Monster Bash Skitso mod

Viewing 20 posts - 81 through 100 (of 120 total)
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  • #220272
    Rajo Joey
    Participant
      @joey2001
      Member

      Incredible table. ?

      Plays and look fantastic in VR. Other MB-versions are great, but this one is my favourite.

      The LUT is great, physics are perfect.

      And it’s wonderful, that you now collaborate with VPin Workshop.

      Can’t wait to see other tables.

      ?????

      #220324
      dielated
      Participant
        @dielated

        I must say I have not been able to solve my performance issues with this table – anybody else noticing ball stutter that was is not present on the original table?

        What large changes between the original version and this mod might cause performance differences?

        #220330
        kds70
        Participant
          @kds70
          Member

          anybody else noticing ball stutter

          yes a little bit in the bottom area of the playfield … but cpu / gpu does not went over 45% all over the time while playing.

          VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

          #220344
          dielated
          Participant
            @dielated

            anybody else noticing ball stutter

            yes a little bit in the bottom area of the playfield … but cpu / gpu does not went over 45% all over the time while playing.

            Yes I have the same experience – with the original version my gpu usage is around 95% and with this version doesn’t go over 50ish%

            #220348
            Loganchihuahua
            Participant
              @chihua07
              Member

              Wow!  Just saw this.  Downloading now and can’t wait to try tonight.  Love this Team!!! You guys have done great renditions of some great tables!!!  Skitso Bord, and Roth!  Super excited to see this one! Thanks a bunch guys!

              #220357
              Patrick Delage
              Participant
                @patrickfx

                the 3d are fantastics

                Pinaball, arcade and retro gaming

                #220483
                Rogerooo
                Participant
                  @rogerooo

                  Hi, got a script error on line 1603 (UpdateMaterial “Flashermaterial” & nr,0,0,0,0,0,0,ObjLevel(nr),RGB(255,255,255),0,0,False,True,0,0,0,0 ) saying that the variable UpdateMaterial is not defined, it happened when the ball entered the scoop but other scenerias trigger it as well. I’m on v10.6 rev 3696.

                  I haven’t checked which material is being changed but commenting the line fixes the issue.

                  • This reply was modified 3 years, 2 months ago by Rogerooo.
                  #220499
                  Sixtoe
                  Participant
                    @kiella
                    Member

                    You need to update your vpinmame

                    #220597
                    Skitso
                    Participant
                      @skitso
                      Member

                      v1.01

                      • tweaked side blade reflections
                      • tweaked creature bulbs
                      • tweaked flashers
                      • made pin rubbers more smooth
                      10 users thanked author for this post.
                      #220599
                      DeathInc
                      Participant
                        @deathincclan
                        Member

                        Thanks for the Update!!

                        #220611
                        Numiah
                        Participant
                          @numiah

                          I recently upgraded to a 4k playfield.
                          Wow, this table is pure eye candy!

                          Bally widebody - i5-4690 - 16Gb - Gigabyte Z97X-SLI-CF - Nvidia GTX1660Ti 6Gb - 256GbM.2 - 60Gb SSD (Win10Pro) - Samsung 49" 4K UHDR - 30" LG Backglass - 17" LCD dmd - iPad as topper - Ledwiz - Teensy - iPac32 - 8 Contactors - 5 Flashers - Gear - Shaker - Knocker - Addressable strips and matrix - 2 Strobes - RGB under cab - RGB buttons - 3-axis Tiltbob

                          #220612
                          Bert Toni
                          Participant
                            @berttoni

                            Masterpiece!!!  This now one of my favorite Tables…  Looks unbeliveable on my 4k Ilyama and plays with SSF so good… Thanxxxx so much for that :good: :yahoo: :heart:

                            #220625
                            7x4x1z
                            Participant
                              @cookieraid

                              Thanks for the update! :good:

                              #220733
                              rodclemen
                              Participant
                                @rodclemen

                                LOVE it LOVE it LOVE it! thank you guys for this amazing update!

                                I too had problems with the gear motor running constantly, and figured out that it was the Dracula init that was the culprit.

                                So I looked at the Bigus mod version and copied his code :) hope that’s ok Bigus.

                                So a temporary solution until Skitso gets around to it you can play this awesome table by replacing this section:
                                (just remove the whole Drac Move section and use this instead)

                                ‘*******Drac Move****************************************
                                Sub SolDrac(enabled)
                                If Enabled Then
                                PlaySound SoundFX(“IdolMotor”,DOFGear),-1
                                Else
                                StopSound “IdolMotor”
                                End If
                                End Sub
                                Sub DracUpdate
                                dOldPos=MechPos
                                MechPos=controller.getmech(2)
                                dNewPos=MechPos
                                if dOldPos>dNewPos then dDir=1:DOF 102, DOFPulse
                                if dOldPos<dNewPos then dDir=-1:DOF 102, DOFPulse
                                If initDrac=0 and (MechPos = 5  or MechPos = 85) then exit sub’this is used on init so drac starts always at 72 degrees or -13
                                if dDir= 1 and Drac.RotZ < (77 – MechPos) then Drac.rotz = Drac.rotz – (Drac.rotz – (77- MechPos))/20
                                if dDir=-1 and Drac.RotZ > (72 – MechPos) then Drac.rotz = Drac.rotz – (Drac.rotz – (72- MechPos))/20
                                DracSupport.RotZ=Drac.RotZ:DracSh.RotZ=Drac.RotZ
                                For Each xx in DracTargets:xx.IsDropped = 1:Next
                                DracTargets(Int((12 + Drac.RotZ)/2+1.25)).IsDropped = 0
                                For Each xx in BackSide:xx.IsDropped = 1:Next
                                BackSide(Int((12 + Drac.RotZ)/2+1.25)).IsDropped = 0
                                End Sub
                                **********************************************

                                Hope I didn’t break any rules by doing this, I just wanted to play this table.

                                /Rod

                                 

                                #220743
                                kds70
                                Participant
                                  @kds70
                                  Member

                                  No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.

                                  You´re up to date with your vpinmane install?

                                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                  • This reply was modified 3 years, 2 months ago by kds70.
                                  #220745
                                  rodclemen
                                  Participant
                                    @rodclemen

                                    No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.

                                    You´re up to date with your vpinmane install?

                                    yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.
                                    (also Dracula docent even move, so there is definitely something weird going on)

                                    But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.

                                    #220762
                                    rothbauerw
                                    Moderator
                                      @rothbauerw
                                      ModeratorContributorMembervip

                                      No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.

                                      You´re up to date with your vpinmane install?

                                      yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.

                                      (also Dracula docent even move, so there is definitely something weird going on)

                                      But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.

                                      Please try updating to the attached code and see if it fixes your issue.

                                      Current Project: Perpetual updates of VPX physics.

                                      Attachments:
                                      1 user thanked author for this post.
                                      #220781
                                      Mark70
                                      Participant
                                        @mark70
                                        Member

                                        The table plays phenomenally good! And this is how it looks and sounds also!
                                        Thanks a lot to all involved.

                                        #220806
                                        rodclemen
                                        Participant
                                          @rodclemen

                                          No problems here with the gear enginge; starts only the first 2 or 3 seconds after table has been startet end ends then. strange behavior with your setup.

                                          You´re up to date with your vpinmane install?

                                          yep, up to date, and the Bigus version of the table doesn’t keep the gear motor on.

                                          (also Dracula docent even move, so there is definitely something weird going on)

                                          But changing the code fixed it for me, and Dracula is moving again to reallign himself to the starting point.

                                          Please try updating to the attached code and see if it fixes your issue.

                                          that works! thanks! this tabel is crazy fun, and SO beautiful! back to playing! :)

                                          #220882
                                          DarthColejoy
                                          Participant
                                            @darthcolejoy

                                            Just saw the updated code. Will update that on my table and see if it fixes my gear motor problems. Will do it when I get home. Thanks heaps for all the attention to detail.

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