This topic contains 197 replies, has 63 voices, and was last updated by  rothbauerw 2 months ago.

Viewing 20 posts - 61 through 80 (of 198 total)
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  • #67098
     Dark 
    Participant
    vipMemberContributor

     As a player I feel bad to make a suggestion for this top notch table, but I hope it is ok. What do you think about a higher elasticity for the flippers. Sometimes it looks like the ball should bounce from one flipper to the other instead of rolling along the flipper to the drain. For example when the ball comes out of the left bunker or a similar angle and you don’t press the flipper button.

    Usually the complaint is too bouncy, we were happy with how it played so feel free to set it to your liking.

    3dcreation

    #67099
     isuck@pinball&life 
    Participant

    Thank you for this table !!!!!

    another small feedback item. Raptor pit should be more violent. suggest sw26 kick power of 41. -Mike

    You are correct sir, on the real table this is extremely violent except the switch in question is sw29.

     

    #67100
     Sliderpoint 
    Participant
    MemberContributor

    Boy, I hope all you DOF folks have shakers, cause this is one of the best tables for that!

    #67102
     isuck@pinball&life 
    Participant

    A quick suggestion for anyone, like myself, who doesn’t have additional buttons wired for L/R/magnasave on their cab/controller

    Adding an additional “or keycode = PlungerKey” to lines 785 and 833 enables the Smart Missile to be activated with your

    autoplunger button. (doesn’t affect initial ball plunge)

     

    Thanks again, for this table !!

    #67103
     Sliderpoint 
    Participant
    MemberContributor

    As a player I feel bad to make a suggestion for this top notch table, but I hope it is ok. What do you think about a higher elasticity for the flippers. Sometimes it looks like the ball should bounce from one flipper to the other instead of rolling along the flipper to the drain. For example when the ball comes out of the left bunker or a similar angle and you don’t press the flipper button.

    Usually the complaint is too bouncy, we were happy with how it played so feel free to set it to your liking.

    So, actually I noticed this too.   It’s not the flipper settings.  Its the fact that the prim flippers are still set to collidable.  When the ball comes down and you don’t flip, it hits the prims and doesn’t behave correctly.  Mark those as toys and your back to expected flipper fun!

    -Mike

    2 users thanked author for this post.
    #67105
     randr 
    Keymaster
    ModeratorMember

    No way! I can’t believe they are still collidable! Dammit. I swear I set them but I would guess the upper right flipper is same huh? May need to do a revision update

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #67106
     randr 
    Keymaster
    ModeratorMember

    Sending a Rev1.01 to Dark with all the fixes reported so far.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    2 users thanked author for this post.
    #67116
     The Loafer 
    Participant
    Member

    Sounds good, thanks for the quick fixes randr

    #67117
     roar 
    Participant
    Member

    Played a bunch tonight and it is pretty amazing… agreed on the shaker motor comment, it shakes violently! I did have two balls go missing on tri-ball once. Haven’t been able to reproduce. Also couldn’t get the table to tilt when trying to free the balls incase they were stuck. The game eventually did a ball search and reported two balls were missing… I thought that was rather presumptuous of the game to think I was married… :good:

    #67120
     freneticamnesic 
    Moderator
    vipModeratorMember

    Woot

    #67126
     Nemo 
    Participant
    Member

    Ohhh my……there goes the weekend  :yahoo:

     

    Between Dark’s masterpiece and Haunts backglass this is one bad-ass vpin !

    Thanks to all involved for all your hard work.

    1 user thanked author for this post.
    #67129
     Dark 
    Participant
    vipMemberContributor

    Posted 1.01.

    3dcreation

    2 users thanked author for this post.
    #67130
     Dark 
    Participant
    vipMemberContributor

    Played a bunch tonight and it is pretty amazing… agreed on the shaker motor comment, it shakes violently! I did have two balls go missing on tri-ball once. Haven’t been able to reproduce. Also couldn’t get the table to tilt when trying to free the balls incase they were stuck. The game eventually did a ball search and reported two balls were missing… I thought that was rather presumptuous of the game to think I was married… :good:

    I’ve had one ball go missing during the 6 ball mutli ball but never a ball missing for just the tri-ball.  I figured it lost count when balls drained since I couldn’t see the ball stuck any where.  Problem is as you say, it’s hard to reproduce so hopefully we can figure out the loose end here.

    3dcreation

    #67131
     senseless 
    Participant
    Member

    Fantastic work and you can see all the TLC that went into this beauty :). T-H-A-N-K-Y-O-U !!

    #67134
     kds70 
    Participant
    Member

    I played once with a green glowing ball with v1.0. The table searched / missed one and then two balls …

    Because they were glowing i saw them near the bottom of the shooting lane (seemed to be rolling under the table). I´ll try now v1.101.

    Thanks for this amazing table :yahoo:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 28" BenQ, Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 8 contactors / knocker, PC: Intel Q6600@3Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win7 Prof.
    Real Pin: Eight Ball Deluxe LE (1982)
    #67135
     roar 
    Participant
    Member

    I’ve had one ball go missing during the 6 ball mutli ball but never a ball missing for just the tri-ball. I figured it lost count when balls drained since I couldn’t see the ball stuck any where. Problem is as you say, it’s hard to reproduce so hopefully we can figure out the loose end here.

    I will play some more for sure… sorry for the lack of information, I know how hard it is to try and reproduce anything without clear steps. I’m not even sure if I had started the t-rex tri-ball or the raptor tri-ball. The balls were lost as soon as they were auto-plunged into play, as I recall wondering where they went… didn’t drain for sure.

    #67136
     gustavo 
    Participant

    Let me introduce myself …Im Gustavo from Uruguay ….. owned a  Bally Mystic on 1990 ..

    At 46 , and being a video hobbist / fanatic since my youth , having played many of this machines , I cannot express with words the pride of being able to build my own VP cab after months of insane mental and physical work for a person that is not naturally gifted to do so . On the road , i found the best and most amazing piece of software ever encountered and the most passionate and helpful community i could ever imagined . 

    Congrats to all involved this Table sets a new standard for VPX !

    Attachments:
    #67138
     rothbauerw 
    Participant
    ContributorMembervip

    I played once with a green glowing ball with v1.0. The table searched / missed one and then two balls … Because they were glowing i saw them near the bottom of the shooting lane (seemed to be rolling under the table). I´ll try now v1.101. Thanks for this amazing table :yahoo:

    I will play some more for sure… sorry for the lack of information, I know how hard it is to try and reproduce anything without clear steps. I’m not even sure if I had started the t-rex tri-ball or the raptor tri-ball. The balls were lost as soon as they were auto-plunged into play, as I recall wondering where they went… didn’t drain for sure.

    This is actually very helpful.  My first guess would’ve been that they were getting lost in the T-Rex area.  I will start looking at the shooter lane to see what I can find.

     

    Current Project: Perpetual updates of Pinball Magic

    #67139
     Dark 
    Participant
    vipMemberContributor

    I played once with a green glowing ball with v1.0. The table searched / missed one and then two balls … Because they were glowing i saw them near the bottom of the shooting lane (seemed to be rolling under the table). I´ll try now v1.101. Thanks for this amazing table :yahoo:

    I will play some more for sure… sorry for the lack of information, I know how hard it is to try and reproduce anything without clear steps. I’m not even sure if I had started the t-rex tri-ball or the raptor tri-ball. The balls were lost as soon as they were auto-plunged into play, as I recall wondering where they went… didn’t drain for sure.

    This is actually very helpful. My first guess would’ve been that they were getting lost in the T-Rex area. I will start looking at the shooter lane to see what I can find.

    This is indeed helpful, randr had suspected this might be the trouble area.  We did previously have issues with flying balls with the trex saucer but I ended up making an invisible 3D mesh cage for it which makes it impossible to fly off the table.

    3dcreation

    #67140
     rothbauerw 
    Participant
    ContributorMembervip

    @roar, when you say the balls were lost as soon as they autoplunged, does that mean the ball was in the shooter lane and made it into play, or the ball disappeared before it made it into the shooter lane?

    Current Project: Perpetual updates of Pinball Magic

Viewing 20 posts - 61 through 80 (of 198 total)

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