- This topic has 86 replies, 18 voices, and was last updated 3 years, 5 months ago by RenoVpin.
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September 8, 2019 at 8:05 pm #144491
Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!
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September 8, 2019 at 8:05 pm #144492Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!
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September 9, 2019 at 12:48 am #144520Pretty sure that the line you are seeing is supposed to be the flipper shadow. You mention that you have the same from the ball so it seems to be related to you color settings some how.
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September 9, 2019 at 2:41 am #144526it can also be the reflection of the swords,  but they are hidden so I don’t see how the reflection can be visible
select the hidden sword primitive and remove the reflections just in case.
Unless you made a Lighting or Material change or bad POV
I have no clue why its doing that.
current table on VPX_6_beta_rev3758
FS and DT view
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
February 21, 2020 at 4:53 pm #164280Great table. My favorite at the moment.
Noticed a minor visual bug:
– The “Extra Ball” & “Roll & Collect” light logic on that green sign are swapped.
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September 10, 2020 at 6:30 pm #200539Thank you very much
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September 10, 2020 at 8:59 pm #200551Thanks for this. It looks great! It will live alongside my WoW version for guests who have no idea what WoW even is.
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September 10, 2020 at 9:28 pm #200558Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!
Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!
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September 10, 2020 at 10:09 pm #200561Does anyone know if there’s a color ROM for Monopoly? I know VPUniverse has several – but since they started working on their site, the search function is largely useless (502 bad gateway, etc). Would really appreciate any help – thank you!
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September 11, 2020 at 3:22 am #200586great update 32 this is amazing. thanks a lot
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September 11, 2020 at 4:30 am #200592thank you very much 32 assassin she is really great there is just a problem with the lights there is a shift I think, you will watch
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September 11, 2020 at 5:10 am #200595Thank you 32a, EBisLit and Sheltemke ! Will be played this afternoon with beers.
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September 11, 2020 at 9:21 am #200615I absolutely love the gameplay and soundtrack of this table!! But like some other tables of my collection the playfield’s colors seems washed out specially at the top. if i change the POV it’s like there’s like a reflection of theglass on the playfield or something. When i change the inclination to very low (unplayable) the colors come back to life. Someone could help me please ?
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September 11, 2020 at 10:07 am #200628hi, little problem with the table. I have a contactor which remains on as soon as the table is launched
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September 11, 2020 at 1:32 pm #200644Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!
Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!
Select the Flipper shadow prim and move them so that they are under the apron.  their is nothing else that can be causing that problem
hi, little problem with the table. I have a contactor which remains on as soon as the table is launched
and what contractor would that be,
what is it mapped to in the DOF config site.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
September 11, 2020 at 1:55 pm #200645September 11, 2020 at 2:02 pm #200646Does this table have sounds other than table sounds? Â It’s probably just me, but I’m only getting table sounds. Â Not having the issue on other tables. Â I tried a few different rooms but nothing changed.
Thanks.
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September 11, 2020 at 2:42 pm #200651Excellent work on this table! Noticed a strange glitch that didn’t affect gameplay. I see a thin line past the flippers, sort of like a spaced outline, from lights and the ball shadow, but most evidently on the flippers. They move when the flippers do as well. Any idea what I can change in the editor? Thanks!
Love this table! Thanks for the update. I have the exact same problem. I disabled the reflection on both swords and it did not make a difference. Any other suggestions? Thanks!
Select the Flipper shadow prim and move them so that they are under the apron. their is nothing else that can be causing that problem
hi, little problem with the table. I have a contactor which remains on as soon as the table is launched
and what contractor would that be,
what is it mapped to in the DOF config site.
Using meshes for transparent images is problematic. This can happen with ball shadows, too depending on how a game is lit. You can use flashers instead for flipper and ball shadows and the problem goes away. For an example take a look at PinBot.
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September 11, 2020 at 4:08 pm #200658Sweet update! This is a game I really enjoy. Definitely shows its relation to Whirlwind.
I had a stuck ball with a solid shot to the jackpot ramp on my first game. Stock physics and POV. The ball left the ramp and landed in the plastics. Probably just needs some extra invisible guides:
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September 11, 2020 at 4:50 pm #200661@hoop22 Did you try adjusting the rom volume with 8 and 9 keys?
Hi my name is Barry and I'm a virtual pinball addict.
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