- This topic has 126 replies, 48 voices, and was last updated 4 years, 6 months ago by havemusic.
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November 22, 2016 at 6:37 pm #41743
Dozer,
I love it! Thanks so much. Perhaps your most amazing light show yet. Plays nice and fast like a real modern Stern. Lots of fun!
:)
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November 22, 2016 at 7:53 pm #41746System.InvalidCastException: Conversion from string ”
This is exactly the error that using the included B2S solves. It sounds like you are using the “released” version of B2S.
Thanks again. Although I “thought” I was using the latest B2S version, turns out I had B2S Backglasss Server in 2 locations and of course updated the one not being used. All great now.You need to login in order to like this post: click here
November 23, 2016 at 1:01 am #41775You know I remember times when I first started playing around in VP that I was frustrated beyond belief. Couldn’t get tables to work. So irritating. I kept thinking, is this really worth the hours of frustration?
As many have said though if you love pinball it’s worth it. And it really is. Hiccups still happen but thank goodness either VP has gotten easier or I have just picked up a few things here and there. And of course the community is always great at helping out.
Oh yeah. And I love this table.
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December 4, 2016 at 9:26 am #42911I finally played my first game and thanks for the great table. I did have one problem and that is that the ball landed in the pop bumpers area once and would not leave due to bouncing back and forth. I was finally able to hit the space bar to nudge the ball out. Lets hope this is a one time deal.
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December 24, 2016 at 7:31 am #44701Hi, Please Help, its working without erreur but I do not have any toys working, No light ni shaker no contactors nothing of my toys working, how to do ? must I change something to script?
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December 24, 2016 at 9:38 am #44708Did you go to dof config page and generate new configs for dof? It’s working here maybe le is not public? Check your dof configs on dof site
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 30, 2016 at 9:24 pm #45069I fianlly got to try this great table. It is awesome. Thank you.
Saying that I have an issue. My auto plunger doesnt work when any multiball starts. I have to pull the plunger or else the balls stack up in the shooting lane. Any ideas?
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January 2, 2017 at 12:36 pm #45107I’m experiencing that the flippers die on my from time to time. This also happens for me on TWD.
Anyone have any ideas what might be the culprit ?
did you find a fix for this as I have same issue on both tables as well.
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January 5, 2017 at 12:37 am #45226Anyone else have issue with the autoplunger not working during multiball?
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January 5, 2017 at 1:35 am #45227Anyone else have issue with the autoplunger not working during multiball? Sent from my SAMSUNG-SM-G935A using Tapatalk
There was talk of this before, suggestion was if you have a plunger on your cabinet, to ensure your plunger was calibrated correctly. Not sure if that fixed it or not, Think Paulo had the issue previously. There was a separate thread for this table before/after the official release, maybe it’s there
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January 5, 2017 at 3:39 am #45229I the flasher lights are causing a really bad screen tearing effect. I am getting this with adaptive Vsync turned on even though I am not dropping below 60fps? I find normal Vsync stops the tearing, but makes the motion of the ball less smooth. Running 10.2 (Fullscreen, 2 Screen Set-up) and 2.8b on an I5 4690@3.5Ghz with a GTX 950. Any suggestions. Without Vsync I average 170fps.
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January 8, 2017 at 12:34 pm #45348hi
I do it right now but still not working, No toys working for mustang LE and star trek LE !
all other vpx tables working
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January 9, 2017 at 6:46 am #45409Did you grab new configs from dof config tool?
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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January 12, 2017 at 8:34 am #45546Thanks to DJRobx for finding the solution for the flipper issue that i had. If anyone else notices weird flipper behavior on this table or TWD comment out the following lines in the script:
If Keycode = LeftFlipperKey then
SolLFlipper false
End If
the ones on KeyUp. The ones on KeyDown are already commented out.Great table I must say once again Thank you!
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January 12, 2017 at 4:27 pm #45571I the flasher lights are causing a really bad screen tearing effect. I am getting this with adaptive Vsync turned on even though I am not dropping below 60fps? I find normal Vsync stops the tearing, but makes the motion of the ball less smooth. Running 10.2 (Fullscreen, 2 Screen Set-up) and 2.8b on an I5 4690@3.5Ghz with a GTX 950. Any suggestions. Without Vsync I average 170fps.
Check that in-game Ambient Occlusion is off (and verify that the table setting in Backdrop Properties is also off).
If your ball is not smooth with vsync on, you’re not maintaining 60fps consistently, regardless of what the F12 display says.
Other things to check:
- B2S – if you’re using a B2S, try temporarily renaming/moving the .directb2s away and see if the performance issue continues. You’ll want to make sure it’s in EXE mode. There are also some “frame skip” settings you can use if the flasher activity is causing the B2S to be too active.
- If you are running PinballX, see if the performance problem continues outside of PinballX. Some of us have run into severe degradation issues only when PinballX is in use.
- Somewhat related to #2, performance is often a lot better if you use Exclusive FullScreen mode. Some setup is involved though, there are threads you can search for about this.
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January 17, 2017 at 2:13 pm #45983This has became quickly my favorite pin at the moment except have 1 issue. The autoplunger does not seem to work when you get multi ball or even during ball save and the ball drains. Only table I have this issue with. I noticed the table has a plunger object and a plunger 1 object. Messed around with both but too no avail. Anyone have suggestions to get the autoplunger working?
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January 17, 2017 at 2:14 pm #45984This has became quickly my favorite pin at the moment except have 1 issue. The autoplunger does not seem to work when you get multi ball or even during ball save and the ball drains. Only table I have this issue with. I noticed the table has a plunger object and a plunger 1 object. Messed around with both but too no avail. Anyone have suggestions to get the autoplunger working?
Sent from my SAMSUNG-SM-G935A using Tapatalk
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January 17, 2017 at 2:14 pm #45985This has became quickly my favorite pin at the moment except have 1 issue. The autoplunger does not seem to work when you get multi ball or even during ball save and the ball drains. Only table I have this issue with. I noticed the table has a plunger object and a plunger 1 object. Messed around with both but too no avail. Anyone have suggestions to get the autoplunger working?
Sent from my SAMSUNG-SM-G935A using Tapatalk
sorry double post stupid tapatalk
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January 18, 2017 at 3:33 pm #46050No one else has the issue of no autoplunger working? I tried adjust plunger, plunger1, sw plunger and still nothing anyone have a suggestion?
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January 18, 2017 at 4:56 pm #46051I’m experiencing that the flippers die on my from time to time. This also happens for me on TWD. Anyone have any ideas what might be the culprit ?
Do you have everything updated? The newest VPX, mame, scripts, SAM… etc., these tables take the updated version of everything. Also, make sure the executables are running as Admin, I missed one of mine the other day.
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