This topic contains 191 replies, has 49 voices, and was last updated by  jbg4208 1 month ago.

Viewing 12 posts - 181 through 192 (of 192 total)
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  • #87632
     Tom 
    Participant

    one of the couple tables that I cannot play on vpx….ugh..as soon as it starts I get an error line 1 index out of range,must be a non negative…depressing

    #87633
     Tom 
    Participant

    screenshot

    Attachments:
    #87915
     Rawnei 
    Participant

    It’s a very nice table, great job! I’m not too familiar with spike, what features are missing without spike emulation?

    Is basically everything controlled by spike and all current features on this table coded by hand?

    #87919
     batch 
    Participant

    Tom, I found the answer on another site (it’s from chucky87 – minuzzu and arngrim told him)

    For all those who get the message “error Line 1” with UltraDMD 1.4
    Open the file KISSDMDV2.vbs with “blocnote”
    Find the two “DisplayScoreboard00” and remove “00” (you should read “DisplayScoreboard”)
    File and close

    Hope it will help you

     

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    #87920
     Thalamus 
    Participant
    ContributorMember

    Batch – you didn’t need to go to another site for that info … You’ve already told us in this thread.

    https://vpinball.com/forums/topic/kiss-stern-2105tribute/page/7/#post-52890

     


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    #87924
     Daryl 
    Participant
    Member

    Tom, I found the answer on another site (it’s from chucky87 – minuzzu and arngrim told him)

    For all those who get the message “error Line 1” with UltraDMD 1.4

    Open the file KISSDMDV2.vbs with “blocnote”

    Find the two “DisplayScoreboard00” and remove “00” (you should read “DisplayScoreboard”)

    File and close

    Hope it will help you

    It was recreated by reviewing videos and wikis – not having the roms means the dmd is screen grabs and the scoring is pretty much best guesses and made up. The scripting I did was to try and replicated the modes and mysteries as best as I could..


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    #87925
     randr 
    Keymaster
    ModeratorMember

    And you did a amazing job at it!

    very cool build :good:

    We need a POP front end signature!!! Or no?


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    #88019
     xyntec 
    Participant

    Great work! Only thing that sucks is Demon head spitting the bal STDM, this happens also on the real pin, but I think at least it has a ball save?

    #88024
     Daryl 
    Participant
    Member

    Well you can always nudge :-) The shooter does have a random aspect to it so it can perhaps go STDM sometimes – not certain if I put a ball save in that operation — doubt it. I believe that was a feature added to  the real table after the initial code release.

    Now if we can get some of the newer Stern tables with some nice pf/plastics images – love to code up another Stern..


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    #88032
     xyntec 
    Participant

    guess I was just unlucky then, it went STDM every time I shot into it for 5 games I played in a row

    #91370
     rablack97 
    Participant

    if anyone has the line:1 null error on exit.

    comment the ultradmd function out in the kisscore.vbs file.  The error should go away

    Sub table1_Exit
    Savehs
    If B2SOn Then Controller.stop
    ‘ if UseUDMD then
    ‘ UltraDMD.clear
    ‘ UltraDMD.uninit
    ‘ end if
    End Sub

    #91401
     jbg4208 
    Participant
    Member

    I will give this a try. I only get this error when exiting the game in Popper. It plays and exits fine outside of popper.

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