This topic contains 59 replies, has 28 voices, and was last updated by  vogliadicane 1 month, 1 week ago.

Viewing 20 posts - 41 through 60 (of 60 total)
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  • #128089
     32assassin 
    Participant
    Member

    re-download the table made some adjustments and forgot to adjust the flipper position.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #128091
     coreduo0099 
    Participant

    Thanks.  I could not shoot the ball and ended up moving the plunger up with b9

    #128209
     vogliadicane 
    Participant
    Member

    Tested beta 9a:

    The ball falling from ramp seems to be fixed, at least I couldn’t provoke it anymore. (Must say, you had to really shoot hard to the ramp to make it happen). I compared with beta 8 and it is much much better now, maybe solved.

    Still the rotating flipper bat can most times not grab the ball. It needs to change direction.

    Found also, that in this version the A-B-C rollovers don’t register

    Important and I hope that’s not the reason: I am still on VPX 6 rev 3592

    #128218
     32assassin 
    Participant
    Member

    somehow I made extra copy of the hidden wall that forces the ball into kicker sw26

    one of the extra copy was named wall1,   all my wire triggers are on top of wall1

    so all the wire triggers where no longer on the PF.

    beta9b is up

    I will have to look into rebuilding the WW Flipper  code as I don’t know if its being set as a toy when it changes direction.

    because you saw from the video it works in the Counter Clock rotation.  their is no reason for it not to work in the opposite or when it changes direction.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    1 user thanked author for this post.
    #128240
     xenonph 
    Participant
    MemberContributor

    Thanks for all the work you do on all these tables 32assassin!!

    It is appreciated!!!

    This community is lucky to have you!!

    These damn tables dont just appear out of thin air!!

    Alot of work and time goes into them!!

    So a huge thanks to you, for sacrificing your personal time, and always working to make this community happy with all these great table releases!!

    Carry on.

    #128241
     bha19 
    Participant

    Is there a way to make A-B-C more visible so I can make the multipliers ?

    #128242
     redrooster 
    Participant
    Member

    Thanks for all the work you do on all these tables 32assassin!!

    It is appreciated!!!

    This community is lucky to have you!!

    These damn tables dont just appear out of thin air!!

    Alot of work and time goes into them!!

    So a huge thanks to you, for sacrificing your personal time, and always working to make this community happy with all these great table releases!!

    Carry on.

    I’m always guilty of this, I’ll make a “this needs to be fixed” type post, but don’t preface it with gratitude for tacking things in the first place, and then I immediately feel bad.

    Any and all tables are appreciated, I always hope my criticism or observations are taken with that in mind in the first place.  I have absolutely no skills, I barely have things running, and of the adjustments and changes I’ve made to get things going, I doubt for half of them I could go back and do them again, in fact, I know I couldn’t.

    So, again, any and all table developers that read this, thank you!  And if I comment on an issue, it’s with respect and in the hopes we can all make the tables play as best as possible!

    #128258
     Thalamus 
    Moderator
    ContributorMemberModerator

    I’m yet to see any author not taking constructive criticism and suggestions. It is when the end user starts off as being an ass about things, demanding or saying that things suck that sparks can start to fly. The truth is that almost all tables CAN be improved. VPX goes forward. Tables often stay put at the skill level the author had at the point of release and/or the possibility that VP had at that time.

    #128531
     Onevox (PeteM) 
    Participant

    Fun stuff. Visitors to my “arcade” love these sorts of themes. Thanks for the work that went into this…

    #128545
     32assassin 
    Participant
    Member

    Unless a major bug is found making the table unplayable their will not be an update for a while.

     

    I did multiple tests on the rotating flipper

    • Tested the primitive PF to see if that was the problem flipper test Primitive PF test.vpx

    I added 2 flippers that rotate in opposite direction and both of the flippers kick out the ball, so the PF primitive is not the problem.

    LeftFlipper1 = Start Angle = 0  End Angle = -359  (Counter Clock Wise Rotation)

    RightFlipper2 = Start Angle = 0  End Angle = 359  ( Clock Wise Rotation)

     

    • Tested the code on Pacdudes table (same one JP is using on his table)

    Right shift activates timer,   Left shift changes direction flipper test Pacdudes code. vpx

    the ball is not kicked out in either the CW or CCW rotation , seems like the flippers are set as toys.

    I enabled them in the editor but I don’t see a Flipper disable in the code.

     

    Given that the current code on my table is built form Pacdudes code its safe to say that it needs to be replaced with something that works.

    because only one direction on the current code is working. This might be something outside of my visual studio scripting abilities.

     

    link to the test tables

    https://www.dropbox.com/s/b4s9h3goo57k5ah/Monopoly%20Flipper%20tests.zip?dl=0

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #128767
     vogliadicane 
    Participant
    Member

    ok I tested all of them. For the current code I can only desribe (don’t ask for reasons): it only grabbed the ball when rotating clockwise…

    for the GTX code, I had some “variable not defined: direction” error, so I could only test the default direction.

    Anything else, see these videos (1st Pacdude, 2nd GTX Joe, 3rd Primitive playfield:

    hope that helps

    @randr I tried to upload the videos directly with the insert media, but nothing happened, when I clicked the browse icon :wacko: had to go via Youtube…

    #128773
     randr 
    Keymaster
    ModeratorMember

    @vogliadicane its only a insert image option :) I should either remove the media option or actually enable it…… if people find uploading videos useful i can made “media” work so let me know

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #128780
     vogliadicane 
    Participant
    Member

    @randr basically I can only speak for myself and I’d say, yes, useful. :)

    Not everybody has a youtube or any other video platform account. Depends on how difficult it is to implement and how many people really need it.

    #129128
     agentEighty6 
    Participant

    Hi all…

    i’m fairly new to this but but i wanted to try to figure out the mechanics of the issues with the Water Works flipper and saucer trigger.

    What i did was to increase the torque of the WW flipper to push the ball out of the saucer.  i made EOS Torque=100 and also changed EOS Torque Angle=15.  i also made the flipper a little smaller and made it’s length 65.  After that, i think those ramps on each side of the saucer were unnecessary so i removed them.

    And one last thing, the sw29 trigger needed to be set to a position of the Kicker Cutout so that it registers when the ball falls in there and increases the WW multiplier.

    So far, these changes are working perfectly.

    #129130
     32assassin 
    Participant
    Member

    thanks for the info

    I’m not sure how sw29 ended up on wall15 with a height of 200,  it should be on the “kicker cut out” wall with height of -10

    I uploaded the updated file to Dropbox,  I will uploaded this as version 1.0  , unless someone points out another issue

     

    https://www.dropbox.com/s/rg5i7h6zr2qynin/Monopoly%20%28Stern%202001%29.vpx?dl=0

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #129132
     bord 
    Participant
    MembervipContributor

    @32assassin, man we’ve got to get you an avatar. I have no idea what your guy with glasses one was from but now you seem so anonymous.

    #129133
     32assassin 
    Participant
    Member

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #129333
     naeromagus 
    Participant
    Member

    @32assassin I always thought your other forum avatar was familiar. Now I know!

    #129334
     randr 
    Keymaster
    ModeratorMember

    Hilarious. I remember that but never noticed that was same guy. Yes 32 you need to add that avatar

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #131135
     vogliadicane 
    Participant
    Member

    Have yesterday cought up to releases I still missed from some reasons and finally came to try the latest version.

    Now everything looks fine to me. The rotating flipper acts correctly in each case. So, thanks a lot 32 for your hard work to fix this. :good:

Viewing 20 posts - 41 through 60 (of 60 total)

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