MrDoom (Recel 1979)

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  • #225264
    nestorgian
    Participant
      @nestorgian

      https://vpinball.com/?post_type=cmdm_page&p=225261

      I give you this rare table that refuses to disappear
      It is the little known Recel System IIIĀ  whose roms are not emulated yet, but thanks to the efforts of people like Akiles and Pedator who collaborated with the art of the table and collecting information on this system and tables, we can enjoy Mr Doom

      I also thank arngrim for the DOF support and all those who always have kind words and provide suggestions or find errors and take the time to report them

      Gracias Totales!!!!!

      Total of 50 users thanked author for this post. Here are last 20 listed.
      #225269
      bord
      Moderator
        @bord

        Wild layout. Thanks.

        #225275
        nestorgian
        Participant
          @nestorgian

          Wild layout. Thanks.

          Thanks
          I forgot to thank Rothbauerw, I apply his physics for the drop targets, your contributions are in that part.
          gives a very different dynamic

          • This reply was modified 3 years, 6 months ago by nestorgian.
          #225277
          Ruhiervas
          Participant
            @ruhiervas

            Muchas gracias NĆ©stor, y muchas gracias a todos los que habĆ©is colaborado en la creaciĆ³n de esta mesa. Deseando jugarla.

            #225278
            jogrady7
            Participant
              @jogrady7

              Cool Table, here’s a quick wheel

              2 users thanked author for this post.
              #225287
              World of VPX
              Participant
                @pincade

                What a gem, lovely table and plays superbly, thanks for this :-)

                #225290
                nestorgian
                Participant
                  @nestorgian

                  What a gem, lovely table and plays superbly, thanks for this :-)

                  I’m glad you like it and thank you for showing the tables on your channel

                  #225294
                  PhotoRay
                  Participant
                    @photoray

                    This is very well done, thank you!

                    #225328
                    Peter222
                    Participant
                      @swietlikowa

                      Very interesting table, great quality. Thanks!

                      I’m just wondering… the two closed balls are constantly rotating, that’s probably not how it should be?

                      • This reply was modified 3 years, 6 months ago by Peter222.
                      • This reply was modified 3 years, 6 months ago by Peter222.
                      #225343
                      Randy823
                      Participant
                        @randy823

                        Where can I find the B2s

                         

                        #225344
                        Randy823
                        Participant
                          @randy823

                          Found the b2s on vpmforums……….thank you

                           

                          #225348
                          Peter222
                          Participant
                            @swietlikowa

                            Where can I find the B2s

                            In the next item of the download section

                            Found the b2s on vpmforumsā€¦ā€¦ā€¦.thank you

                            Why did you use old b2s from another forum when the author added new b2s along with the table? Check the “Download” section

                            #225350
                            marie
                            Participant
                              @marie

                              Gracias for this rare beauty! I absolutely love the artwork of this table!

                              #225371
                              HiRez00
                              Participant
                                @hirez00

                                Mr.Doom-Wheel-1
                                Mr.Doom-Wheel-2-1

                                New wheel images – redrawn from flyer and color matched to flyer and B2S.

                                4 users thanked author for this post.
                                #225414
                                Bladeof
                                Participant
                                  @bladeof

                                  Very nice table. Thanks for sharing. :good:

                                  #225620
                                  outhere
                                  Moderator
                                    @outhere

                                    Nice job on the Game, I also enjoy these older style ones

                                    The right Slingshot has very little movement
                                    For the DOFĀ  could you use A different call out for drop target down (Hit)
                                    Use 111 on one side and 117 for the other side then there is no need to Change the DOF on the website

                                    1 user thanked author for this post.
                                    #225949
                                    Thalamus
                                    Moderator
                                      @thalamus

                                      Just tried this one and a big :good:

                                      #227121
                                      nestorgian
                                      Participant
                                        @nestorgian

                                        Nice job on the Game, I also enjoy these older style ones

                                        The right Slingshot has very little movement

                                        For the DOF could you use A different call out for drop target down (Hit)

                                        Use 111 on one side and 117 for the other side then there is no need to Change the DOF on the website

                                        Helo outhere

                                        I am correcting the table to get Mr Evil and update it, with the observations made here and in vpforums
                                        reviewing DOF I do not understand your suggestion since I controlled it and with the calls 107 and 108 10 Bumper Middle Left and 10 Bumper Middle Right act, the same as, 8 Bumper left and right
                                        works for me
                                        that I’m missing

                                        If you can explain me, I try to improve with dof and that everyone works correctly
                                        If someone else has problems, this is in time before I get the 1 player version (Mr Evil, the rules vary a bit)

                                        • This reply was modified 3 years, 6 months ago by nestorgian.
                                        #227162
                                        outhere
                                        Moderator
                                          @outhere

                                          Do not change these

                                          Sub DTLdrop(enabled)
                                          if enabled then
                                          PlaySoundAt SoundFXDOF(“DTReset”,107,DOFPulse,DOFContactors), psw28
                                          gi35.State=1
                                          gi40.state=0
                                          DTRaise 28
                                          DTStatus(0)=0
                                          DTRaise 29
                                          DTStatus(1)=0
                                          DTRaise 30
                                          DTStatus(2)=0
                                          end if
                                          End Sub

                                          Sub DTRdrop(enabled)
                                          if enabled then
                                          PlaySoundAt SoundFXDOF(“DTReset”,108,DOFPulse,DOFContactors), psw31
                                          gi12.State=0
                                          gi41.state=1
                                          DTRaise 31
                                          DTStatus(3)=0
                                          DTRaise 32
                                          DTStatus(4)=0
                                          DTRaise 33
                                          DTStatus(5)=0
                                          end if
                                          End Sub

                                          Have these Be 111

                                          Sub Sw28_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(0)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsL
                                          CheckLBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,107,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 28
                                          vpmtimer.addtimer 200, “psw28.TransZ = -50 ‘”

                                          End Sub

                                          Sub Sw29_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(1)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsL
                                          CheckLBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,107,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 29
                                          vpmtimer.addtimer 200, “psw29.TransZ = -50 ‘”
                                          End Sub

                                          Sub Sw30_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(2)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsL
                                          CheckLBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,107,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 30
                                          vpmtimer.addtimer 200, “psw30.TransZ = -50 ‘”
                                          End Sub

                                           

                                          Have these Be 117

                                          Sub Sw31_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(3)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsR
                                          CheckRBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,108,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 31
                                          vpmtimer.addtimer 200, “psw31.TransZ = -50 ‘”
                                          End Sub

                                          Sub Sw32_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(4)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsR
                                          CheckRBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,108,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 32
                                          vpmtimer.addtimer 200, “psw32.TransZ = -50 ‘”
                                          End Sub

                                          Sub Sw33_Hit
                                          If Tilted Then Exit Sub
                                          AddScore 5000

                                          DTStatus(5)=1
                                          AddBonus 1
                                          UpdateBonusLights
                                          DTLightsR
                                          CheckRBankTargets
                                          PlaySoundAtVol SoundFXDOF(“targethit”,108,DOFPulse,DOFContactors), Activeball, Vol(Activeball)*22.5
                                          DTHit 33
                                          vpmtimer.addtimer 200, “psw33.TransZ = -50 ‘”
                                          End Sub

                                          1 user thanked author for this post.
                                          #227221
                                          Albertodelsur
                                          Participant
                                            @albertodelsur

                                            MuchĆ­simas gracias, Nestor!

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