Jungle Lord VPX WIP

Viewing 20 posts - 1 through 20 (of 23 total)
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  • #37614
    Tony The Wrench
    Participant
      @tonythewrench

      I am quite the novice when it comes to building a table, but I decided to take a stab at it, learning how all of you great table authors create your fantastic recreations…I learned really quickly that I value and respect all of your hard work, because it is NOT as easy as it looks!

      Here is a pic of my current progress on a VPX version of Jungle Lord I have been working on…

       

      Image-JL

      I used images and textures from a Future Pinball version of the table to give this build a cleaner and brighter look compared to what is available

      I still need to work on the GI lighting, and the scripting of the table in general…

      If you feel this looks like a build with potential, please feel free to offer any input that may help me complete this build easier as my understanding of writing script for tables is very limited

      Attachments:
      #37617
      ICPjuggla
      Moderator
        @icpjuggla
        MembervipModerator

        Nice start it looks great so far.. :-)

        #37621
        Ben Logan2
        Participant
          @benlogan2
          Member

          Good luck, Anthony. Thanks for your effort so far. :)

          #37622
          Pinbolt
          Participant
            @pinbolt
            Member

            Nice start.

            #38175
            Tony The Wrench
            Participant
              @tonythewrench

              Ok I’ve been able to wing it by using the script from VPX Black Knight table by JPSalas as a template, but I have hit a roadblock, I have no idea how to script the saucers that initiate the kicker in the mini bagatelle in the corner of the upper playfield, if anyone can help me, I will appreciate it, and you will be rightfully credited.

              Script so far is in attachment

               

              Attachments:
              #38178
              randr
              Keymaster
                @randr
                ModeratorMember

                You referring to the kickers? you would need to use primitives and add the actuator in there as a primitive and animate the z axis during un hit. but maybe you are talking about something else?

                ********************************************************
                Messing with the VPinball app and push notifications.
                So if you haven't downloaded app yet what are you waiting for!?
                for IOS and Android

                ********************************************************

                #38179
                Tony The Wrench
                Participant
                  @tonythewrench

                  My bad, I was indeed referring to the kickers, one at the top of the right ramp and one in the top right of upper playfield…when you hit it, the ball is held and a separate ball is launched up from a third kicker in the mini-bagatelle on the upper left, after the ball goes down a L O R D lane, the ball in play gets kicked out of the kickers I mentioned.  I looked at other scripts from the vp9 versions of JL that I found, but can’t make any sense of it

                  #38187
                  randr
                  Keymaster
                    @randr
                    ModeratorMember

                    so on that kickersname hit sub add Kickersname.DestroyBall

                    ********************************************************
                    Messing with the VPinball app and push notifications.
                    So if you haven't downloaded app yet what are you waiting for!?
                    for IOS and Android

                    ********************************************************

                    #38193
                    32assassin
                    Participant
                      @32assassin
                      Member

                      you might want to look into my  Robot or pharaoh table

                      pharaoh

                      ball is shoot out of the plunger lane goes   to kicker1,

                      ball is destroyed by kicker1

                      ball is shot out of kicker 2 in the Upper PF

                       

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      #38201
                      TNT2
                      Participant
                        @tnt2
                        Member

                        You are a machine Assassin.  :good:

                        #38242
                        Tony The Wrench
                        Participant
                          @tonythewrench

                          Thank you for the input everyone has given me so far…I have made progress but still have some issues…I am now able to trigger the ball launching in the mini bagatelle in the upper corner, but it ends up kicking 2 balls, instead of just 1…and I need to find a way to make the ball inside the mini bagatelle smaller than the main tables default ball size

                          the current script I have for the kickers is…

                          Sub Kicker1_Hit:LowerKicker.AddBall 0:End Sub

                          Set LowerKicker = New cvpmBallStack
                          LowerKicker.InitSaucer Kicker1,39,306,11
                          LowerKicker.KickAngleVar=2

                          Sub Kicker2_Hit:UpperKicker.AddBall 0:End Sub

                          Set UpperKicker = New cvpmBallStack
                          UpperKicker.InitSaucer Kicker2,38,270,2
                          UpperKicker.KickAngleVar=5

                          Sub MiniKicker(Enabled)
                          Kicker3.CreateBall
                          Kicker3.Kick 0, 10
                          Playsound “fx_solenoid”
                          End Sub

                          Sub UpperEnter_Hit
                          UpperEnter.Destroyball
                          UpperExit.CreateBall
                          UpperExit.Kick 180, 7
                          End Sub

                          Sub Drain_Hit:Playsound “fx_drain”:bsTrough.AddBall Me:End Sub

                          Attached is a pic with arrow pointing at the ball in the kicker triggering the mini bagatelle kicker, and another arrow pointing at the 2 balls that are too large in the minibagatelle

                          Any help is appreciated, I just want to make this work so I can contribute to the community

                          Attachments:
                          #38306
                          Tony The Wrench
                          Participant
                            @tonythewrench

                            I have been able to script the table so it only kicks one ball into the mini bagatelle….now the only thing I have lacking is a way to make the ball on the mini bagatelle smaller, if I can accomplish that, I will be golden!

                            #38318
                            randr
                            Keymaster
                              @randr
                              ModeratorMember

                              Const Ballsize = 40

                              at start of sub

                              and then back to

                              Cont Ballsize = 50

                              at exit?

                              ********************************************************
                              Messing with the VPinball app and push notifications.
                              So if you haven't downloaded app yet what are you waiting for!?
                              for IOS and Android

                              ********************************************************

                              1 user thanked author for this post.
                              #38369
                              Tony The Wrench
                              Participant
                                @tonythewrench

                                Thank you Randr for your help, I have it running right now, just have to add some sounds to some table elements, finish the lighting, and then everyone can enjoy

                                #38371
                                randr
                                Keymaster
                                  @randr
                                  ModeratorMember

                                  Great. glad you got it sorted. :good:

                                  ********************************************************
                                  Messing with the VPinball app and push notifications.
                                  So if you haven't downloaded app yet what are you waiting for!?
                                  for IOS and Android

                                  ********************************************************

                                  #38570
                                  Vampirolatino2
                                  Participant
                                    @vampirolatino2

                                    :good:welcome to the builders club. Nice start.

                                    #39142
                                    Tony The Wrench
                                    Participant
                                      @tonythewrench

                                      Can anyone in the community help me find a suitable sound effect for the “Horn” sound (ex. it occurs when you hit a LORD letter you already have lit)…and the corresponding solenoid, plus the solenoid that is linked to the GI lighting, cause I would like them to turn off when the LORD Mini Bagatelle is triggered as it does in videos I have viewed, any help and input is appreciated

                                      Thank you all in advance

                                      Anthony T.

                                      #39331
                                      Tony The Wrench
                                      Participant
                                        @tonythewrench

                                        Image-JL-1
                                        Here is an update of my progress, I would like any interested people to test this table out and let me know what needs to be fixed/improved….if you would like to test it, send me a message please

                                        GI lighting is just static, and there is no script written for ball rolling sounds or collision etc.

                                        Still looking for a bike horn sound effect as well

                                        Attachments:
                                        #39616
                                        Tony The Wrench
                                        Participant
                                          @tonythewrench

                                          Image-JL-2

                                          Here is Jungle Lord VPX  v1.0

                                          Must use VP10.1 or higher

                                          Artwork taken from Francisco666 Future Pinball table

                                          Script is a combination of old VP9 Script from Kristian’s table, and JPSalas’ VPX version of Black Knight (Since they share the same Williams S7 system)

                                          Drybonz did some testing for me (thanks for coming forward with the offer)…and I incorporated some of his suggestions for the lighting

                                          Still missing some sounds, and I’m not entirely happy with the ramps…but it’s not bad for my first attempt at building, its hard following in the footsteps of such giants!

                                          Enjoy, and please help improve upon the table in anyway possible

                                          https://www.dropbox.com/s/70moesee0npkl2e/Jungle%20Lord%20%28Williams%201981%29-VPX-v1.vpx?dl=0

                                          Attachments:
                                          #39623
                                          Pinbolt
                                          Participant
                                            @pinbolt
                                            Member

                                            Thank you for this amazing table.

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