- This topic has 258 replies, 38 voices, and was last updated 3 years, 8 months ago by bigspider.
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March 18, 2020 at 9:28 pm #167868
Surprisingly I did not see a TNT Frankenstein video.  That’s my go to on any questions about tables.  I did see he has a pinside account, you may ask him there he probably knows
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March 21, 2020 at 3:11 pm #168314I’ve reached out to my friend. The last time we played it, the display went blank, and when we went to open it up to check things out he couldn’t find the key. We’ll see how this goes.
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March 22, 2020 at 11:34 am #168474Looks like the table has digested the leap from Blender to VPX very, very, veeeeeery well. Now here we are in VPX.
@schreibi34 is doing an amazing job. For me this is high level art and a pure pleasure to see all parts coming together.I have added a fourth mode how the head of Frank is moving. It’s inspired by an older version of the table (don’t know who coded it, Unclewilly or Shoopity) and was mentioned by Dark. And what I found out it was inspired by youtube videos of the table.
We are still working on GI, inserts’ illumination, physics and a bit more.
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March 22, 2020 at 11:39 am #168477WOW!
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March 22, 2020 at 12:19 pm #168481What The Loafer said
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March 22, 2020 at 12:59 pm #168486Gorgeous.
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March 22, 2020 at 1:01 pm #168487Looks great, I’m glad you gave options for the head animation, it’s always nice to have options to play with.
The table conversion is looking great, really looking forward to this release, this table in my opinion is one of the better looking Sega tables in terms of its artwork and overall appeal.
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March 22, 2020 at 9:28 pm #168573This looks beyond amazing, great work so far
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March 26, 2020 at 6:20 pm #169127So I heard from my friend that owns the real table re: studying how the head moves. You can’t make stuff like this up, but his daughter returned home from overseas, and needs to be quarantined for two weeks, so they won’t let anyone (including their own family) into their furnished basement until 2 weeks have passed. So it will probably be like 10 or more days before they would let me check out the machine.
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March 26, 2020 at 7:40 pm #169131March 27, 2020 at 10:43 am #169157I’m exploring options for video, simple questions, etc.
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March 27, 2020 at 2:17 pm #169166Sonic rebuild is done. Thanks to @Kiwi for the image!
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March 27, 2020 at 2:34 pm #169168Details that will be appreciated – all I’ve got to say.
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March 28, 2020 at 10:18 am #169218Sonic rebuild is done. Thanks to @Kiwi for the image!
While there aren’t too many tables that use these flippers, perhaps consider uploading them here in the resource section for other authors to use in future.
https://vpinball.com/VPBdownloads/categories/pinball-parts/
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March 28, 2020 at 11:27 am #169230I will upload a few things as soon as i have finished this WIP. Kiwi already has a copy of the Sonic prim just in case he needs it for his Baywatch WIP.
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April 3, 2020 at 8:00 pm #170386I’m told “the head rotates when the balls lock”. From memory, the head also moves back and forth during multiball when Frankenstein throws the balls onto the table. I’m guessing this would all be controlled from the ROM. We don’t believe there is head movement when the ball hits targets around the playfield.
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April 4, 2020 at 2:46 am #170419Thanks for the info! This will make it alot easier to find the pattern in videos!
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August 8, 2020 at 7:54 pm #194627Hello!
How are we with the project?
I have had little time and I can’t even play.
Today it gave me the freedom to play a pimbal and I automatically remembered the project.
From what I see it will be beautiful!
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August 8, 2020 at 7:57 pm #194628Now that I saw it we are in version 1.1 …
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