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Viewing 12 posts - 61 through 72 (of 72 total)
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  • #98120
    KiwiBri
    Participant
    @kiwibri
    Member

    Sorry to bring up an older thread.

    Before I try another mod to my tables, is there a reason to start and shut down Pinsound Studio after each table, instead of leaving it running in the background? I’m assuming yes judging by CarnyPriest and TerryRed’s comments, but want to make sure.

     

    Hi Terry, sorry to bring up an old thread again, but I was wondering how do you do this ? I havent installed pinsound yet but looking into it.

    thanks

    #98121
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    If you want “Pinsound Studio” to startup and shutdown when a specific table is launched….

     

    Well in Popper you can easily add a condition in your launch script that checks to see if the game being launched has “pinsound” in the Custom Launch Parameter for that specific table. If it does then is will launch Pinsound Studio just for that table. Then you would add another PUPCloser for Pinsound to close out Pinsound Studio when exiting the table.

     

    Add this to your Popper Launch Script for VPX:

    if “[custom1]”==”pinsound” (start /min “” “C:\PinSoundStudio\PinSoundStudio.exe”)

     

    Add to your Close Script for VPX:

    “[STARTDIR]LAUNCH\PUPCLOSER.EXE” WINTIT “Pinsound Studio” 10 1

     

    …and simply add “pinsound” to Custom Launch Parameter for the table that needs it.

    #98125
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Wouldn’t you need to run a registry change before starting pinsound if you really want to switch between “normal” and “pinsound”. I mean, you want to change pinmame sound mode.

    #98130
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    Wouldn’t you need to run a registry change before starting pinsound if you really want to switch between “normal” and “pinsound”. I mean, you want to change pinmame sound mode.

    I’ve never tried “switching” between modes. I just had pinsound only load when its needed.

    Good question. Wondering if it will fall back to normal sound if studio isn’t running.

    #157297
    htamas
    Participant
    @htamas

    I must be missing something because sound mode 1 doesn’t work for me on any table. Tried Elvis, TZ, TAF…

    I downloaded the Pinsound package for a table, put it into the altsound/romname folder of vpinmame in the same structure as it was in the pinsound archive, but with sound mode 1 I can only hear the mechanical sounds, no music. My guess would be that the pinsound package will not work with sound mode 1 – is that correct?

    If yes, then how can I get sound mode 1 to work, what sounds should I use?

    Thanks.

    #157299
    CarnyPriest
    Participant
    @carnypriest
    Member

    If you are getting your mixes from PinSound community forum then you must use Sound Mode 2. Folder names in the remix packages are encrypted. You have to use PinSound Studio.

    1 user thanked author for this post.
    #157300
    htamas
    Participant
    @htamas

    Thanks… is there some documentation about how sound mode 1 works? It would be great not having to run a separate program for alternate sounds, if at all possible :)

    #157311
    CarnyPriest
    Participant
    @carnypriest
    Member

    Look for sound mode info in whatsnewVPM.txt.

    Some further background here:

    http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/?do=findComment&comment=42915

    1 user thanked author for this post.
    #158313
    themotherbrain
    Participant
    @themotherbrain
    Member

    Hey guys! Thanks for the script to launch pinsound with the table. It will be a nice convenience once I figure out a small issue. The problem I’m having now is pinsound always launches maximized and in front of the playfield. Is there a way I can force the playfield to the front or the pinsound window to the back behind the playfield? I’ve never been able to get it to fire up in a small window.

    #174065
    legin
    Participant
    @legin

    If you want “Pinsound Studio” to startup and shutdown when a specific table is launched….

    Well in Popper you can easily add a condition in your launch script that checks to see if the game being launched has “pinsound” in the Custom Launch Parameter for that specific table. If it does then is will launch Pinsound Studio just for that table. Then you would add another PUPCloser for Pinsound to close out Pinsound Studio when exiting the table.

    Add this to your Popper Launch Script for VPX:

    if “[custom1]”==”pinsound” (start /min “” “C:\PinSoundStudio\PinSoundStudio.exe”)

    Add to your Close Script for VPX:

    “[STARTDIR]LAUNCH\PUPCLOSER.EXE” WINTIT “Pinsound Studio” 10 1

    …and simply add “pinsound” to Custom Launch Parameter for the table that needs it.

    Thanks for this Terry,  works a treat for me.

    One thing I would like to do is run pinsound from a another drive, my C: drive is getting full.  I tried running it from another drive and it doesn’t work.

    Has anyone else had any luck with running it from another location?

    #174066
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    If the sound Files still have to go in altsound folder under the VPinMame folder then you have to keep them on the C drive and move something else to another drive

    #174076
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    C:\>mklink /d C:\SomeData D:\SomeData

    See if that works. I haven’t really used symlinks over to different drives. But, I believe that it supports it.

Viewing 12 posts - 61 through 72 (of 72 total)
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