This topic contains 63 replies, has 29 voices, and was last updated by  32assassin 1 month ago.

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Viewing 20 posts - 21 through 40 (of 64 total)
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  • #127117
     Joey2001 
    Participant
    Member

    With the beta3 there are following bugs:

    Ball jumps sometimes over the little ramp in the middle.

    The little turning flipperfinger don’t move the ball out of the kickerhole and after a short while the ball falls under the table(?).
    Then I stop playing. :scratch:

    #127135
     calium 
    Participant

    Was anyone able to make the wow table oute of the files? I would really like it

    #127151
     32assassin 
    Participant
    Member

    beta5 has been added

    left kicker code has been modified , its basically the code found on the VP9 table

    WW primitive kicker cup is no longer a toy,  ball should not fall under the PF

    increased physical wall height of middle ramp and the hidden wall that forces the ball to fall on the kicker

    other minor fixes

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #127171
     dreamtrap 
    Participant

    all working great now ramps and multiball

    i did notice one tiny thing the ball sometimes gets caught on the metal ramp left exit just for a millisecond than falls down instead of hitting the left bumper. might need to make it a little bit higher?

    #127174
     giovanni1966 
    Participant

    If the rotating flipper moves counterclockwise, the ball will still stay in the kickerhole.

    #127182
     Slydog43 
    Participant
    Member

    thanks for a great recreation.  Kinda  a neat table, strange but fun.

    #127185
     32assassin 
    Participant
    Member

    all working great now ramps and multiball

    i did notice one tiny thing the ball sometimes gets caught on the metal ramp left exit just for a millisecond than falls down instead of hitting the left bumper. might need to make it a little bit higher?

    I’m not sure I follow what the problem is

    if you are talking about the  Metal Ramp under the mini matrix

    the ball is suppose to go up the ramp153 and fall into sw26 kicker

    it will be in the kicker until the solenoid to kick the ball into the bumpers is activated

    unless I have it wrong their are not many detailed pictures of that ramp

    https://pinside.com/pinball/machine/monopoly/gallery

     

    edit

    it looks like it is suppose to do that

    http://pinballnovice.blogspot.com/2014/04/monopoly-lots-to-do.html

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #127190
     PinballerinID 
    Participant

    Hey 32a.  Thanks for the great table.

    I am getting an error when I am rocking with the multiball.  (Seems like there is 5 balls)

    I am attaching a picture.  Sorry it isn’t that great.

    Attachments:
    #127208
     dreamtrap 
    Participant

    ’m not sure I follow what the problem is

    i’ve marked the spot

    monopoly-600x338-1038x584

     

    #127230
     32assassin 
    Participant
    Member

    I can’t seem to replicate your error

    the physical wire ramp has a low end height of 65 the ball has more then enough room to pass through

    the wall at the end of the physical wire ramp has a height of 65 and is wide enough to let the ball drop

    the only possible problem I could find is here so I added a hidden wall to keep the ball from nesting in the spot

    Capture

     

    I uploaded Beta6,  I don’t think PINMAME likes my scripted base  implementation of sw15. (or I’m assuming this is the problem with the multi ball error going over 4 balls.)

    bsTrough routine with a physical sw15  is now the same as Jps version witch is the same as the VP9 version.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #127399
     grunger 
    Participant

    Looking great, love this game :)

    2 things I’ve seen on Beta6

    Managed to get the ball stuck behind the target at the top of the free parking ramp
    In the saucer where the spinning flipper should sweep it out – the ball was in and the flipper was passing over it, the ball wobbled so the flipper is having some effect, but the ball is not released until it kicks into to a ball search.

    #127422
     32assassin 
    Participant
    Member

    I added a hidden wall behind the stand up target

    settings are in picture

    and increased the physical walls on the hidden ramps to 150

    Capture

     

    the WW flipper is currently set up the same way GtxJoe and Bordog set up   the flipper on Hot Hand

    I’m going to rebuild the primitive PF with the same kicker model used in Hot hand hopefully that fixes the problem

    because my only other solution will be to add a timer to kick out the ball if switch in the kicker is active for more then X amount of time.

     

    edit

    Beta 7 with the above fixes is up

    new PF primitive –>  Ball in WW kicker is kicked out in attract mode with the CC Flipper rotation

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #127457
     PinballerinID 
    Participant

    Just tried beta7 and got the ball stuck at the free parking.  Attaching pictures.  Thanks for all you do.

    Attachments:
    1 user thanked author for this post.
    #127534
     32assassin 
    Participant
    Member

    beta 8

    added a ramp roof it should not be a problem any more

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    3 users thanked author for this post.
    #127839
     STAT 
    Participant
    MemberContributor

    IMG_20190510_222830

    #127878
     dexje 
    Participant

    any reason why fastflip is not enabled by default? ;-)

    #127922
     redrooster 
    Participant
    Member

    I’m not that familiar with this table, but the constantly rotating flipper is the water works flipper?

    if so, if I get the ball behind it, it stays back there mostly.  Every time I get it stuck, I grab my phone for video and it frees itself.

    If that flipper is spinning counterclockwise it goes right through the ball.  If it’s spinning clockwise, it will wiggle the ball a bit, and sometimes enough to free it.

     

    Here’s a pic of the area, if I can make it happen again, I’ll try and get video.

     

    A623EEAA-C617-407E-B4B6-FC2B386682DC

    #127936
     vogliadicane 
    Participant
    Member

    With the beta3 there are following bugs:

    Ball jumps sometimes over the little ramp in the middle.

    The little turning flipperfinger don’t move the ball out of the kickerhole and after a short while the ball falls under the table(?).
    Then I stop playing. :scratch:

    have both issues with beta 8. For me the turning flipper changed direction and got the ball out of the hole. Turning clockwise (I think it was), it just moved over the ball without grabbing it…

    #128080
     32assassin 
    Participant
    Member

    I still can’t replicate that ball jumps over the mini ramp error

    I’m going to need a video (please hide components so that we can have a clear view of the ball)

    Beta 9 is up

    I added

    ramp roof over the wire ramp entrance

    a ramp that prevents the ball from going under the mini ramp under the Mini matrix display

    2 hidden ramps around the WW flipper ball capture

    I was able to throw 5 balls at it and the WW flipper was always able to get the ball out

    video

    https://www.dropbox.com/s/fhofawate1kxq35/monopoly%20test.mp4?dl=0

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #128086
     charlieshakur 
    Participant
    Member

    ball wont launch now looks like its to short to hit the ball ?

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