Monster Bash VPX wip

Viewing 20 posts - 101 through 120 (of 184 total)
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  • #14064
    Clark Kent
    Participant
      @clarkkent

      Still have a lot of fine lines on the leftmost thing-plastic.

      Frank should rise more quickly.

      #14071
      randr
      Keymaster
        @randr

        Still have a lot of fine lines on the leftmost thing-plastic.

        Frank should rise more quickly.

        I dont see lines can you point it out in my screenshot from post above?

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        #14088
        Josh
        Participant
          @osujd

          Hey Clark I saw this on mine as well can you make sure the per vertex option is turn off under video preferences….that fixed my issue

          #14099
          ninuzzu
          Participant
            @ninuzzu

            Ok I have a solution for the creature:

            – First delete the nudgesystem code (line 1886-1931) , we don’t need this in vpx. Also the timers NudgeTimer, LeftNudgeTimer, RightNudgeTimer
            – Then , in the keys section remove the nudge code and use this
            [code]
            If keycode = LeftTiltKey Then Nudge 90, 5
            If keycode = RightTiltKey Then Nudge 270, 5
            If keycode = CenterTiltKey Then Nudge 0, 6
            [/code]
            – Then, in layer1 , postrubber26 >>>change elasticity to at least .9 and friction to 0.2-0.3
            – I would also remove a bunch of timers since they are not used anymore:

            RS,LS,LeftFlipperTimer,RightFlipperTimer,XYData,PTime,PTime2,RollingSoundTimer,MomentumTimer

            For the creature shaking on kicker, there’s an error at the solenoid call , so it must be changed:
            [code]
            SolCallback(21) = “Sol21”
            [/code]
            then at lines 288-293 (the SolF21 sub) change it to
            [code]
            Sub Sol21(Enabled)
            Setlamp 121,enabled
            SetLamp 180, enabled
            SolCreature enabled
            End Sub
            [/code]

            #14102
            randr
            Keymaster
              @randr

              Will give this a try! Thank you

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              #14107
              randr
              Keymaster
                @randr

                Ok I have a solution for the creature:

                – First delete the nudgesystem code (line 1886-1931) , we don’t need this in vpx. Also the timers NudgeTimer, LeftNudgeTimer, RightNudgeTimer
                – Then , in the keys section remove the nudge code and use this

                
                If keycode = LeftTiltKey Then Nudge 90, 5
                If keycode = RightTiltKey Then Nudge 270, 5
                If keycode = CenterTiltKey Then Nudge 0, 6
                

                – Then, in layer1 , postrubber26 >>>change elasticity to at least .9 and friction to 0.2-0.3
                – I would also remove a bunch of timers since they are not used anymore:

                RS,LS,LeftFlipperTimer,RightFlipperTimer,XYData,PTime,PTime2,RollingSoundTimer,MomentumTimer

                For the creature shaking on kicker, there’s an error at the solenoid call , so it must be changed:

                
                SolCallback(21) = "Sol21"
                

                then at lines 288-293 (the SolF21 sub) change it to

                
                  Sub Sol21(Enabled)
                	Setlamp 121,enabled
                	SetLamp 180, enabled
                	SolCreature enabled
                  End Sub
                

                Genius thank you! works like it should! Tom changed some materials for me so will up another wip with a few more details added tonight! thanks EVERYONE!

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                #14111
                Patrick Delage
                Participant
                  @patrickfx

                  OK, I just play another 30 minutes, for a total of 90M. :wacko:

                  So cool and now, its more and more difficult to find critic for fine tuning.

                  One thing which i’m not sure if it’s because of my setting, is the light at top left of the table. It seem to be too much.

                  I had to change script to get the DMD ? Is this normal ? I have to change the table1.showdt = false to get the DMD !!!

                  Last thing, the left ramp are very hard ! I don’t know about the reel table !

                  :whistle:

                  Pinaball, arcade and retro gaming

                  Pinaball, arcade and retro gaming

                  #14113
                  Patrick Delage
                  Participant
                    @patrickfx

                    I just play again to vp9 version. There are my observation.

                    When ball drop into the scoop, I can see the ball going down. Also, the light is more realistic in my opinion. When dracula coming, the red light are not taking all the places… ? Again, is this my setup ?

                    Waht about you other player ?

                    Pinaball, arcade and retro gaming

                    Pinaball, arcade and retro gaming

                    #14118
                    randr
                    Keymaster
                      @randr

                      upping wip67 ball effect improved dropping in scoop

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                      #14171
                      randr
                      Keymaster
                        @randr

                        upped wip68 will be last update for a couple weeks as im not haapy with lights mostly GI lights but I just cannot get them to look right. Table should fully work and is playable so for what it is enjoy until I release final with lighting done

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                        #14176
                        craig
                        Participant
                          @keggerson

                          Thanks for your hard work you definitely deserve to take a break from this table.

                          #14185
                          STAT
                          Participant
                            @stefanaustria

                            randr you did a great Job, as you know its one of my alltime Fav.,
                            i will say: THANK YOU :good:

                            #14198
                            Tom Tower
                            Spectator
                              @tomtower

                              working on primitive ramps

                              Attachments:
                              #14232
                              Tom Tower
                              Spectator
                                @tomtower

                                wip 71, some new objects, lighting and less saturation.

                                Attachments:
                                #14237
                                Tom Tower
                                Spectator
                                  @tomtower

                                  primitive apron

                                  #18612
                                  Clark Kent
                                  Participant
                                    @clarkkent

                                    I think I’ll revise the flipper and outlanes – adding walls between the flippers to improve them is not a very good solution.

                                    After revising a lot of tables I can say that only working exact and placing all objects precisely can provide realistic results and prevent the ball from behaving strange…

                                    #18616
                                    randr
                                    Keymaster
                                      @randr

                                      I would be interested in your revised version more help to make it better is always welcome :good:

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                                      #18699
                                      Clark Kent
                                      Participant
                                        @clarkkent

                                        Here is my fix:

                                        https://www.dropbox.com/s/2z09zkzt0zok4yj/Monster%20Bash%20VPX%20WIP99%20Fix.rar?dl=0

                                        What did I change?

                                        Walls 228 and 229 (outlanes), Flippers size and physics. And as the right wire ramp was faulty I fixed it, too (walls 2633, 34, 35, 36).

                                        And I changed table physics as friction was way too low.

                                        You should consider changing ball mass as with ball size the ball mass increases. At ball size 52 it should be about 1,125.

                                        #18718
                                        randr
                                        Keymaster
                                          @randr

                                          Thanks Clark. I used your ramp changes! that was bugging me thank you for the values on those!

                                          Now the physics seem off to me BUT i think i will go for somewhere in the middle of yours and mine unless we get people to report back on yours i will use what people like better. I also used your inlane settings. If we can get some feedback i could do a 1.0 release along with Arngrims controller additions!

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                                          #18720
                                          Clark Kent
                                          Participant
                                            @clarkkent

                                            Please do not forget that if you change physics of the table or the flippers too much, the flippers will again begin to behave strangely. The friction of the pf has to be at least 0,06 – it must not be less (look at mukuste’s wiki).

                                            I changed the POV a little bit, just redownload the file above (I updated the file just right now).

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