Currently, there are 0 users and 0 guests visiting this topic.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #202408
    rgarriott
    Participant
    @rgarriott
    Member

    Hey guys, I have recently got a whole new setup: cpu, gpu, ssd, pws, ram, mobo.  I am now able to run in 4K, and man what a difference.  If some of you guys havent made the switch yet I highly recommend.  But to my question.

    Somehow in the process of getting everything back up and running, I seem to have lost the graphics on my non DMD tables.  I have set the default dmd position in the regedit, b2s setup in the tables folder and dmd deviceini.  I have both boxes unchecked for dmd and external dmd.

    When I have a table running, when I alt+tab to see available screens i can see a blank form DMD tab.

    Here is the screenres and dmd_device ini for reference.

    Any help is appreciated, thanks Ryan

    3840
    2160
    1920
    1080
    2
    0
    0
    766
    230
    5764
    0
    0

     

    [global]
    ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
    resize = fit
    ; flips the image horizontally
    fliphorizontally = false
    ; flips the image vertically
    flipvertically = false
    ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
    colorize = true

    ; a DMD that renders with nice dots on a computer monitor
    [virtualdmd]
    enabled = true
    ; virtual dmd stays on top of all other windows
    stayontop = false
    ; ignore the aspect ratio of the rendered dots when resizing
    ignorear = true
    ; use VPM’s registry values when positioning the virtual dmd
    useregistry = false
    ; x-axis of the window position
    left = 5764
    ; y-axis of the window position
    top = 4
    ; width of the dmd in monitor pixels
    width = 766
    ; height of the dmd in monitor pixels
    height = 230
    ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
    dotsize = 0.8

    [pindmd1]
    ; if false, doesn’t bother looking for a pinDMD1
    enabled = false

    [pindmd2]
    ; if false, doesn’t bother looking for a pinDMD2
    enabled = false

    [pindmd3]
    ; if false, doesn’t bother looking for a pinDMD3
    enabled = false
    ; COM port, e.g. COM3
    port =

    [pin2dmd]
    ; if false, doesn’t bother looking for a PIN2DMD
    enabled = false
    ; how long to wait in milliseconds after sending a palette
    delay = 25

    [pixelcade]
    ; if false, doesn’t bother looking for a Pixelcade
    enabled = false
    ; COM port, e.g. COM3
    port =
    ; color matrix to use, either “rgb” or “rbg”
    matrix = rgb

    [networkstream]
    ; if enabled, stream to your DMD connected to another computer
    enabled = false
    url = ws://127.0.0.1/dmd

    [browserstream]
    ; if enabled, stream to your browser in your LAN
    enabled = false
    port = 9090

    [vpdbstream]
    ; if enabled, stream DMD to https://test.vpdb.io/live
    enabled = false
    endpoint = https://api-test.vpdb.io/

    ; if enabled, writes frames to an .avi file
    enabled = false
    ; path to folder or .avi file. if folder, gamename.avi is used.
    path =

    [pinup]
    ; if enabled, send frames to PinUP.
    enabled = true

    [alphanumeric]
    enabled = false
    style = default

    style.default.skewangle = 12
    style.default.backgroundcolor = ff000000
    style.default.foreground.enabled = true
    style.default.foreground.color = fffbe6cb
    style.default.foreground.blur.enabled = true
    style.default.foreground.blur.x = 2
    style.default.foreground.blur.y = 2
    style.default.foreground.dilate.enabled = false

    style.default.innerglow.enabled = true
    style.default.innerglow.color = a0dd6a03
    style.default.innerglow.blur.enabled = true
    style.default.innerglow.blur.x = 15
    style.default.innerglow.blur.y = 13
    style.default.innerglow.dilate.enabled = true
    style.default.innerglow.dilate.x = 15
    style.default.innerglow.dilate.y = 10

    style.default.outerglow.enabled = true
    style.default.outerglow.color = 40b65829
    style.default.outerglow.blur.enabled = true
    style.default.outerglow.blur.x = 50
    style.default.outerglow.blur.y = 50
    style.default.outerglow.dilate.enabled = true
    style.default.outerglow.dilate.x = 90
    style.default.outerglow.dilate.y = 40

    style.default.background.enabled = true
    style.default.background.color = 20ffffff
    style.default.background.blur.enabled = true
    style.default.background.blur.x = 7
    style.default.background.blur.y = 7
    style.default.background.dilate.enabled = false

    #202415
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    @rgarriott

    Set 5764 to 0 and it should show up on the play field, Then work from there
    3 screen setup with Dot matrix locator file —  https://vpinball.com/forums/topic/3-screen-set-up-and-more/

    1 user thanked author for this post.
    #202425
    rgarriott
    Participant
    @rgarriott
    Member

    Ill give that a try shorty, but as I remember u put it in the same location as i did with the other locations correct?



    @outhere

    #202430
    rgarriott
    Participant
    @rgarriott
    Member

    Alright I did some work, and got it going again.  I was adding my playfield and BG pixels to get my corrodent number instead of just using the BG number of 1920.  Alls good, Thanks agian

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

©2020 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW