This topic contains 65 replies, has 43 voices, and was last updated by  TNT2 1 week, 1 day ago.

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  • #132506

    "So You Wanna Mouse Around?"

    Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more.

    Special thanks to

    • Schreibi34: For awesome 3D objects and so many very helpful hints
    • OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements
    • OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build
    • Cosmic80: For his awesome color reworking of the playfield
    • Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more
    • JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should
    • 32assassin: For his desktop table scoring displays
    • Sliderpoint: For the flasher dome from his 'Cyclone' build
    • Ninuzzu: For his flipper shadows
    • Dark: For the gates primitives template
    • DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines
    • tttttwii, Bord and Thalamus: For beta testing and some good hints
    • VPX development team: For always lifting VP to the next level
    • All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!

    Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on.

    Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole.

    Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.

    During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.

    Total of 60 users thanked author for this post. Here are last 20 listed.

    Looks perfect! Will be catching up on new releases tonight and can not wait to give this one a test.

    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?


    Just wanna say an extra ‘Special thanks’ to Schreibi34 for his support. You’re such an awesome, talented and helpful guy.

    To OldSkoolGamer for uploading all his artwork of this table to me. Without you, this build would not exist.

    And to cosmic80, my very best friend in real life, for recoloring a lot of the playfield.

    1 user thanked author for this post.

    Ow yeahhhh can remove the vp9 ver now :) thanks


    Thanks for this! Excellent work Herweh and team!


    :heart: I played so manytime this table when I was young !!! THANKS  :yahoo:   :yahoo:   :yahoo:   :yahoo:   :yahoo:   :yahoo:


    This is awesome!! Thanks you so much for this one.
    Just like Mussinger, havel played this table so many times when i was young.


    Looks beautiful! I loved this on glad to see it on VPX.


    Man….you just got back on the scene, and already throwing out loads of quality stuff!


    Looks great and plays fantastic!
    Thanks a lot Herweh and all involved

    I am looking for T2 cabinet decals, please send pm for offers.


    Wow! What a pleasant surprise for all the pinball dads out there on Father’s Day! Thank you Herweh and all involved for this beauty! :)


    Absolutely fantastic! Great table choice and perfect execution!

    Thanks, man!  :good:


    Thank you Herweh and all the involved guys for this beautiful table.

     Ben Logan2 

    Great one, Herweh! 😀


    Loving it! BIG thanks! Next to the drawings of my kids the best Fathers Day present :)

     Onevox (PeteM) 

    Looks awesome. I’ve been eagerly awaiting the right person to take this on. Thanks to all who pitched in.


    Need of some help here.  I am locking up on the table exit.  (Not Responding).  Its happening on this table and Operation Thunder.  Can’t seem to figure out what is going on.  I am on the latest PBX Beta.

    Cancel that!!!!!!!!

    Thanks anyway. I got it figured out.



    • This reply was modified 4 months ago by  DeathInc.

    In my book this is the last of the important SS games to reach VPX (if you count the Earthshaker WIP floating around as released). It’s all b-list and modding from here on out. [/hyperbole]

    Couldn’t be happier with the result. Great job, @herweh and team.

    1 user thanked author for this post.

    I should have noticed this before with all the testing.

    But, for the 1-2-3 ramp, it can jump over the switch. One easy solution seems to be to just move sw35 to x=452, Y=1031.

    Every time I fire up this table, an hour goes by easily :rose:

    • This reply was modified 4 months ago by  Thalamus.
    • This reply was modified 4 months ago by  Thalamus.
    1 user thanked author for this post.

    This release is soo gorgous. I love the jumping ball (though not always seeable you feel it with the sound). Very realistic illusion. Maybe vary it a bit more, because now it sounds a bit “pattern like repetitive”. Maybe slow down, speed up, truncate a bit randomly? But this is just super minor critics. Anything else is just perfect. Thanks a lot :good:


    This is great! Thanks for everyone’s contribution.  :good:

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