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Viewing 20 posts - 61 through 80 (of 87 total)
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  • #144491
    MydknyteStyrm
    Participant
    @mydknytestyrm

    C4FE93FC-3A8B-4776-9B6D-E798E3EB7D17

    Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!

    #144492
    MydknyteStyrm
    Participant
    @mydknytestyrm

    C4FE93FC-3A8B-4776-9B6D-E798E3EB7D17

    Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!

    #144520
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Pretty sure that the line you are seeing is supposed to be the flipper shadow. You mention that you have the same from the ball so it seems to be related to you color settings some how.

    #144526
    32assassin
    Participant
    @32assassin
    Member

    it can also be the reflection of the swords,   but they are hidden so I don’t see how the reflection can be visible

    select the hidden sword primitive and remove the reflections just in case.

     

    Unless you made a Lighting or Material change or bad POV

    I have no clue why its doing that.

    current table on VPX_6_beta_rev3758

    FS and DT view

     

    Capture

     

    2

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #164280
    Acalcan
    Participant
    @acalcan

    Great table.  My favorite at the moment. :heart:

    Noticed a minor visual bug:

    – The “Extra Ball” & “Roll & Collect” light logic on that green sign are swapped.

    #200539
    nikolafeve
    Participant
    @nikolafeve

    Thank you very much

    #200551
    MrSpookypants
    Participant
    @mrspookypants

    Thanks for this. It looks great! It will live alongside my WoW version for guests who have no idea what WoW even is.

    #200558
    jdsabin1
    Participant
    @jdsabin1

    C4FE93FC-3A8B-4776-9B6D-E798E3EB7D17

    Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!

    Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!

    #200561
    mikemr2
    Participant
    @mikemr2

    Does anyone know if there’s a color ROM for Monopoly?  I know VPUniverse has several – but since they started working on their site, the search function is largely useless (502 bad gateway, etc).  Would really appreciate any help – thank you!

    #200586
    xphilou29
    Participant
    @xphilou29
    Member

    great update 32 this is amazing. thanks a lot

    #200592
    chucky87
    Participant
    @chucky87
    Member

    thank you very much 32 assassin she is really great there is just a problem with the lights there is a shift I think, you will watch

    #200595
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thank you 32a, EBisLit and Sheltemke ! Will be played this afternoon with beers. B-)

    #200615
    nikolafeve
    Participant
    @nikolafeve

    I absolutely love the gameplay and soundtrack of this table!! But like some other tables of my collection the playfield’s colors seems washed out specially at the top. if i change the POV it’s like there’s like a reflection of theglass on the playfield or something. When i change the inclination to very low (unplayable) the colors come back to life. Someone could help me please ?

    #200628
    Mike72160
    Participant
    @mike72160

    hi, little problem with the table. I have a contactor which remains on as soon as the table is launched

    #200644
    32assassin
    Participant
    @32assassin
    Member

    C4FE93FC-3A8B-4776-9B6D-E798E3EB7D17

    Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!

    Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!

    Select the Flipper shadow prim  and move them so that they are under the apron.   their is nothing else that can be causing that problem

     

    hi, little problem with the table. I have a contactor which remains on as soon as the table is launched

    and what contractor would that be,

    what is it mapped to in the DOF config site.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #200645
    Matteo
    Participant
    @matteo

    Thank’s.

    m.

    #200646
    hoop22
    Participant
    @hoop22

    Does this table have sounds other than table sounds?  It’s probably just me, but I’m only getting table sounds.  Not having the issue on other tables.  I tried a few different rooms but nothing changed.

     

    Thanks.

    #200651
    bord
    Moderator
    @bord
    MembervipContributorModerator

    C4FE93FC-3A8B-4776-9B6D-E798E3EB7D17

    Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!

    Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!

    Select the Flipper shadow prim and move them so that they are under the apron. their is nothing else that can be causing that problem

    hi, little problem with the table. I have a contactor which remains on as soon as the table is launched

    and what contractor would that be,

    what is it mapped to in the DOF config site.

    Using meshes for transparent images is problematic. This can happen with ball shadows, too depending on how a game is lit. You can use flashers instead for flipper and ball shadows and the problem goes away. For an example take a look at PinBot.

    #200658
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Sweet update! This is a game I really enjoy. Definitely shows its relation to Whirlwind.

    I had a stuck ball with a solid shot to the jackpot ramp on my first game. Stock physics and POV. The ball left the ramp and landed in the plastics. Probably just needs some extra invisible guides:

    stuck ball

    #200661
    Badazzwi
    Participant
    @badazzwi
    Member

    @hoop22 Did you try adjusting the rom volume with 8 and 9 keys?

    Hi my name is Barry and I'm a virtual pinball addict.

    • This reply was modified 2 months, 2 weeks ago by Badazzwi.
    1 user thanked author for this post.
Viewing 20 posts - 61 through 80 (of 87 total)
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