Kings of Steel (Bally 1984)

Viewing 20 posts - 21 through 40 (of 50 total)
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  • #216915
    J4miePlayer
    Participant
      @j4mieplayer

      @j4mieplayer : I believe you’re correct about the tiltsw needing to be 15, but, I’m not sure if there is anything wrong with the drops. You have to remember that the in-/outlane spots one target of either white or yellow. So, I believe that is also why it always pops up either a single white or yellow target with the others. I believe also that you only need to get down those lit ones. I’m grasping at straws now, haven’t even looked at the manual.

      Hi Thalamus, I edited the post after you replied, another beer helped figure out what was going on and found there was an adjustment that could be made to get the drop targets to behave. It now looks like the behaviour in the YouTube clip

      I also swapped sw18 and 20 although they are correct according to the manual as 32Assasin said, so could be the lights round the wrong way as I have found no way of maping lights to the manuals at all

      #216919
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        Nice find. Confirmed, seems to solve the last issue I’ve seen. Thanks !

        #216924
        Pinbolt
        Participant
          @pinbolt
          Member

          Thank you very much 32assassins, I disabled b2s and the tables works perfect.

          #216927
          bha19
          Participant
            @bha19
            Member

            Great table and thanks for the bug fixes. Anybody figure out the right gate. It does not close, but it seems that the arrow light does go out. Should not the gate be closed at the start of the ball? It seems it is only closed and the end of a game.

            #216952
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              Uh. Yes, I now remember seeing that and wondering why that would be. Probably another small thing that needs some extra eyes.

              #217010
              Rajo Joey
              Participant
                @joey2001
                Member

                Thanks for this table. :good:

                Here are my two wheels for this table.

                As always you find my wheels in my MEGA-account or in the PinUp Popper media-database:
                https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg

                Kings of Steel (Bally 1984)

                Kings of Steel (Bally 1984) Logo

                 

                3 users thanked author for this post.
                #217035
                bha19
                Participant
                  @bha19
                  Member

                  I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.

                  #217036
                  J4miePlayer
                  Participant
                    @j4mieplayer

                    I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.

                    Hi bha19, yep just swap the “if then else” for the gate around and it works as expected

                     

                    #217043
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      I believe you might be right about the gate being mapped backwards. It is kind of the only thing that makes sense, except for the confusing flashing light that says open gate. But, well, I switched those around and did some manual testing and now it least is something you have to deserve to get to open, and it closes passing sw2.

                      #217047
                      J4miePlayer
                      Participant
                        @j4mieplayer

                        Yeah I was wondering about that flashing light too, been watching gameplay of real table and it doesn’t do that so this might be a lamp mapped to the wrong place, not by my cab at the moment but will look later. In the footage there is a lamp up by the 3’s lane that is always flashing that is potetially where this lamp should go assuming the Rom is the same

                        #217050
                        Thalamus
                        Moderator
                          @thalamus
                          ContributorMemberModerator

                          I did a quick look at only the lights as I enabled/disabled the gate, but, I wasn’t able to figure it out right of the top of my head. Need to look at some videos of the real machine I guess to have any hope of finding it out.

                          #217056
                          32assassin
                          Participant
                            @32assassin
                            Member

                            I updated the right flipper diverter

                            but something tells me that the DOF guys are going to say that one of their contactors remains in the “ON” (vertical) position

                            during game play.

                             

                            here is a temp upload so you guys can test it out

                            DropTarget timer changed

                            upper lights for the Stand Up targets swapped ( assuming they are wrong given that we can confirm that the Stand up targets are in the correct position)

                             

                            https://www.dropbox.com/s/gl36hkd3r8mzsp3/Kings%20of%20Steel%20%28Bally%201984%29.vpx?dl=0

                            see a table you like help me find the resources so that I can finish it
                            https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                            1 user thanked author for this post.
                            #217113
                            J4miePlayer
                            Participant
                              @j4mieplayer

                              @32Assasin, looking good :-) I can confirm the stand-up lights are now the right way round, I think I have figured out how they map to the schematics

                              In the schematics the Right Gate arrow lamp is tied straight to the gate solenoid and GI so is not controlled by the lamp driver board

                              Lamp 25 goes to U2-8,  Connector J1-5 which is Start wheel, so should be up under the 3’s Plastic.

                              #217120
                              bha19
                              Participant
                                @bha19
                                Member

                                I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.

                                Hi bha19, yep just swap the “if then else” for the gate around and it works as expected

                                Thanks, I think that worked. I swapped line 72 and 73 with lines 75 and 76

                                #217134
                                J4miePlayer
                                Participant
                                  @j4mieplayer

                                  If anyone is interested, here is how the Light numbers relate to the schematic

                                  Attachments:
                                  2 users thanked author for this post.
                                  #217149
                                  batch
                                  Participant
                                    @batch
                                    Member

                                    Thanks, one of my last VP9 tables to remove from my Tables folder

                                    #217237
                                    32assassin
                                    Participant
                                      @32assassin
                                      Member

                                      file has been updated again same Dropbox link

                                       

                                      changed your upper flipper

                                      adjusted the height on your drop targets, so that you could see the tops after they dropped, and the ball can’t fall into the playfield.

                                      I shifted forward the 5 round targets behind the drop targets and added sound when they are hit

                                      I added original table sounds to your walls

                                      changed some sounds to original table

                                       

                                      this table has some custom sound calls for some hit events.  they should play from your Samples folder

                                      Visual Pinball\VPinMAME\samples

                                      no clue how to map this so they where  added directly to the Target and Scoring Rubber hit calls in the script

                                       

                                      see a table you like help me find the resources so that I can finish it
                                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                      1 user thanked author for this post.
                                      #217758
                                      bha19
                                      Participant
                                        @bha19
                                        Member

                                        After more play testing it seems that the gate works if you do the swap I mentioned, but the arrow does not always sink with the gate.

                                        #217760
                                        J4miePlayer
                                        Participant
                                          @j4mieplayer

                                          @bha19 the arrow is mapped to light 25 which is wrong. In the schematics the arrow is not ROM controlled it is tied straight to the gate solenoid so I added a line to the gate script to switch this lamp on and off.

                                          I also moved L25 (ROM controlled) up under the plastics by the 3’s lane replacing GI_15 or 16 I think

                                          #217797
                                          J4miePlayer
                                          Participant
                                            @j4mieplayer

                                            Also looking at the Youtube vids of this table, the center wheel target should be a big rectangle. This table really plays well though, I’m surprised as a lot of these earlier tables are a bit short on playability B-)

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