- This topic has 49 replies, 16 voices, and was last updated 3 years, 3 months ago by bushav.
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December 26, 2020 at 4:30 pm #216915
@j4mieplayer : I believe you’re correct about the tiltsw needing to be 15, but, I’m not sure if there is anything wrong with the drops. You have to remember that the in-/outlane spots one target of either white or yellow. So, I believe that is also why it always pops up either a single white or yellow target with the others. I believe also that you only need to get down those lit ones. I’m grasping at straws now, haven’t even looked at the manual.
Hi Thalamus, I edited the post after you replied, another beer helped figure out what was going on and found there was an adjustment that could be made to get the drop targets to behave. It now looks like the behaviour in the YouTube clip
I also swapped sw18 and 20 although they are correct according to the manual as 32Assasin said, so could be the lights round the wrong way as I have found no way of maping lights to the manuals at all
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December 26, 2020 at 4:54 pm #216919Nice find. Confirmed, seems to solve the last issue I’ve seen. Thanks !
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December 26, 2020 at 5:55 pm #216924Thank you very much 32assassins, I disabled b2s and the tables works perfect.
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December 26, 2020 at 7:08 pm #216927Great table and thanks for the bug fixes. Anybody figure out the right gate. It does not close, but it seems that the arrow light does go out. Should not the gate be closed at the start of the ball? It seems it is only closed and the end of a game.
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December 26, 2020 at 9:45 pm #216952Uh. Yes, I now remember seeing that and wondering why that would be. Probably another small thing that needs some extra eyes.
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December 27, 2020 at 9:24 am #217010Thanks for this table.
Here are my two wheels for this table.
As always you find my wheels in my MEGA-account or in the PinUp Popper media-database:
https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIgYou need to login in order to like this post: click here
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December 27, 2020 at 11:57 am #217035I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.
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December 27, 2020 at 12:01 pm #217036I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.
Hi bha19, yep just swap the “if then else” for the gate around and it works as expected
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December 27, 2020 at 1:06 pm #217043I believe you might be right about the gate being mapped backwards. It is kind of the only thing that makes sense, except for the confusing flashing light that says open gate. But, well, I switched those around and did some manual testing and now it least is something you have to deserve to get to open, and it closes passing sw2.
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December 27, 2020 at 1:58 pm #217047Yeah I was wondering about that flashing light too, been watching gameplay of real table and it doesn’t do that so this might be a lamp mapped to the wrong place, not by my cab at the moment but will look later. In the footage there is a lamp up by the 3’s lane that is always flashing that is potetially where this lamp should go assuming the Rom is the same
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December 27, 2020 at 2:23 pm #217050I did a quick look at only the lights as I enabled/disabled the gate, but, I wasn’t able to figure it out right of the top of my head. Need to look at some videos of the real machine I guess to have any hope of finding it out.
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December 27, 2020 at 3:37 pm #217056I updated the right flipper diverter
but something tells me that the DOF guys are going to say that one of their contactors remains in the “ON” (vertical) position
during game play.
here is a temp upload so you guys can test it out
DropTarget timer changed
upper lights for the Stand Up targets swapped ( assuming they are wrong given that we can confirm that the Stand up targets are in the correct position)
https://www.dropbox.com/s/gl36hkd3r8mzsp3/Kings%20of%20Steel%20%28Bally%201984%29.vpx?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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December 28, 2020 at 7:22 am #217113@32Assasin, looking good I can confirm the stand-up lights are now the right way round, I think I have figured out how they map to the schematics
In the schematics the Right Gate arrow lamp is tied straight to the gate solenoid and GI so is not controlled by the lamp driver board
Lamp 25 goes to U2-8, Connector J1-5 which is Start wheel, so should be up under the 3’s Plastic.
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December 28, 2020 at 8:58 am #217120I now think the gate is mapped backward. I was able to hit the spot target for open gate and it closed the gate.
Hi bha19, yep just swap the “if then else” for the gate around and it works as expected
Thanks, I think that worked. I swapped line 72 and 73 with lines 75 and 76
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December 28, 2020 at 9:16 am #217134If anyone is interested, here is how the Light numbers relate to the schematic
Attachments:
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December 28, 2020 at 11:26 am #217149Thanks, one of my last VP9 tables to remove from my Tables folder
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December 28, 2020 at 6:24 pm #217237file has been updated again same Dropbox link
changed your upper flipper
adjusted the height on your drop targets, so that you could see the tops after they dropped, and the ball can’t fall into the playfield.
I shifted forward the 5 round targets behind the drop targets and added sound when they are hit
I added original table sounds to your walls
changed some sounds to original table
this table has some custom sound calls for some hit events. they should play from your Samples folder
Visual Pinball\VPinMAME\samples
no clue how to map this so they where added directly to the Target and Scoring Rubber hit calls in the script
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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January 1, 2021 at 8:05 am #217758After more play testing it seems that the gate works if you do the swap I mentioned, but the arrow does not always sink with the gate.
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January 1, 2021 at 8:12 am #217760@bha19 the arrow is mapped to light 25 which is wrong. In the schematics the arrow is not ROM controlled it is tied straight to the gate solenoid so I added a line to the gate script to switch this lamp on and off.
I also moved L25 (ROM controlled) up under the plastics by the 3’s lane replacing GI_15 or 16 I think
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January 1, 2021 at 12:34 pm #217797Also looking at the Youtube vids of this table, the center wheel target should be a big rectangle. This table really plays well though, I’m surprised as a lot of these earlier tables are a bit short on playability
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