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The Loafer.
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May 23, 2020 at 12:12 pm #181906
I could do the metal stuff and maybe a shadow layer?
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June 26, 2020 at 11:28 am #188400Getting super close!! Schreibi34 came through with shadow layers and reflections for the metal walls. Turned out exactly how I hoped it would. Flupper is hard at work on the “black” ramp. Sorry for tying him up
The samples I’ve seen are worth it though!!!While those guys are hard at work. I’ve finished up the playfield re-draw. Tweaked all the lighting, “Wired” up the switches. Also been fine tuning and adding in lots of missing bits. Still a handful of things left to do but close!!



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June 26, 2020 at 11:37 am #188407That looks damn good. Can’t wait to play it.
Hi my name is Barry and I'm a virtual pinball addict.
Hi my name is Barry and I'm a virtual pinball addict.
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June 26, 2020 at 1:14 pm #188426It’s looking great!
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June 26, 2020 at 2:23 pm #188435It plays great too !
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June 27, 2020 at 8:46 am #188506Looking damn fine!
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June 27, 2020 at 7:35 pm #188552It’s going to look awesome in my cabinet!
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June 28, 2020 at 6:19 am #188580Looks amazing, really looking forward to this one!
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June 28, 2020 at 8:12 am #188586I uploaded my ramp/textures to Cyberpez, here is a screenshot of the ramps textures (and there are also 2 slight different primitive ramps, so all in all 4 textures x 3 primitives = 12 variations):

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June 28, 2020 at 11:48 am #188625Looks awesome, @philippe. Would love to hear your thoughts on using Octane. I saw you used it on the F14 ramps.
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June 29, 2020 at 1:33 pm #188819I really like octane; For me there are (at least) 2 big plusses to Octane and several downsides. On the plus-side:
- When you got it working properly in a scene Octane looks more awesome (I can’t think of another word that that) then Cycles; I don’t know what it is, but it seems like the difference between a real light bulb (old style with real glowing wolfram wire) vs a “warm” led (in theory the same, but …); My latest Whirlwind renders sure look nice, but I might be able to get it more awesome with Octane. But look below why I might not go there.
- The baking camera. That is really something, Blender’s bake feels really limited compared to this. In Blender you bake a texture with a “bake camera” which is always facing a face from its normal. That way you cannot bake reflections or anything like that. In Octane firstly the baking works with a baking camera which works like any other camera. You can preview it for instance. Secondly, you can bake from the position of the camera (like X,Y,Z somewhere in your scene, it is called “use baking position”), this renders a bake like it is a normal render from a certain viewpoint including reflections, correct bumpmaps, etc. Again, very awesome!
Also, you can see in Octane’s settings that it is used by commercial firms (lots of optimisation options, tweakability, etc). But combined with the first minus point, is not always helpful.
Then my minussus (?):
- documentation; there is almost none (Blender Octane). At least compared to Blender/cycles or eevee. There is a very limited forum on Blender/Octane on the otoy site and there is an even more limited manual. If you though that the standard Blender manual is cryptic, try the otoy one. Even the C4D/Octane manual is mostly more informative for blender users, even though C4d does not use nodes (I think). There are some youtube guides, but not so many.
- There are some (very very very) stupid and unfindable default settings for Octane, which you have to change before it works properly. Look below in the video link for some guidance on these.
- Rendering works in a separate render executable service which need to be running. This can be troublesome; if you forget to start it, it does not render. If windows crashes in certain conditions, you have to unblock your rendercore on the otoy site. And the free version only allows one GPU to render on (so I cannot use my three 2080Ti’s… just kidding, I have only one GPU, a 1080Ti).
- If you expect Octane to behave like cycles when changing settings, it does not. Sometimes the viewport is updated with your changes, sometimes it is not. Best is to go back into solid viewpoint shading, change your settings, enabled rendered preview again. This is quite annoying when experimenting to understand all aspects of octane (see my first issue, documentation).
- There is a nice library of preset materials, but again: no documentation (even names of materials) and no search (huh).
- Cycles nodes can get very complex, you can do weird stuff with them. My transparent ramp above in the screenshot is made with cycles, the other three with octane. Octane uses nodes, but it’s like: you can, but it is sort of inconsistent. Using a bump map is very easy (one texture connect to a glossy shader), but rotating your environment image needs three nodes, and I spent an hour looking for how to do it, just a lucky find solved my issue with someone casually posting on a forum somewhere how that works. Also emission in a material works through a diffuse material (?) with an emission attached (?).
And of course, I spent way more time with Cycles then with Octane up until now, so maybe that’s causing my troubles. But to be clear: If somebody wants to start with Blender, just start learning Cycles or Eevee. Only after spending some time with that, try Octane (unless you already know Octane).
Today I found this guy’s video, it is one hour of information on the basics of Octane for Blender and he points out the strange defaults Octane Blender has which you should change.
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June 29, 2020 at 3:01 pm #188874@philippe, thanks for the detailed write-up. You’re right. Documentation on this is absymal.
Sounds worth it for the baking cam alone. I know Blender’s baking was supposed to get an overhaul eventually. Right now it is a real weak point. Going to give Octane a shot this summer and see if I can figure some of it out.
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July 20, 2020 at 4:02 pm #191950Bad news, table is delayed just a bit longer… the good news is it’s for ALL the right reasons. I’d tried a while back to get ahold of an owner of a real KK.. He finally got back to me and boy did he deliver!!!!
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July 20, 2020 at 4:32 pm #191953Been fortunate enough to be in the loop for this release. Not the very latest versions though. But, that won’t matter. I know already that this will be something special. Imagine going through the prototypes with the left magna button until you find your favorite setup. And then, playing, what I consider a very good re-creation of one of maybe the most rare DE machines ever made. Anyone being disappointed, is no friend of mine
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September 16, 2020 at 3:58 pm #201291Quick update since I have one………. The owner is tied up and can’t get me much more for resources in the near future. So I decided to push ahead with what we have for now. Here is one of the shots of his table he sent..

Notice anything odd? Flupper to the rescue. For those keeping track at home… currently 4 ramp primitives and 7 different texture =….
different combinations!!!!You might also notice there is an extra/new plastic.. I magiced up this redraw (and yes… from that picture)

Differences that won’t make it into the 1.0 version are… there seems to be a decal on the side of the
blackI mean cream ramp.. I also see an extra bit of insert text.All in all.. a little bit of MOD type things to finalize and run it past a couple people for a final atta-boy’s and I’m calling it done. Maybe a week or two!!!!
oh.. and while I was stalled out Roth talked me into adding in VR/FFS support… if you are into that sorta thing

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September 16, 2020 at 11:54 pm #201308The table looks fantastic and if there are VR-support, I will love it. ??
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September 18, 2020 at 3:18 pm #201438Thanks Cyberpez, your work is always stellar so can’t wait to try this out!
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