- This topic has 183 replies, 33 voices, and was last updated 9 years, 3 months ago by
xantari.
-
AuthorPosts
-
March 13, 2016 at 8:59 am #14064
Still have a lot of fine lines on the leftmost thing-plastic.
Frank should rise more quickly.
You need to login in order to like this post: click here
March 13, 2016 at 9:15 am #14071Still have a lot of fine lines on the leftmost thing-plastic.
Frank should rise more quickly.
I dont see lines can you point it out in my screenshot from post above?
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 13, 2016 at 12:47 pm #14088Hey Clark I saw this on mine as well can you make sure the per vertex option is turn off under video preferences….that fixed my issue
You need to login in order to like this post: click here
March 13, 2016 at 2:58 pm #14099Ok I have a solution for the creature:
– First delete the nudgesystem code (line 1886-1931) , we don’t need this in vpx. Also the timers NudgeTimer, LeftNudgeTimer, RightNudgeTimer
– Then , in the keys section remove the nudge code and use this
[code]
If keycode = LeftTiltKey Then Nudge 90, 5
If keycode = RightTiltKey Then Nudge 270, 5
If keycode = CenterTiltKey Then Nudge 0, 6
[/code]
– Then, in layer1 , postrubber26 >>>change elasticity to at least .9 and friction to 0.2-0.3
– I would also remove a bunch of timers since they are not used anymore:RS,LS,LeftFlipperTimer,RightFlipperTimer,XYData,PTime,PTime2,RollingSoundTimer,MomentumTimer
For the creature shaking on kicker, there’s an error at the solenoid call , so it must be changed:
[code]
SolCallback(21) = “Sol21”
[/code]
then at lines 288-293 (the SolF21 sub) change it to
[code]
Sub Sol21(Enabled)
Setlamp 121,enabled
SetLamp 180, enabled
SolCreature enabled
End Sub
[/code]You need to login in order to like this post: click here
March 13, 2016 at 4:24 pm #14102Will give this a try! Thank you
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 13, 2016 at 4:49 pm #14107Ok I have a solution for the creature:
– First delete the nudgesystem code (line 1886-1931) , we don’t need this in vpx. Also the timers NudgeTimer, LeftNudgeTimer, RightNudgeTimer
– Then , in the keys section remove the nudge code and use thisIf keycode = LeftTiltKey Then Nudge 90, 5 If keycode = RightTiltKey Then Nudge 270, 5 If keycode = CenterTiltKey Then Nudge 0, 6– Then, in layer1 , postrubber26 >>>change elasticity to at least .9 and friction to 0.2-0.3
– I would also remove a bunch of timers since they are not used anymore:RS,LS,LeftFlipperTimer,RightFlipperTimer,XYData,PTime,PTime2,RollingSoundTimer,MomentumTimer
For the creature shaking on kicker, there’s an error at the solenoid call , so it must be changed:
SolCallback(21) = "Sol21"then at lines 288-293 (the SolF21 sub) change it to
Sub Sol21(Enabled) Setlamp 121,enabled SetLamp 180, enabled SolCreature enabled End SubGenius thank you! works like it should! Tom changed some materials for me so will up another wip with a few more details added tonight! thanks EVERYONE!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 13, 2016 at 8:23 pm #14111OK, I just play another 30 minutes, for a total of 90M.
So cool and now, its more and more difficult to find critic for fine tuning.
One thing which i’m not sure if it’s because of my setting, is the light at top left of the table. It seem to be too much.
I had to change script to get the DMD ? Is this normal ? I have to change the table1.showdt = false to get the DMD !!!
Last thing, the left ramp are very hard ! I don’t know about the reel table !
Pinaball, arcade and retro gaming
Pinaball, arcade and retro gaming
You need to login in order to like this post: click here
March 13, 2016 at 8:44 pm #14113I just play again to vp9 version. There are my observation.
When ball drop into the scoop, I can see the ball going down. Also, the light is more realistic in my opinion. When dracula coming, the red light are not taking all the places… ? Again, is this my setup ?
Waht about you other player ?
Pinaball, arcade and retro gaming
Pinaball, arcade and retro gaming
You need to login in order to like this post: click here
March 13, 2016 at 11:19 pm #14118upping wip67 ball effect improved dropping in scoop
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
Attachments:
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 14, 2016 at 6:51 pm #14171upped wip68 will be last update for a couple weeks as im not haapy with lights mostly GI lights but I just cannot get them to look right. Table should fully work and is playable so for what it is enjoy until I release final with lighting done
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
March 14, 2016 at 9:04 pm #14176Thanks for your hard work you definitely deserve to take a break from this table.
You need to login in order to like this post: click here
March 15, 2016 at 2:58 am #14185randr you did a great Job, as you know its one of my alltime Fav.,
i will say: THANK YOU
You need to login in order to like this post: click here
March 15, 2016 at 10:55 am #14198March 16, 2016 at 3:29 am #14232wip 71, some new objects, lighting and less saturation.
Attachments:
You need to login in order to like this post: click here
March 16, 2016 at 6:19 am #14237April 22, 2016 at 2:00 pm #18612I think I’ll revise the flipper and outlanes – adding walls between the flippers to improve them is not a very good solution.
After revising a lot of tables I can say that only working exact and placing all objects precisely can provide realistic results and prevent the ball from behaving strange…
You need to login in order to like this post: click here
April 22, 2016 at 2:11 pm #18616I would be interested in your revised version more help to make it better is always welcome
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
April 24, 2016 at 10:07 am #18699Here is my fix:
https://www.dropbox.com/s/2z09zkzt0zok4yj/Monster%20Bash%20VPX%20WIP99%20Fix.rar?dl=0
What did I change?
Walls 228 and 229 (outlanes), Flippers size and physics. And as the right wire ramp was faulty I fixed it, too (walls 2633, 34, 35, 36).
And I changed table physics as friction was way too low.
You should consider changing ball mass as with ball size the ball mass increases. At ball size 52 it should be about 1,125.
You need to login in order to like this post: click here
April 24, 2016 at 12:07 pm #18718Thanks Clark. I used your ramp changes! that was bugging me thank you for the values on those!
Now the physics seem off to me BUT i think i will go for somewhere in the middle of yours and mine unless we get people to report back on yours i will use what people like better. I also used your inlane settings. If we can get some feedback i could do a 1.0 release along with Arngrims controller additions!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
April 24, 2016 at 12:30 pm #18720Please do not forget that if you change physics of the table or the flippers too much, the flippers will again begin to behave strangely. The friction of the pf has to be at least 0,06 – it must not be less (look at mukuste’s wiki).
I changed the POV a little bit, just redownload the file above (I updated the file just right now).
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.





