very good idea, it’s not really difficult to set up but it takes a lot of time. If there’s enough downloads I’ll definitely do it ^^
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June 24, 2020 at 5:30 pm #188088I found the problem with the center ramp on my own. I just moved the primitive up so it’s edge was no longer in the ramp. Doesn’t seem to affect the game at all in DT mode.
Cheers
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June 25, 2020 at 12:02 pm #188211hey really nice table! the only problem i have is that the table loads but with no music? what could be the problem? thank you again for work work!
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June 28, 2020 at 4:28 am #188568does the table work with DOF
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June 28, 2020 at 5:23 am #188570does the table work with DOF
Yes the table works with dof.
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June 28, 2020 at 5:32 am #188579How does this work I don’t see it on config on DOF
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June 28, 2020 at 9:28 am #188609How does this work I don’t see it on config on DOF
I believe this is a redo of pokemon just change this part of the table script to
Const cGameName = "Pokemon_Pinball"
If you are also using this game – Pokemon Pinball- Mario’s Mod.vpx with Puppack
You will need to go in that table script and changecPuPPack = "Pokemon_Pinball
TOcPuPPack = "Pokemon
And rename the puppack to – PokemonYou need to login in order to like this post: click here
June 28, 2020 at 3:15 pm #188663I have use the flexDMD Code from Pokemon Pinball- Mario’s Mod.vpx and it works like it should only the DMD is not has clear/legible as it should be is there something that can be done for that?
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