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Viewing 20 posts - 81 through 100 (of 211 total)
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  • #67141
    roar
    Participant
    Member

    @roar, when you say the balls were lost as soon as they autoplunged, does that mean the ball was in the shooter lane and made it into play, or the ball disappeared before it made it into the shooter lane?

    They made it out of the shooter lane for sure, they just disappeared once they got on to the playfield, I was pre-occupied with the one ball I had control of so I wasn’t paying a whole lot of attention… but I’m confident they left the shooter lane. I’m not too familiar with the JP layout so I don’t yet know where to expect autoplunged balls to return to me.

    #67142
    randr
    Keymaster
    ModeratorMember

    fixed a few areas that “could” be a lost ball issue.

    We are testing some changes and trying to replicate problem

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #67145
    ed18555
    Participant

    Amazing looking table, thanks for all your work.

    #67146
    Ben Logan2
    Participant
    Member

    That T-Rex model is spectacular, Dark. Love the way it reacts to the light. You’ve outdone yourself here.

    #67158
    Jim Martin
    Participant

    another small feedback item. Raptor pit should be more violent. suggest sw26 kick power of 41. -Mike

    I’m not saying you’re not right as I haven’t really watched any video of the raptor pit, but it feels pretty violent already! I can’t tell you how many times I whiff on a ball coming out of the pit! :wacko:

    I haven’t watched video either. This is based on playing the real deal. It’s always shockingly fast. I sent an email to @jim5six for him to check it out. He probably would know best. -Mike

     

    First and foremost; wonderful work on this table, the t-rex sculpt and everything else. I was happy to provide the resource material to get this thing right!

    Second: I played for a while and I would agree that the raptor pit kickback is not strong enough. It is so strong, so fast that it will actually knock the flipper down if you are holding it up. Fun fact… on my prototype JP they had not put the EOS switches on and this kickback is the reason data east started using them, so when the raptor pit hit and knocked the flipper down they would re-energize.

     

    All in all fantastic work. The only comment I can make is; get ROM 6.00 and run that instead of 5.whatever. Chads code changes the game!

     

    -Jim

    2 users thanked author for this post.
    #67162
    RallyRally
    Participant

    Playing on desktop here: After setting the contrast correctly, getting rid of that confounded HMLF nonsense and using my own flipper and gravity settings, this is a glorious re-creation that still plays fast and furious on my old-a$$ PC. I can tell it has been tweaked to perfection. Even the outlane divider pin rubbers seem right, and that’s something most table developers never get right.

    Such a fantastic job guys, just plain fun. Love T-Rex nom-noms.

    #67164
    Thalamus
    Moderator
    ContributorMemberModerator

    Looking forward to the day you release your mods. Sounds amazing. :yes:   :whistle:   :good:

    #67171
    Dark
    Participant
    vipMemberContributor

    1.02 is up.

    3dcreation

    5 users thanked author for this post.
    #67173
    TNT2
    Participant
    Member

    For some reason on 1.02 I am getting sound effects but no music or voices. Anyone else having this issue? I am using the 600 ROM but didn’t have this problem on 1.0.

    #67178
    robertms
    Participant
    Member

    ..that confounded HMLF nonsense..

    Seriously dude? That’s the most constructive comment you could muster? Hundreds of hours went into developing these settings and 99% of the people here approve of the result. Thank gawd VP devs left you ways to tweak things to your liking  :negative: Crisis averted.

    3 users thanked author for this post.
    #67179
    randr
    Keymaster
    ModeratorMember

    Nothing change would cause that issue. Maybe reboot?

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #67180
    The Loafer
    Participant
    Member

    … or delete nvram.

    #67181
    TNT2
    Participant
    Member

    Maybe that is the issue. If I use the 513 ROM it works fine.

    #67182
    TNT2
    Participant
    Member

    Tried deleting the nvram file. Didn’t work. For some reason it won’t accept the 600 ROM. Not sure if I did something wrong.

    I’ll have to toy with this tomorrow. Thanks randr and loafer.

    #67183
    TNT2
    Participant
    Member

    Ugh. Finally got it to work. As I am running exclusive force fullscreen and the ROM is different that what is in the enabled in the script I have to alt-tab before it crashes for the first time. Usually I am able to do that and change it in the script and then run it. For some reason when I did that here the sound the audio was messed up. However if I played it with the default 513 and then changed it in the script and ran 600 the second game it worked. Is there any easier way to do this the first time you run a table for you exclusive fullscreen users?

     

    I am probably not making much sense. I need some sleep.

    #67186
    The Loafer
    Participant
    Member

    I get what you are saying. From what I understand that’s the negative with running in exclusive fullscreen and really it’s a nature of the feature so we just need to accept it :). For this reason, I always test the pin first before adding it to the cab so I don’t have to worry about this stuff.

    #67187
    RallyRally
    Participant

    ..that confounded HMLF nonsense..

    Seriously dude? That’s the most constructive comment you could muster? Hundreds of hours went into developing these settings and 99% of the people here approve of the result. Thank gawd VP devs left you ways to tweak things to your liking :negative: Crisis averted.

    I changed BallMass and PF Friction. How is this an insult? I don’t like HMLF. So what, I’m weird. Shall I not have any opinion and inform about what I changed to enjoy the hard work of these individuals? Leave me alone.

    #67189
    Ben Logan2
    Participant
    Member

    1.02 update is great. Thanks. Can’t believe it plays so smoothly on my system, given all the amazing visual detail.

    @Rally — mod away! I love that we have such a flexible engine. I played played a Rob Zombie at a friend’s house tonight that made me fall in love with that game, when I formerly thought it was kind of a dud for Spooky Pinball — all due to the way he’d set it up.

    #67192
    chokeee
    Participant
    Member

    Ben Logan2 do you play it with AA on? It is the first table on which I have to turn AA off ;)

    #67193
    STAT
    Participant
    MemberContributor

    Thanks dark and randr …

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Viewing 20 posts - 81 through 100 (of 211 total)
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