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  • #107234 Report
    classicradios
    Participant
    @classicradios

    Big Update!  

    Monster Bash (VPX, Pup-Pack)

    Welcome to the Monster Bash!

    Here's a Pup-Pack for Monster Bash, My first attempt at creating a Pup Pack.  Hope you enjoy it!

    System:  Visual Pinball X (version 10.5+)

    Features:

    -over 80 PuPCapture DMD images being monitored

    -overlay still frame: Metal (Default) or TV for a 1950's TV screen.

    -Animated text on backglass videos for most events.

    -Topper video (Set to off in editor if you don't need/want it.)

    This PuP-Pack uses the following PuP-screens:

    Screen 2 - Backglass

    Screen 0 - Topper (enabled but optional)

    Overlay - Frame Layer

    Important! If you have ANY of the above PuP screens "rotated" in the PuP default settings (you shouldn't though), then those same screens will also be rotated in this PuP-Pack!

    =============================================================

    REQUIREMENTS: IMPORTANT!

    Visual Pinball X 10.5 All in One or higher installed (this is to include newest B2S Server):

    https://vpinball.com/VPBdownloads/categories/vpx-exes/

    PinMAME 3.2 beta or higher installed:

    http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/

    PINUP SYSTEM (1.3.7 or higher):

    PinUP System 1.3.6 FULLY installed and PinUP Player setup. (The Pinup Popper front-end is not required for PuP-Packs, for those who use another front-end)

    https://vpinball.com/VPBdownloads/pinup-system-player-and-popper-front-end-install/

    If you are upgrading from 1.3.5 or lower, you MUST first update to 1.3.6 and install the new dmddevicePUP.dll that comes with the 1.3.6 update, into your VPinMAME folder!

    http://www.nailbuster.com/wikipinup/doku.php?id=release_notes

    Then you need to update FROM 1.3.6 TO to 1.3.7 (until a newer update comes out). If these updates are not properly installed, then this PuP-Pack will not work correctly! (make sure there are no blocked files)

    http://www.nailbuster.com/pinupdates/PinUPSystem_update_1_3_7.zip

    DMDEXT:

    DMDExt 1.71 (32 bit/x86 files only!) or higher installed in your VPinMAME folder and configured to enable PUPCapture!

    This PuP-Pack relies on monitoring the freezy dmdext DMD for specific images to trigger videos and music (PuPCapture). This needs both the freezy 1.71+ "dmddevice.dll" file, and the Pinup Player "dmddevicePUP.dll" file in your VPinMAME folder.

    Ensure PuPCapture is enabled in the dmddevice.ini file (in your VPinMAME folder):

    [pinup]

    enabled=true

    Note: If you are using a real DMD, then ensure that the freezy virtual DMD is disabled in the dmddevice.ini file:

    ; a DMD that renders with nice dots on a computer monitor

    [virtualdmd]

    enabled = false

    PINMAME:

    In the PinMAME settings for the Monster Bash mb_106b rom (press F1 during gameplay):

    - you must have "Use External DMD (DLL)" enabled. This will enable the freezy dmdext dmddevice.dll to be used, which is needed for PuPCapture.

    - have "Ignore Rom CRC Errors" enabled. (to allow the use of a custom rom)

    DMDs can now be ANY colour (or DMD colour mod) you want! This is a NEW feature with Freezy 1.71 files installed! There is no longer a requirement to have your DMD a specific colour for PuP-Packs in VPX!

    Your DMD must be in English for all PuPCapture video triggers to work correctly!

    PinUPPlayerB2SDriver and B2S SERVER SETTINGS:

    Be sure that your PuPB2s Driver and B2S server settings are setup and working correctly so you don't get any errors.

    http://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot

    NO DIRECTB2S BACKGLASS RUNNING:

    You MUST NOT have a directb2s running at all, or it will obscure the PuP Backglass!!!

    Simply make sure you have a copy of your favorite Monster Bash table (intended only for use with this PuP-Pack), and make sure it is named VERY differently to your directb2s file, so when you launch that copy of your table it won't launch the directb2s!

    FRONT-END MEDIA DISABLED FOR MONSTER BASH TABLE:

    Make sure you have no media displayed on your Backglass and Topper when launching the table from a front-end.

    Pinball X: In Games Manager, make sure you have "Hide Topper" and "Hide Backglass" enabled for the table you are using.

    Popper: In Games Manager, for the table you are using, enter -1 In the "Keep Displays ON" field (to not use Popper media on ALL Displays when launching the table)

     

    Total of 21 users thanked author for this post. Here are last 20 listed.
    #107246 Report
    Tom
    Participant
    @armyaviation
    MemberContributor

    this is a great pinup pack.  love the theme.  great job and thanks a bunch

    #107249 Report
    Johward
    Participant
    @johward

    Very great Pack. Thank You, thank you, thank you…. :good:

    #107250 Report
    GAH1068
    Participant
    @gah1068

    Pup-pack looks great.   Fits perfectly with the table.       Great work again!

    #107301 Report
    PinFiend
    Participant
    @gaz666

    I love this soo much, we have all been having great fun with it. Thank you!!!!!!!!!!!!!

    1 user thanked author for this post.
    #107315 Report
    The Loafer
    Participant
    @theloafer
    Member

    Looks fantastic, thanks!

    #107378 Report
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    BIG thank-you to Jim for pursuing his own interest in this and doing a great job!

    Thanks for listening and using some of my tips…as it looks really amazing with all the constant changes you made to make it look really cool!

    Great first PuP-Pack!

    #107399 Report
    themotherbrain
    Participant
    @themotherbrain
    Member

    Hi there! Great Pup-pack! I did get it working properly and it goes great with the table! I was curious what I needed to do to get the 50’s tv screen overlay though. I’m sure whatever it is I’m looking right at it, but I need a little direction lol. Thanks for taking the time to put this together and share it with us!  :yahoo:

    #107467 Report
    classicradios
    Participant
    @classicradios

    Hi there! Great Pup-pack! I did get it working properly and it goes great with the table! I was curious what I needed to do to get the 50’s tv screen overlay though. I’m sure whatever it is I’m looking right at it, but I need a little direction lol. Thanks for taking the time to put this together and share it with us! :yahoo:

    Just open “PinupPackEditor” select mb-106b and click Load Pup pack.  Look at the first line under “Triggers” Overlay_Frame.  Click on Metal.mp4 and a pop up will bring you to the folder with TV.mp4, Select it to change and save the pup pack before exiting.  Thanks for trying out the pack!

    #107475 Report
    themotherbrain
    Participant
    @themotherbrain
    Member

    Got it! Thanks for the help man!

    #108656 Report
    fings1
    Participant
    @fings1

    Finally got everything working with pupplayer and loaded this bad boy up.  Wow what a blast! I hope you didn’t spoil me with this great effort  :good:

    Congrats, and thank you on a great PupPack!!

     

    #145977 Report
    Brew
    Participant
    @brew

    Thanks! Cool Pack! Tis the season  :good:

    #150371 Report
    bartzenegger
    Participant
    @bnelson4kc-rr-com

    That’s awesome can’t wait to update! Thank you

     

    #150372 Report
    shaman
    Participant
    @shaman
    Member

    Wonderful job classicradios! For your first Pup-Pack I would say you knocked it out of the park.

    Also thanks to everyone who helped out and inspired along the way……. :yes: :yahoo: :yahoo: :yes:

    #150453 Report
    Zedixair
    Participant
    @zedixair
    Member

    Thank you so much for this great update !

    Very good job, sir ! :good:

    #150701 Report
    coreduo0099
    Participant
    @coreduo0099
    Member

    Cool update, especially to make it work with both FX3 and VPX.

    I am not able to get it working in FX3 however.  FX3 ALIENS puppack works fine and this puppack works fine for me in VPX.

    I created a WMS_Monster_Bash copy of mb_106b with the FX3 PupCapture folder merging/overwriting the original in the PUPVideos folder

    Is there anything I’m missing?  suggestions?

    #150702 Report
    coreduo0099
    Participant
    @coreduo0099
    Member

    this is my puplog.txt:

    20191109 20:16:09 Open called
    20191109 20:16:09 Set Game Name thread WMS_Monster_Bash
    20191109 20:16:19 Start Thread Matching
    20191109 20:16:19 create PuPCap
    20191109 20:16:19 Init Game name:WMS_Monster_Bash
    20191109 20:16:19 Create Object Display
    20191109 20:16:19 imagedir:E:\Emulator\Pinball_emu\Tables\PinUpPlayer\PuPVideos\WMS_Monster_Bash\PuPCapture
    20191109 20:16:19 num images 84
    20191109 20:16:47 Free Object Display

    #150713 Report
    classicradios
    Participant
    @classicradios

    Cool update, especially to make it work with both FX3 and VPX.

    I am not able to get it working in FX3 however. FX3 ALIENS puppack works fine and this puppack works fine for me in VPX.

    I created a WMS_Monster_Bash copy of mb_106b with the FX3 PupCapture folder merging/overwriting the original in the PUPVideos folder

    Is there anything I’m missing? suggestions?

    I have “Keep Displays On” in game manager is set to -1 and I don’t have a backglass image for Monster Bash in steam/data folder.  I know others have reported it working fine in FX3.  Not sure why it’s not working for you.  Let me know if you get it working.

     

    #150788 Report
    coreduo0099
    Participant
    @coreduo0099
    Member

    Cool update, especially to make it work with both FX3 and VPX.

    I am not able to get it working in FX3 however. FX3 ALIENS puppack works fine and this puppack works fine for me in VPX.

    I created a WMS_Monster_Bash copy of mb_106b with the FX3 PupCapture folder merging/overwriting the original in the PUPVideos folder

    Is there anything I’m missing? suggestions?

    I have “Keep Displays On” in game manager is set to -1 and I don’t have a backglass image for Monster Bash in steam/data folder. I know others have reported it working fine in FX3. Not sure why it’s not working for you. Let me know if you get it working.

    Thanks.  I’m using Pinball X Launcher.  Hopefully some other ideas might pop up…

    #156188 Report
    Erzak
    Participant
    @erzak

    I’m also having trouble getting it to work with FX3.  I also use PinballX, but it doesn’t work even if launching directly from FX3.

    I put the files in C:\PinUPSystem\PUPVideos\WMS_Monster_Bash is that correct?  I also re-named the backglass image file that I had for FX3 Monster Bash, so I’m only seeing a black background on my backglass.  Do I need to change some settings someplace in FX3?

    I have a PinDMD3, so run this before starting a FX3 table:

    “C:\Visual Pinball\VPinMAME\dmdext” mirror –source=pinballfx3 –no-virtual –quit-when-done

    If I look at the PUPLOG.txt file, it isn’t updated/changed from when I last played a VPX PUP game.  So it’s not even calling PUP at all.

Viewing 20 posts - 1 through 20 (of 37 total)
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