Kings of Steel (Bally 1984)

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  • #216686
    32assassin
    Participant
      @32assassin

      https://vpinball.com/VPBdownloads/kings-of-steel-bally-1984/

      table that I had for years and got lost in the shuffle

      Big thank you to

      Popotte for letting me use his Plastic resources

      Bord for his Bumper Cap primitives

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Total of 64 users thanked author for this post. Here are last 20 listed.
      #216691
      Thalamus
      Moderator
        @thalamus

        Lost in the shuffle ??? You mind me helping looking thou the wip’s ? :heart:

        I have a vague feeling that I know that machine from somewhere, but, I can’t remember if that is a VP experience or real. Anyway, I’m looking forward to play it tomorrow. :rose:

        #216698
        SmooveJY
        Participant
          @smoovejy

          I have this table (real pinball table), by the way, if you want or need pictures of anything for it.

          #216701
          Pinbolt
          Participant
            @pinbolt

            Looks fantastic, thanks.

            #216721
            Schreibi34
            Participant
              @schreibi34

              Great stuff! Thanks!

              #216734
              STAT
              Participant
                @stefanaustria

                Thanks 32assassin, merry Xmas, and thanks for all your Works :good:

                #216738
                bjschneider93
                Participant
                  @bjschneider93

                  Thank you and Merry Xmas

                  #216739
                  Thalamus
                  Moderator
                    @thalamus

                    @32assassin : Seems you forgot to code the whole row of targets behind the drops. Easy fix, is sw28 to 32. I really like this game. So, thanks again.

                    Oh, and swap around sw18 and sw20.

                    2 users thanked author for this post.
                    #216742
                    0Cool
                    Participant
                      @0cool

                      Thanks 32assassin, merry Xmas! Looks great, these superb physics makes playing it a real joy. Great job! And also thanks to Thalamus for the suggestion. You rock as well!!

                      1 user thanked author for this post.
                      #216744
                      bord
                      Moderator
                        @bord

                        Nice Xmas gift. Thank you!

                        #216748
                        Rajo Joey
                        Participant
                          @joey2001

                          Thanks for this nice gift for christmas. ?

                          #216749
                          Al Mundy
                          Participant
                            @almundy

                            I had Kings of Steel 35 years ago in my pinball collection and missed it ever since I made the mistake of selling it. Now I can enjoy it again. Thanks so much for the Christmas present!

                            Pinball Is My Life

                            Pinball Is My Life

                            #216774
                            32assassin
                            Participant
                              @32assassin

                              I have this table (real pinball table), by the way, if you want or need pictures of anything for it.

                              I cut a wheel from a low quality source, tried to do an upscale but it looked like crap

                              https://www.vpforums.org/index.php?app=downloads&showfile=8839

                              a print quality backglass scan would get you a HQ wheel and print quality dB2s file

                               

                              @32assassin : Seems you forgot to code the whole row of targets behind the drops. Easy fix, is sw28 to 32. I really like this game. So, thanks again.

                              Oh, and swap around sw18 and sw20.

                              table has been updated with the missing sw28-sw32 code

                              I downloaded the service manual and sw18 and sw20 seem to be in the right place.

                               

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              #216782
                              TNT2
                              Participant
                                @tnt2

                                This table brings back a lot of memories. One of the pins I used to play in the arcades.

                                #216785
                                Thalamus
                                Moderator
                                  @thalamus

                                  Ok, if the switches are in the right place, I find it odd that the light for 18 lights up when you hit 20. Maybe it is the lights that is wrong them. I don’t think they constructed the machine this way, that I’m pretty sure of.

                                  #216858
                                  J4miePlayer
                                  Participant
                                    @j4mieplayer

                                    Thanks, another great table :-)

                                    Found a couple of oddities though

                                    Nudge is assigned to the wrong switch, should be 15 I think as nudging currently gives me a score which is cheating ;-)

                                    The outlane gate and switch doesn’t seem to do anything

                                    Something odd is going on with the drop target resets, when they reset I’m getting an extra target raised that does not match the lights e.g. when Q is lit also 1 J gets raised

                                    Good job though, I will have more of a look when I can, maybe compare it to the VP9 version… and Merry Christmas

                                    #216893
                                    32assassin
                                    Participant
                                      @32assassin

                                      Thanks, another great table :-)

                                      Found a couple of oddities though

                                      Nudge is assigned to the wrong switch, should be 15 I think as nudging currently gives me a score which is cheating ;-)

                                      The outlane gate and switch doesn’t seem to do anything

                                      Something odd is going on with the drop target resets, when they reset I’m getting an extra target raised that does not match the lights e.g. when Q is lit also 1 J gets raised

                                      Good job though, I will have more of a look when I can, maybe compare it to the VP9 version… and Merry Christmas

                                      the table is running on the Bally.vbs

                                      line 114

                                      vpmNudge.TiltSwitch = 7

                                      Visual Pinball\Scripts\Bally.vbs

                                      line 26

                                      Const swTilt = 7

                                       

                                      but I see what you mean,  ID 7  can’t be mapped to the slinghsot  and also be the tilt switch

                                       

                                      Not sure what you mean by outlane gate

                                      the left gate is not mapped to a switch

                                      the right flipper diverter is rom controlled

                                      like the drop targets they are all solenoid controlled

                                       

                                      I would tell you to download the service manual and look through and see if I made a mistake somewhere.

                                      but in many cases the service manual IDs  do not match the PINMAME IDs.   I used one of the older tables

                                      for Solenoid ID mapping because the service manual IDs will not work.

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      #216899
                                      J4miePlayer
                                      Participant
                                        @j4mieplayer

                                        Thanks @32Assassin for looking, I have the manual downloaded and am going through it but as you said the mapping to pinMame is not very good. I’ll have a play and let you know if I figure out that the switches / Sols are doing.

                                        For the right flipper diverter I think it might just be inverted, i.e. closed when it should be open, the VP9 version starts with it in the vertical position and a quick youTube of the real table confirms https://www.youtube.com/watch?v=jlnknIgMSVo

                                        For the drop targets, I have been trying to figure out what is going on for a bit and no luck so far as it is all hidden in the ROM but I’ll not give up ;-)

                                        #216908
                                        J4miePlayer
                                        Participant
                                          @j4mieplayer

                                          Ok… making progress with the drop targets

                                          looks like the solenoids to drop the unwanted targets (8-13) are firing directly after or during the reset bank (sol14) so the first target it tries to drop is not yet up. Is this because I am not running on the fastest machine or can I add a timer to delay the start of the dropping of targets?

                                          Edit: I changed the “Raise Delay” of all the targets from 100ms to 1ms and it now works

                                          Sorry for being a pain, being an old software engineer doesn’t help learning VPX that much ;-)

                                           

                                           

                                          #216911
                                          Thalamus
                                          Moderator
                                            @thalamus

                                            @j4mieplayer : I believe you’re correct about the tiltsw needing to be 15, but, I’m not sure if there is anything wrong with the drops. You have to remember that the in-/outlane spots one target of either white or yellow. So, I believe that is also why it always pops up either a single white or yellow target with the others. I believe also that you only need to get down those lit ones. I’m grasping at straws now, haven’t even looked at the manual.

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