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Viewing 19 posts - 241 through 259 (of 259 total)
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  • #167868
    Tom
    Participant
    @armyaviation
    MemberContributor

    Surprisingly I did not see a TNT Frankenstein video.  That’s my go to on any questions about tables.  I did see he has a pinside account, you may ask him there he probably knows

    #168314
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    I’ve reached out to my friend.  The last time we played it, the display went blank, and when we went to open it up to check things out he couldn’t find the key.  We’ll see how this goes.

    #168474
    Herweh
    Participant
    @herweh
    vipMemberContributor

    Looks like the table has digested the leap from Blender to VPX very, very, veeeeeery well. Now here we are in VPX.



    @schreibi34
    is doing an amazing job. For me this is high level art and a pure pleasure to see all parts coming together.

    I have added a fourth mode how the head of Frank is moving. It’s inspired by an older version of the table (don’t know who coded it, Unclewilly or Shoopity) and was mentioned by Dark. And what I found out it was inspired by youtube videos of the table.

    Frankenstein 4K 2

    We are still working on GI, inserts’ illumination, physics and a bit more.

    5 users thanked author for this post.
    #168477
    The Loafer
    Participant
    @theloafer
    Member

    WOW!

    #168481
    Mark70
    Participant
    @mark70
    Member

    What The Loafer said

    #168486
    TNT2
    Participant
    @tnt2
    Member

    Gorgeous.

    1 user thanked author for this post.
    #168487
    Dark
    Moderator
    @dark
    vipMemberContributor

    Looks great, I’m glad you gave options for the head animation, it’s always nice to have options to play with.

    The table conversion is looking great, really looking forward to this release, this table in my opinion is one of the better looking Sega tables in terms of its artwork and overall appeal.

    3dcreation

    #168573
    Mitshiba
    Participant
    @mitshiba

    This looks beyond amazing, great work so far :-)

    1 user thanked author for this post.
    #169127
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    So I heard from my friend that owns the real table re: studying how the head moves.  You can’t make stuff like this up, but his daughter returned home from overseas, and needs to be quarantined for two weeks, so they won’t let anyone (including their own family) into their furnished basement until 2 weeks have passed.  So it will probably be like 10 or more days before they would let me check out the machine.

    2 users thanked author for this post.
    #169131
    GuruChoc
    Participant
    @guruchoc
    Member

    Skype ? to check out the head movement ?

    G

     

     

    #169157
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    I’m exploring options for video, simple questions, etc.

    #169166
    Schreibi34
    Participant
    @schreibi34
    Member

    Sonic rebuild is done. Thanks to @Kiwi for the image!

    Frank Render image - 27 Flipper

    #169168
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Details that will be appreciated – all I’ve got to say. :good:

    #169218
    Dark
    Moderator
    @dark
    vipMemberContributor

    Sonic rebuild is done. Thanks to @Kiwi for the image!

    Frank Render image - 27 Flipper

    While there aren’t too many tables that use these flippers, perhaps consider uploading them here in the resource section for other authors to use in future.

    https://vpinball.com/VPBdownloads/categories/pinball-parts/

    3dcreation

    #169230
    Schreibi34
    Participant
    @schreibi34
    Member

    I will upload a few things as soon as i have finished this WIP. Kiwi already has a copy of the Sonic prim just in case he needs it for his Baywatch WIP.

    1 user thanked author for this post.
    #170386
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    I’m told “the head rotates when the balls lock”.  From memory, the head also moves back and forth during multiball when Frankenstein throws the balls onto the table.  I’m guessing this would all be controlled from the ROM.  We don’t believe there is head movement when the ball hits targets around the playfield.

    1 user thanked author for this post.
    #170419
    Schreibi34
    Participant
    @schreibi34
    Member

    Thanks for the info! This will make it alot easier to find the pattern in videos!

    #194627
    bigspider
    Participant
    @bigspider

    Hello!
    How are we with the project?
    I have had little time and I can’t even play.
    Today it gave me the freedom to play a pimbal and I automatically remembered the project.
    From what I see it will be beautiful!
    Team strength!

    #194628
    bigspider
    Participant
    @bigspider

    Now that I saw it we are in version 1.1 …
    congratulations to everyone involved!

Viewing 19 posts - 241 through 259 (of 259 total)
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