- This topic has 119 replies, 80 voices, and was last updated 3 years, 1 month ago by jas722.
-
AuthorPosts
-
January 20, 2021 at 2:25 am #220272
Incredible table. ?
Plays and look fantastic in VR. Other MB-versions are great, but this one is my favourite.
The LUT is great, physics are perfect.
And it’s wonderful, that you now collaborate with VPin Workshop.
Can’t wait to see other tables.
?????
You need to login in order to like this post: click here
January 20, 2021 at 2:01 pm #220324I must say I have not been able to solve my performance issues with this table – anybody else noticing ball stutter that was is not present on the original table?
What large changes between the original version and this mod might cause performance differences?
You need to login in order to like this post: click here
January 20, 2021 at 4:13 pm #220330anybody else noticing ball stutter
yes a little bit in the bottom area of the playfield … but cpu / gpu does not went over 45% all over the time while playing.
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
You need to login in order to like this post: click here
January 20, 2021 at 5:49 pm #220344anybody else noticing ball stutter
yes a little bit in the bottom area of the playfield … but cpu / gpu does not went over 45% all over the time while playing.
Yes I have the same experience – with the original version my gpu usage is around 95% and with this version doesn’t go over 50ish%
You need to login in order to like this post: click here
January 20, 2021 at 6:21 pm #220348Wow! Just saw this. Downloading now and can’t wait to try tonight. Love this Team!!! You guys have done great renditions of some great tables!!! Skitso Bord, and Roth! Super excited to see this one! Thanks a bunch guys!
You need to login in order to like this post: click here
January 20, 2021 at 9:15 pm #220357the 3d are fantastics
Pinaball, arcade and retro gaming
You need to login in order to like this post: click here
January 22, 2021 at 11:51 am #220483Hi, got a script error on line 1603 (UpdateMaterial “Flashermaterial” & nr,0,0,0,0,0,0,ObjLevel(nr),RGB(255,255,255),0,0,False,True,0,0,0,0 ) saying that the variable UpdateMaterial is not defined, it happened when the ball entered the scoop but other scenerias trigger it as well. I’m on v10.6 rev 3696.
I haven’t checked which material is being changed but commenting the line fixes the issue.
- This reply was modified 3 years, 2 months ago by Rogerooo.
You need to login in order to like this post: click here
January 22, 2021 at 3:20 pm #220499You need to update your vpinmame
You need to login in order to like this post: click here
January 23, 2021 at 7:37 am #220597v1.01
- tweaked side blade reflections
- tweaked creature bulbs
- tweaked flashers
- made pin rubbers more smooth
You need to login in order to like this post: click here
10 users thanked author for this post.
January 23, 2021 at 7:43 am #220599Thanks for the Update!!
You need to login in order to like this post: click here
January 23, 2021 at 10:03 am #220611I recently upgraded to a 4k playfield.
Wow, this table is pure eye candy!Bally widebody - i5-4690 - 16Gb - Gigabyte Z97X-SLI-CF - Nvidia GTX1660Ti 6Gb - 256GbM.2 - 60Gb SSD (Win10Pro) - Samsung 49" 4K UHDR - 30" LG Backglass - 17" LCD dmd - iPad as topper - Ledwiz - Teensy - iPac32 - 8 Contactors - 5 Flashers - Gear - Shaker - Knocker - Addressable strips and matrix - 2 Strobes - RGB under cab - RGB buttons - 3-axis Tiltbob
You need to login in order to like this post: click here
January 23, 2021 at 10:03 am #220612Masterpiece!!! This now one of my favorite Tables… Looks unbeliveable on my 4k Ilyama and plays with SSF so good… Thanxxxx so much for that
You need to login in order to like this post: click here
January 23, 2021 at 11:44 am #220625Thanks for the update!
You need to login in order to like this post: click here
January 24, 2021 at 8:30 am #220733LOVE it LOVE it LOVE it! thank you guys for this amazing update!
I too had problems with the gear motor running constantly, and figured out that it was the Dracula init that was the culprit.
So I looked at the Bigus mod version and copied his code :) hope that’s ok Bigus.
So a temporary solution until Skitso gets around to it you can play this awesome table by replacing this section:
(just remove the whole Drac Move section and use this instead)‘*******Drac Move****************************************
Sub SolDrac(enabled)
If Enabled Then
PlaySound SoundFX(“IdolMotor”,DOFGear),-1
Else
StopSound “IdolMotor”
End If
End SubSub DracUpdate
dOldPos=MechPos
MechPos=controller.getmech(2)
dNewPos=MechPosif dOldPos>dNewPos then dDir=1:DOF 102, DOFPulse
if dOldPos<dNewPos then dDir=-1:DOF 102, DOFPulse
If initDrac=0 and (MechPos = 5 Â or MechPos = 85) then exit sub’this is used on init so drac starts always at 72 degrees or -13
if dDir= 1 and Drac.RotZ < (77 – MechPos) then Drac.rotz = Drac.rotz – (Drac.rotz – (77- MechPos))/20
if dDir=-1 and Drac.RotZ > (72 – MechPos) then Drac.rotz = Drac.rotz – (Drac.rotz – (72- MechPos))/20
DracSupport.RotZ=Drac.RotZ:DracSh.RotZ=Drac.RotZ
For Each xx in DracTargets:xx.IsDropped = 1:Next
DracTargets(Int((12 + Drac.RotZ)/2+1.25)).IsDropped = 0
For Each xx in BackSide:xx.IsDropped = 1:Next
BackSide(Int((12 + Drac.RotZ)/2+1.25)).IsDropped = 0End Sub
**********************************************
Hope I didn’t break any rules by doing this, I just wanted to play this table.
/Rod
You need to login in order to like this post: click here
January 24, 2021 at 9:09 am #220743No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.
You´re up to date with your vpinmane install?
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
- This reply was modified 3 years, 2 months ago by kds70.
You need to login in order to like this post: click here
January 24, 2021 at 9:18 am #220745No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.
You´re up to date with your vpinmane install?
yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.
(also Dracula docent even move, so there is definitely something weird going on)But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.
You need to login in order to like this post: click here
January 24, 2021 at 11:52 am #220762No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.
You´re up to date with your vpinmane install?
yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.
(also Dracula docent even move, so there is definitely something weird going on)
But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.
Please try updating to the attached code and see if it fixes your issue.
Current Project: Perpetual updates of VPX physics.
Attachments:
You need to login in order to like this post: click here
1 user thanked author for this post.
January 24, 2021 at 12:59 pm #220781The table plays phenomenally good! And this is how it looks and sounds also!
Thanks a lot to all involved.You need to login in order to like this post: click here
January 24, 2021 at 3:49 pm #220806No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.
You´re up to date with your vpinmane install?
yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.
(also Dracula docent even move, so there is definitely something weird going on)
But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.
Please try updating to the attached code and see if it fixes your issue.
that works! thanks! this tabel is crazy fun, and SO beautiful! back to playing! :)
You need to login in order to like this post: click here
January 25, 2021 at 1:30 am #220882Just saw the updated code. Will update that on my table and see if it fixes my gear motor problems. Will do it when I get home. Thanks heaps for all the attention to detail.
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.