- This topic has 126 replies, 4 voices, and was last updated 3 years, 2 months ago by llyrric.
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July 20, 2018 at 11:44 pm #92901
ok, so dude, you say you got to play a monsters premium, but.. umm I’m sure I see boobs in that video? and are you blonde now?
oh I took a trip to Brazil a couple months ago got me some new cheap big titties, and thought pink hair would go nice with them… I’m Brenda now…
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July 21, 2018 at 12:00 am #92904I got it working. Redownloaded the table, deleted the nvram, reinstalled table and all is good! Very nice table!
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July 21, 2018 at 2:37 am #92911first, many thanks for this table. I ran into a problem while playing some balls: the ball entered the left ramp but fall off. please see attached picture.
this happened to me as well once. would be great if it can get fixed
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July 21, 2018 at 11:32 am #92971first, many thanks for this table. I ran into a problem while playing some balls: the ball entered the left ramp but fall off. please see attached picture.
this happened to me as well once. would be great if it can get fixed
something else I have never seen happen , I have test played the table 100’s of times… and one of the few tables i play because i enjoy it…
will need more confirmation from other plays this is happening….You need to login in order to like this post: click here
July 22, 2018 at 3:28 am #93100Thanks Haunt, and everybody for the completion of this table, fastflips, physics, lightning, one of my favorites :)
here are some updates to be able to mute the target and drop targets :
Sub sw60_hit
sw60.Isdropped=True
Controller.switch (60)= 0
PlaySound SoundFX(“DTC”,DOFDropTargets)
End subSub sw61_hit
sw61.Isdropped=True
Controller.switch (61)= 0
PlaySound SoundFX(“DTC”,DOFDropTargets)
End subSub sw62_hit
sw62.Isdropped=True
Controller.switch (62)= 0
PlaySound SoundFX(“DTC”,DOFDropTargets)
End suband
Sub sw1_Hit:Controller.Switch(1) = 1:PlaySound “sensor”:End Sub
Sub sw1_UnHit:Controller.Switch(1) = 0:End Sub
Sub sw3_Hit:Controller.Switch(3) = 1:PlaySound “sensor”:End Sub
Sub sw3_UnHit:Controller.Switch(3) = 0:End Sub
Sub sw4_Hit:vpmTimer.PulseSw 4:PlaySound SoundFX(“target”,DOFTargets):End Sub
Sub sw7_Hit:vpmTimer.PulseSw 7:PlaySound SoundFX(“target”,DOFTargets):End Sub
Sub sw9_Hit:vpmTimer.PulseSw 9:PlaySound SoundFX(“target”,DOFTargets):End Sub
Sub sw23_Hit:Controller.Switch(23) = 1:PlaySound “sensor”:End Sub
Sub sw23_UnHit:Controller.Switch(23) = 0:End Sub
Sub sw24_Hit:Controller.Switch(24) = 1:PlaySound “sensor”End Sub
Sub sw24_UnHit:Controller.Switch(24) = 0:End Sub
Sub sw25_Hit:Controller.Switch(25) = 1:PlaySound “sensor”End Sub
Sub sw25_UnHit:Controller.Switch(25) = 0:End Sub
Sub sw28_Hit:Controller.Switch(28) = 1:PlaySound “sensor”:End Sub
Sub sw28_UnHit:Controller.Switch(28) = 0:End Sub
Sub sw29_Hit:Controller.Switch(29) = 1:PlaySound “sensor”:End Sub
Sub sw29_UnHit:Controller.Switch(29) = 0:End Sub
Sub sw35_Hit:vpmTimer.PulseSw 35:PlaySound SoundFX(“target”,DOFTargets):End Sub
Sub sw36_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 36:End Sub
Sub sw37_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 37:End Sub
Sub Lspinner_Spin():vpmTimer.PulseSW 38:End Sub
Sub Rspinner_Spin():vpmTimer.PulseSW 39:End Sub
Sub sw40_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 40:End Sub
Sub sw41_Hit():playsound SoundFX(“target”,DOFTargets):vpmTimer.PulseSw 41:End SubYou need to login in order to like this post: click here
July 22, 2018 at 6:02 pm #93203July 23, 2018 at 1:37 am #93239Thanks HF and Draifet for the update.
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July 23, 2018 at 3:53 pm #93276Thanks for the update Haunt. The table is almost perfect, but there’s still something odd going on with the grave cross (or is it just me?): it’s texture seams look transparent and they flicker when the cross moves. Also, I like to have the hammer set to non visible (I just don’t like the looks of it, even in the real table) so the ball under it is visible. Can I make it not roll and move about constantly? Sparky is also twitching a bit all the time. I wonder if physics could be tweaked so that both the ball and Sparky would keep still when nothing touches them?
Sorry to nitpick small details, but this is one of my favorite tables and I really would love it to be perfect.
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July 23, 2018 at 4:05 pm #93277Thanks for the update Haunt. The table is almost perfect, but there’s still something odd going on with the grave cross (or is it just me?): it’s texture seams look transparent and they flicker when the cross moves. Also, I like to have the hammer set to non visible (I just don’t like the looks of it, even in the real table) so the ball under it is visible. Can I make it not roll and move about constantly? Sparky is also twitching a bit all the time. I wonder if physics could be tweaked so that both the ball and Sparky would keep still when nothing touches them?
Sorry to nitpick small details, but this is one of my favorite tables and I really would love it to be perfect.
the cross I haven’t a clue what you mean, sorry… would need video…
this is the Monsters Premium version of the table and the hammer is part of the Premium
sparky jiggling is his head is on a light spring…. if it never stops you might have your nudge sensitivity too highBUT remember because we are all using VPX, you can make the table look and act anyways you like….
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July 23, 2018 at 4:21 pm #93280Here’s a few pictures of the cross going down. I’ve circled the issues I’m having with red. This is something I’m experiencing only here. Not on any other tables and not anywhere else on this table:
https://drive.google.com/open?id=1yO6FzidZ5PnJbymSHp5y4jYybu68FUp5
https://drive.google.com/open?id=11nvV-dn87Xwf1weh9q0RX05r2v8c-VAq
https://drive.google.com/open?id=1mf7K1jFw1_04q-BbGo_9Zmoz75-Br99E
https://drive.google.com/open?id=13CnJhHkwyAnFxt2Y2k7uZDxL7Nn-V1cq
Thanks for your time!
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July 23, 2018 at 4:31 pm #93284The cross issue it’s a vpx “bug” when something moves under the playfield inside a transparent hole (the same graphic glitch on star wars and other tables). U can solve it painting black the hole instead of transparent but then u will not see the wood wall under it, or try disabling the reflection if u prefer it. The transparent seams probably is a problem with the 3D model, I can’t help u here.
If u don’t want to see the hammer, or any other element, just select it and uncheck the visible option on the editor.
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July 23, 2018 at 4:41 pm #93286Thanks Draifet. I’ve already set the hammer to be invisible. The issue I’m having is the ball on the playfield that is normally not seen as it’s behind the hammer. And that ball is constantly turning and rollig and twitching. Which is not cool. ;)
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July 23, 2018 at 5:18 pm #93291I haven’t seen any ball in VPX being still. You could however if the rolling irritates you consider to not use ball scratches.
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July 23, 2018 at 10:40 pm #93318I like to have the hammer set to non visible (I just don’t like the looks of it, even in the real table) so the ball under it is visible.
You don’t like the looks of the hammer??? That’s the coolest feature on the Limited Edition of Metallica, perhaps you’re playing the wrong version
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July 23, 2018 at 11:11 pm #93322Thanks Draifet. I’ve already set the hammer to be invisible. The issue I’m having is the ball on the playfield that is normally not seen as it’s behind the hammer. And that ball is constantly turning and rollig and twitching. Which is not cool. ;)
do mean the ball is shuttering? <—– this would be your setup or settings
or the light reflections? <—–if you dont like these, you can turn them off (but there part of the realism)You need to login in order to like this post: click here
July 24, 2018 at 12:07 am #93324Man whoever made that cross primitive should be strung up for such shoddy work! You can see the seams and aliasing right through it!
-Mike
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July 24, 2018 at 12:43 am #93326The rough aliasing of the cross is a feature
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July 24, 2018 at 12:47 am #93327I can make the texture opaque and it will fix the seams
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July 24, 2018 at 8:56 am #93336Thanks Draifet. I’ve already set the hammer to be invisible. The issue I’m having is the ball on the playfield that is normally not seen as it’s behind the hammer. And that ball is constantly turning and rollig and twitching. Which is not cool. ;)
do mean the ball is shuttering? <—– this would be your setup or settings
or the light reflections? <—–if you dont like these, you can turn them off (but there part of the realism)
I think I mean the first one. The static ball under the hammer seems like it spins around all the time on it’s own. But like Thalamus said above, it’s probably a VPX issue more than this table… So I’m happy if you can fix the cross seams. :)
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July 24, 2018 at 11:27 am #93342Really fantastic !!
A lot of thanks HauntFreaks.You need to login in order to like this post: click here
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