May 23, 2020 at 12:12 pm #181906Schreibi34Participant@schreibi34
I could do the metal stuff and maybe a shadow layer?
You need to login in order to like this post: click hereJune 26, 2020 at 11:28 am #188400cyberpezParticipant@cyberpez
Getting super close!! Schreibi34 came through with shadow layers and reflections for the metal walls. Turned out exactly how I hoped it would. Flupper is hard at work on the “black” ramp. Sorry for tying him up The samples I’ve seen are worth it though!!!
While those guys are hard at work. I’ve finished up the playfield re-draw. Tweaked all the lighting, “Wired” up the switches. Also been fine tuning and adding in lots of missing bits. Still a handful of things left to do but close!!
You need to login in order to like this post: click hereJune 26, 2020 at 11:37 am #188407BadazzwiParticipant@badazzwi
That looks damn good. Can’t wait to play it.
Hi my name is Barry and I'm a virtual pinball addict.
You need to login in order to like this post: click hereJune 26, 2020 at 1:14 pm #188426June 26, 2020 at 2:23 pm #188435ThalamusModerator@thalamus
It plays great too !
You need to login in order to like this post: click hereJune 27, 2020 at 8:46 am #188506Mlager8Participant@mlager8
Looking damn fine!
You need to login in order to like this post: click hereJune 27, 2020 at 7:35 pm #188552ShannonParticipant@shannon1
It’s going to look awesome in my cabinet!
You need to login in order to like this post: click hereJune 28, 2020 at 6:19 am #188580pinguy77Participant@pinguy77
Looks amazing, really looking forward to this one!
You need to login in order to like this post: click hereJune 28, 2020 at 8:12 am #188586FlupperParticipant@philippe
I uploaded my ramp/textures to Cyberpez, here is a screenshot of the ramps textures (and there are also 2 slight different primitive ramps, so all in all 4 textures x 3 primitives = 12 variations):
You need to login in order to like this post: click hereJune 28, 2020 at 11:48 am #188625June 29, 2020 at 1:33 pm #188819FlupperParticipant@philippe
I really like octane; For me there are (at least) 2 big plusses to Octane and several downsides. On the plus-side:
- When you got it working properly in a scene Octane looks more awesome (I can’t think of another word that that) then Cycles; I don’t know what it is, but it seems like the difference between a real light bulb (old style with real glowing wolfram wire) vs a “warm” led (in theory the same, but …); My latest Whirlwind renders sure look nice, but I might be able to get it more awesome with Octane. But look below why I might not go there.
- The baking camera. That is really something, Blender’s bake feels really limited compared to this. In Blender you bake a texture with a “bake camera” which is always facing a face from its normal. That way you cannot bake reflections or anything like that. In Octane firstly the baking works with a baking camera which works like any other camera. You can preview it for instance. Secondly, you can bake from the position of the camera (like X,Y,Z somewhere in your scene, it is called “use baking position”), this renders a bake like it is a normal render from a certain viewpoint including reflections, correct bumpmaps, etc. Again, very awesome!
Also, you can see in Octane’s settings that it is used by commercial firms (lots of optimisation options, tweakability, etc). But combined with the first minus point, is not always helpful.
Then my minussus (?):
- documentation; there is almost none (Blender Octane). At least compared to Blender/cycles or eevee. There is a very limited forum on Blender/Octane on the otoy site and there is an even more limited manual. If you though that the standard Blender manual is cryptic, try the otoy one. Even the C4D/Octane manual is mostly more informative for blender users, even though C4d does not use nodes (I think). There are some youtube guides, but not so many.
- There are some (very very very) stupid and unfindable default settings for Octane, which you have to change before it works properly. Look below in the video link for some guidance on these.
- Rendering works in a separate render executable service which need to be running. This can be troublesome; if you forget to start it, it does not render. If windows crashes in certain conditions, you have to unblock your rendercore on the otoy site. And the free version only allows one GPU to render on (so I cannot use my three 2080Ti’s… just kidding, I have only one GPU, a 1080Ti).
- If you expect Octane to behave like cycles when changing settings, it does not. Sometimes the viewport is updated with your changes, sometimes it is not. Best is to go back into solid viewpoint shading, change your settings, enabled rendered preview again. This is quite annoying when experimenting to understand all aspects of octane (see my first issue, documentation).
- There is a nice library of preset materials, but again: no documentation (even names of materials) and no search (huh).
- Cycles nodes can get very complex, you can do weird stuff with them. My transparent ramp above in the screenshot is made with cycles, the other three with octane. Octane uses nodes, but it’s like: you can, but it is sort of inconsistent. Using a bump map is very easy (one texture connect to a glossy shader), but rotating your environment image needs three nodes, and I spent an hour looking for how to do it, just a lucky find solved my issue with someone casually posting on a forum somewhere how that works. Also emission in a material works through a diffuse material (?) with an emission attached (?).
And of course, I spent way more time with Cycles then with Octane up until now, so maybe that’s causing my troubles. But to be clear: If somebody wants to start with Blender, just start learning Cycles or Eevee. Only after spending some time with that, try Octane (unless you already know Octane).
Today I found this guy’s video, it is one hour of information on the basics of Octane for Blender and he points out the strange defaults Octane Blender has which you should change.
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1 user thanked author for this post.June 29, 2020 at 3:01 pm #188874
@philippe, thanks for the detailed write-up. You’re right. Documentation on this is absymal.
Sounds worth it for the baking cam alone. I know Blender’s baking was supposed to get an overhaul eventually. Right now it is a real weak point. Going to give Octane a shot this summer and see if I can figure some of it out.
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