Mary Shelley's Frankenstein Pinball WIP

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  • #163915
    Dark
    Moderator
      @dark
      vipMemberContributor

      The high poly sculpt texture mapped and rendered in 3ds max:

      FrankHPMaxrenderFrankHPMaxrender2FrankHPMaxrender3FrankHPMaxrender4

       

      The high poly on the left, low poly optimized model on the right (no maps):

      FrankHPMaxrender5

      Left: High poly, Center: Low Poly with texture map+normal map  Right: Low poly with normal map.

      FrankHPMaxrender6

      It’s not easy to tell from the render that the model on the left has over 2 million more polygons.

      The head is finished, I’ll release it with the rest of his parts when I get them done.  If Schriebi34 wants it sooner he can pm me.

      3dcreation

      #163919
      Dark
      Moderator
        @dark
        vipMemberContributor

        For the low poly version I rendered both ‘complete map’ and ‘diffuse map’ for the texture map.  I rendered both tangent and LocalXYZ normal maps in case this model’s tangent map doesn’t work well with vpx.  I also rendered ambient occlusion map in the hopes it can be used with unity.

        FrankBASE_LPDiffuseMapFrankBASE_LPCompleteMap2kFrankBASE_LPNormalsMap2kFrankBASE_LPNormalsMapLXYZFrankBASE_LPAmbient Occlusion

        3dcreation

        3 users thanked author for this post.
        #163921
        randr
        Keymaster
          @randr
          ModeratorMember

          My gosh that looks horrific lol

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          #163925
          outhere
          Moderator
            @outhere
            MemberContributorvipModerator

            Looking scary good

            1 user thanked author for this post.
            #163928
            bord
            Moderator
              @bord
              MembervipContributorModerator

              Wow. This is pretty incredible work. I knew you were talented, @dark but wow!

              Was this a challenge for you or par for the course?

              1 user thanked author for this post.
              #163930
              Dark
              Moderator
                @dark
                vipMemberContributor

                Wow. This is pretty incredible work. I knew you were talented, @dark but wow!

                Was this a challenge for you or par for the course?

                I spent hours and hours comparing the models silhouette with every angle photo I had, he’s quite A-symmetrical and has a lumpy head, I still feel like it’s slightly off a bit but I’m satisfied, it should be a fair bit more accurate and a lot more detailed than my old model.  ZBrush has a great feature where you can adjust the entire programs opacity on the fly with a slider, so you can have reference photos sitting below/behind.  I wish the real life version had more detail in the eyes but I understand it was a somewhat mass produced assembly line toy.

                3dcreation

                #163931
                outhere
                Moderator
                  @outhere
                  MemberContributorvipModerator

                  There is no doubt you know what you doing

                  #163934
                  robertms
                  Participant
                    @mophead
                    Member

                    You are one talented dude @dark , these toy’s you’re making for us make a HUGE difference in the final look and feel of so many tables, thanks for continuing your great work here, much appreciated :good:

                    1 user thanked author for this post.
                    #163956
                    Schreibi34
                    Participant
                      @schreibi34
                      Member

                      Unbelievable!

                      #163967
                      naeromagus
                      Participant
                        @naeromagus
                        Member

                        And this is why vp amazes me with it Many talents . Thanks dark for your work. Its Beautiful

                        1 user thanked author for this post.
                        #163969
                        DeathInc
                        Participant
                          @deathincclan
                          Member

                          Exceptional work Dark. Thank god you are a part of this community. Thank you for all you do.

                          I can’t wait for this table.

                          1 user thanked author for this post.
                          #163985
                          Dark
                          Moderator
                            @dark
                            vipMemberContributor

                            After some inspection, I’m not totally satisfied with how the low poly projection turned out.  When I did the re-mesh I reduced the poly count evenly across the entire mesh but what I noticed is that due to the complexity of Frank’s lip snarl, he needs a higher concentration of polygons in that region to improve the normal map projection.  So I’ve re-meshed the model again using ‘poly paint mesh density’ to instruct the Z-Remesher tool to use more polygons in particular areas like the mouth and to a lesser extent the mouth and brow line.

                            So yes, I did spend hours rendering all these maps just to end up taking a closer look at the results and knowing I could achieve better results by adding about ~300 more polygons to the model and yes it will mean I will have to re-do a UV layout/peel for the low poly version and re-bake all the maps.  This is the nature of the beast and it’s why it’s important to have lots of save files to work with.

                            3dcreation

                            1 user thanked author for this post.
                            #163990
                            DeathInc
                            Participant
                              @deathincclan
                              Member

                              Love the madness brother. Love it!!!

                              #163992
                              Thalamus
                              Moderator
                                @thalamus
                                ContributorMemberModerator

                                Perfection ! Seems to me that all 3D artists has the gene :good: ;-)

                                #164011
                                Dark
                                Moderator
                                  @dark
                                  vipMemberContributor

                                  Perfection ! Seems to me that all 3D artists has the gene :good: ;-)

                                  It’s an affliction. :P

                                  I’ve baked texture map and normal map for the newly revised low poly version after doing the UV layout.  The results around the mouth in particular are much improved but overall it’s a slightly better bake.

                                  Almost impossible to tell the difference between the high poly and low poly now when comparing the two without texture map and only bump map enabled on the low poly:

                                  NewLPbumpResult

                                  Which one has 1217791 faces and which one has 1794?

                                   

                                   

                                  NewLPbumpResultWireFrame

                                  Got to love normal maps!

                                  3dcreation

                                  #164200
                                  bietekwiet
                                  Participant
                                    @bietekwiet
                                    Member

                                    Wow, that’s some amazing result with way less faces. You’re a 3D wizard.

                                    1 user thanked author for this post.
                                    #164249
                                    The Loafer
                                    Participant
                                      @theloafer
                                      Member

                                      It looks horrific in the right way Dark but it’s certainly no loafenstein head lol (inside joke unless you were in the original thread at VPF lol)

                                      #164448
                                      Dark
                                      Moderator
                                        @dark
                                        vipMemberContributor

                                        It looks horrific in the right way Dark but it’s certainly no loafenstein head lol (inside joke unless you were in the original thread at VPF lol)

                                        Would be easier to do with this model since it has a nice peel UV layout, only difficulty would be all the texture swap images would need to be replaced as well since I know schriebi plans to do a number of texture swaps for him for lighting.

                                         

                                        I’m just getting all the pieces together and it will be……alive!!!

                                        FrankHPBodyMaxrender1FrankHPBodyMaxrender2FrankHPBodyMaxrender3FrankHPBodyMaxrender4

                                        In these renders, only the head is low poly currently, the rest are still high poly sculpts.

                                        3dcreation

                                        #164455
                                        TNT2
                                        Participant
                                          @tnt2
                                          Member

                                          :good:

                                          #164467
                                          The Loafer
                                          Participant
                                            @theloafer
                                            Member

                                            It looks amazing Dark

                                            1 user thanked author for this post.
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