May 19, 2016 at 2:06 am #22850grungerParticipant@grunger
Sparky shots are pretty much as the real machine IMHO….
The top post doesn’t is slow to drop, a very slow ball will give it time, but a normal speed shot won’t.
This is the same on 85Vette’s table too, so I had assumed it was an emulation issue….
You need to login in order to like this post: click hereJuly 16, 2016 at 6:45 pm #33436
Was playing this table today. It’s a combination of a very good table by Stern and an awesome recreation by Fren. Extremely fun to play.
You need to login in order to like this post: click hereSeptember 3, 2016 at 6:40 pm #35865AndypcParticipant@andypc
Table loads alright, but I get an error when I press the start button.
Line 185 (Null)
You need to login in order to like this post: click hereOctober 13, 2016 at 9:39 pm #38775October 13, 2016 at 9:40 pm #38776December 2, 2016 at 9:11 pm #42764freneticamnesicModerator@freneticamnesic
You need to login in order to like this post: click hereDecember 2, 2016 at 10:17 pm #42775randrKeymaster@randr
Looks great fren!
You need to login in order to like this post: click hereJanuary 26, 2017 at 11:05 pm #46541July 25, 2017 at 7:05 pm #59383
Ok, so I waited 7 months to see if someone would post an answer and no luck.
I am still not able to run this table on my XP SP3 machine, using the latest version of both VP 10.3 and SAM-modified VPM 2.9, with the Machine Terminated Before Initialized startup error. As far as I can tell, this is a memory related issue.
The table will run in VP 10.1 with any SAM modified version of VPM if I use the mtl_116 rom and change Max Texture Dimension video settings value to 512. I must change the video texture to 512, close VP and re-open with it saved for this to even work. No other rom version or later version of VP will work, since texture dimension of 512 is no longer supported. As you may have noticed, mtl_116 is a smaller rom image than mtl_163 or mtl_164, and I must surmise that is why only it seems to work. I feel like if the size of the VP table file was also smaller, I would not have this problem but am not certain. I have pretty much given up on playing Metallica in VPX, but if you have any suggestions that are not already covered on pages 5-6, please feel free to offer them.
You need to login in order to like this post: click hereJuly 25, 2017 at 10:10 pm #59387SliderpointParticipant@sliderpoint
Well if you think size is a potential issue, you can go into the image manager and export all the images that are 1024xsomething and higher and resize them down to 512xX or smaller in your favorite graphics program and then re-import them.
You need to login in order to like this post: click hereNovember 29, 2017 at 10:40 pm #70213
Came back to this recently and took Sliderpoint’s advice: I exported most of the images and started cutting their size in half, then re-imported. The vpx table file size got down to 34.6 MB before it finally worked in VPX 1.3(using the 116 rom I mentioned before). Max texture of 2048 is allowable at this size. Plays great! Glad I can enjoy it after nearly a year going without Metallica.
You need to login in order to like this post: click hereNovember 30, 2017 at 6:36 am #70221randrKeymaster@randr
You must have a old Video card? I sure hope your not running xp still? :). Great you got it running finally
You need to login in order to like this post: click hereNovember 30, 2017 at 8:18 pm #70259
I am still on XP unfortunately. I’ve got about 70 tables and manage to still have fun. Some tables I have done mods to get around difficulties, but I try not to outright put in cheats, as that just makes gameplay boring. This version of Metallica has its share of unpredictable ball behavior, and flipper accuracy could be alot better, but I still manage to get high scores with persistence. I’ve made it work with what I have and haven’t given up. I’m sure it will improve significantly with a system upgrade, but perhaps it’s proof that you can still get plenty of enjoyment out of a 10 year old machine with VPX.
You need to login in order to like this post: click hereDecember 1, 2017 at 4:41 am #70266ThalamusModerator@thalamus
I understand your reasoning for changing tables with your current computer. I’m quite sure that once you invest in new hardware you will see that some of the adjustments you’ve made will be thrown in the bin. If you eg. can’t run Metallica because of performance problems, you are probably also having other delays that you go around by tuning. The good thing I guess, is that you get to be quite skilled at that if you still want to change things after an upgrade.
You need to login in order to like this post: click hereDecember 2, 2017 at 6:15 pm #70394
Metallica is an interesting predicament for my setup because the table itself already consists in a number of significant shots for progress that are also precarious, even with precise shots. The snake rejects about half the shots to it, and SDTM drains from Sparky rebounds or missed left ramp shots are a random hazard, just to name a few. So I’ve found the key to enjoying this table is to shrug off a sh!t game and just keep playing. Eventually you start to focus and your luck improves and the scores get much, much better, and all you did was keep trying. I did raise the height of the left outlane/inlane divider a bit, but I did that 2 days after first downloading this table over a year ago, so there are plenty of other challenges to deal with. I’ve also never achieved a crank it up mode, but you don’t necessarily have to play that way.
I wonder though, since I am playing rom version 116, is the scoring more fair and balanced in the newer updates?
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