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Viewing 20 posts - 21 through 40 (of 56 total)
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  • #163289
    Zedixair
    Participant
    @zedixair
    Member

    Hi,

    This puppack doesn’t work for me (more than 25 others work), but I think it’s because I use Freezy’s DMD v 1.7.2, so according to what @outhere wrote, I’ll update to 1.7.3 and give it a try.

    But I also have a (probably stupid) question:

    as this puppack uses the same rom (jupk_513) than the other Jurassic Park Puppack made by Djones, is it possible to have them both working on my pincab without creating conflicts in my setup ?

    I’ve tried to use another rom for this one (jupk_501), changed Cgamename in the script, and renamed the puppack, but it didn’t work. Is it also because I haven’t got a proper version of freezy’s DMD ? Will it work with 1.7.3, or am I totally in a wrong method, and should do something else to have these 2 puppacks working ?

    Thank you for your help !

    #163290
    kust
    Participant
    @kust

    Pb resolved for me :

    solution:

    if you only have the doors & car animation & not other media run, look at your dmdDdevice.ini in the vPinMame folder, edit it and add this lines or correct them with good value:

    [pinup]
    ; if enabled, send frames to PinUP.
    enabled = true

     

    #163293
    Peter222
    Participant
    @swietlikowa
    Member

    Together with the colored DMD it looks impressive!

    #163363
    W25ARE
    Participant
    @w25are

    Really nice pup pack, thanks for all the hard work. Also thanks for adding an alt sound option the game now sounds great!

    #163460
    knightrider
    Participant
    @knightrdrx
    Member

    how is the sound and music intended to be set up? it clashes with both the original rom music or the altsound 1 pack.

     

    #163462
    awalsh053
    Participant
    @awalsh053

    Use the alt sound provided and replace the one you currently have

    #163464
    knightrider
    Participant
    @knightrdrx
    Member

    move the music folders out of the pup directory and place them in the altsound directory replacing only the existing similar files from the altsound pack?

    #163481
    trochjochel
    Participant
    @trochjochel

    move the music folders out of the pup directory and place them in the altsound directory replacing only the existing similar files from the altsound pack?

    use altsound 1 method for this table, delete your existing altsoundfile(if it exist), copy the altsoundfolder from the download in Vpinmame/altsound thats it

    #163483
    insert58815
    Participant
    @insert58815

    Is my DmdDevice.ini setting this right?

    [global]
    ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
    resize = fit
    ; flips the image horizontally
    fliphorizontally = false
    ; flips the image vertically
    flipvertically = false
    ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
    colorize = true

    ; a DMD that renders with nice dots on a computer monitor
    [virtualdmd]
    enabled = true
    ; virtual dmd stays on top of all other windows
    stayontop = false
    ; hide the resize grip
    hidegrip = false
    ; ignore the aspect ratio of the rendered dots when resizing
    ignorear = false
    ; use VPM’s registry values when positioning the virtual dmd
    useregistry = false
    ; x-axis of the window position
    left = 5763
    ; y-axis of the window position
    top = 0
    ; width of the dmd in monitor pixels
    width = 1280
    ; height of the dmd in monitor pixels
    height = 1024
    ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
    dotsize = 1.0

    [pindmd1]
    ; if false, doesn’t bother looking for a pinDMD1
    enabled = true

    [pindmd2]
    ; if false, doesn’t bother looking for a pinDMD2
    enabled = true

    [pindmd3]
    ; if false, doesn’t bother looking for a pinDMD3
    enabled = true
    ; COM port, e.g. COM3
    port =

    [pin2dmd]
    ; if false, doesn’t bother looking for a PIN2DMD
    enabled = true
    ; how long to wait in milliseconds after sending a palette
    delay = 25

    [browserstream]
    ; if enabled, stream to your browser in your LAN
    enabled = false
    port = 9090

    [vpdbstream]
    ; if enabled, stream DMD to https://test.vpdb.io/live
    enabled = false
    endpoint = https://api-test.vpdb.io/

    ; if enabled, writes frames to an .avi file
    enabled = false
    ; path to folder or .avi file. if folder, gamename.avi is used.
    path =

    [pinup]
    ; if enabled, send frames to PinUP.
    enabled = true

    [alphanumeric]
    enabled = true
    style = default

    style.default.skewangle = 12
    style.default.backgroundcolor = ff000000
    style.default.foreground.enabled = true
    style.default.foreground.color = fffbe6cb
    style.default.foreground.blur.enabled = true
    style.default.foreground.blur.x = 2
    style.default.foreground.blur.y = 2
    style.default.foreground.dilate.enabled = false

    style.default.innerglow.enabled = true
    style.default.innerglow.color = a0dd6a03
    style.default.innerglow.blur.enabled = true
    style.default.innerglow.blur.x = 15
    style.default.innerglow.blur.y = 13
    style.default.innerglow.dilate.enabled = true
    style.default.innerglow.dilate.x = 15
    style.default.innerglow.dilate.y = 10

    style.default.outerglow.enabled = true
    style.default.outerglow.color = 40b65829
    style.default.outerglow.blur.enabled = true
    style.default.outerglow.blur.x = 50
    style.default.outerglow.blur.y = 50
    style.default.outerglow.dilate.enabled = true
    style.default.outerglow.dilate.x = 90
    style.default.outerglow.dilate.y = 40

    style.default.background.enabled = true
    style.default.background.color = 20ffffff
    style.default.background.blur.enabled = true
    style.default.background.blur.x = 7
    style.default.background.blur.y = 7
    style.default.background.dilate.enabled = false

    #163486
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Not directly wrong, though, I doubt that you have all those “real dmd” in your cab. Why are you asking by the way ?

    #163488
    insert58815
    Participant
    @insert58815

    Mine is not real dmd

    #163504
    knightrider
    Participant
    @knightrdrx
    Member

    i didn’t see that folder..i shouldn’t do these things after midnight!

    #163505
    insert58815
    Participant
    @insert58815

    圖像出來了,但是左右撥叉的聲音很低。有什麼調整嗎?

    #163728
    mikemr2
    Participant
    @mikemr2

    I have a real DMD, but a virtual DMD is showing up behind my table.  This is the only table I seem to be having this issue with – I would really appreciate some help.

    #163788
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Press F1 and make sure that the Pinmame dmd isn’t active – and of course, turn off virtual in dmddevice.ini – [virtualdmd] -> enabled = false

    #164037
    mikemr2
    Participant
    @mikemr2

    Thanks – yes, those are the first things I checked before asking.  Here is what my dmddevice.ini looks like:

    [global]

    ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
    resize = fit

    ; flips the image horizontally
    fliphorizontally = false

    ; flips the image vertically
    flipvertically = false

    ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
    colorize = true

    ; a DMD that renders with nice dots on a computer monitor
    [virtualdmd]
    enabled = false

    ; virtual dmd stays on top of all other windows
    stayontop = true

    ; hide the resize grip
    hidegrip = true

    ; ignore the aspect ratio of the rendered dots when resizing
    ignorear = true

    ; use VPM’s registry values when positioning the virtual dmd
    useregistry = false

    ; x-axis of the window position
    left = 6467

    ; y-axis of the window position
    top = 57

    ; width of the dmd in monitor pixels
    width = 1154

    ; height of the dmd in monitor pixels
    height = 555

    [pindmd1]

    ; if false, doesn’t bother looking for a pinDMD1
    enabled = false

    [pindmd2]

    ; if false, doesn’t bother looking for a pinDMD2
    enabled = false

    [pindmd3]

    ; if false, doesn’t bother looking for a pinDMD3
    enabled = true

    ; COM port, e.g. COM3
    port = COM3

    [pin2dmd]

    ; if false, doesn’t bother looking for a PIN2DMD
    enabled = false

    [browserstream]

    ; if enabled, stream to your browser in your LAN
    enabled = false
    port = 9090

    [vpdbstream]

    ; if enabled, stream DMD to https://test.vpdb.io/live
    enabled = false
    endpoint = https://api-test.vpdb.io/

    ; if enabled, writes frames to an .avi file
    enabled = false

    ; path to folder or .avi file. if folder, gamename.avi is used.
    path = PinUP

    [pinup]

    ; if enabled, send frames to PinUP.
    enabled =true

    [acd_170hc]
    virtualdmd style = default

    #164038
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Post picture

    #164055
    mikemr2
    Participant
    @mikemr2

    0A9F1B85-17BD-4AC2-9A72-1B3F87E4357F

    #164058
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Use PinUpPackEditor to turn off topper

    #164179
    mikemr2
    Participant
    @mikemr2

    That worked – thank you sir!!

Viewing 20 posts - 21 through 40 (of 56 total)
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