- This topic has 66 replies, 35 voices, and was last updated 3 years, 2 months ago by Siggi.
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January 20, 2020 at 3:31 pm #159602
I’ve used light blue and white..they’ve both changed fine.
"Fuck this game. I love it."
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January 20, 2020 at 3:39 pm #159605I’ve used light blue and white..they’ve both changed fine.
Purple and red didn’t work for me. Using blue now. Light blue worked fine too.
Gwen
- Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter CabinetYou need to login in order to like this post: click here
January 20, 2020 at 4:03 pm #159612Hi Siggi, I played the DT version. For what is this wall package?
I don’t know.
It is in the original Dozer table.
This table normaly needs a lot more work. (primitives for the lights ect.)
There are a lot of parts that make no sencse to me.
But i’m not very good in VPX, i only like to draw pictures.
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January 20, 2020 at 6:49 pm #159634Looks great, thanks for the update!
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January 21, 2020 at 12:18 am #159654If you replace the first 9 lines of the script with the code below it will randomly select a car colour or black interceptor each time you run it the table :)
Update: I noticed some of the coloured car images were missing from this Table version, so use this link to download the five missing PNG files:
(https://mega.nz/#!TvRgVACK!TX2MFHgSFJ4P6XOwHgO56JAxx0jUS-pzPT08pRj518s)
Unzip them and import them into the Image Editor using the instructions below:
- Open the table in VPX
- Go to the Table menu and select Image Manager
- Press the Import button on the right of the windows and select the five images from the ZIP to import them.
- Replace the first 9 lines of the script with the code below:
——————————————– Us the code below ——-
Option Explicit
RandomizeConst Flasher_Halos = 1
Const Tacho_Mod = 1
Const Erratic_Scoop = 1Dim Car_Color
Car_Color = int(rnd*10) + 1Dim Inteceptor
Inteceptor = 0
If Car_Color = 10 Then
Inteceptor = 1
Car_Color = 10
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January 21, 2020 at 1:46 am #159660Very good !
It looks really very nice !You need to login in order to like this post: click here
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January 21, 2020 at 2:18 am #159664Awesome and with a Fix too – thanks Siggi ! Thanks LM !
I have to test that a.s.a.p. – FYI i did the Color Car Images, you really missed some of them ?
And the Car for “randr”
Should be all in Table – whatever, i also did a “Hello Kitty Car” too, just for my DaugtherIt is easy to add a Car Color Change with e.g. LeftMagnaSave, i have that – i don’t know if that was in the latest Release.
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January 21, 2020 at 6:19 am #159678Very nice Siggi as usual! many thanks,
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January 21, 2020 at 2:02 pm #159760Awesome – thanks a lot Siggi
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January 21, 2020 at 2:09 pm #159762Wow the table really pops with color now, many thanks for the update Siggi.
Also In case people don’t remember back to 2016, (I know I barely do). I made a song modified rom for this table
https://vpinball.com/VPBdownloads/mustang-rom-all-songs-changed/
This one changed all the song tracks, as well I made one removing only the beach boys song. However I can’t find the single song changed
The other one with only one song changed is here:
https://vpinball.com/VPBdownloads/stern-mustang-song-moded-rom/
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January 21, 2020 at 5:57 pm #159783Just finished installing my new flipper, slingshot, and bumper DOF system (upgraded from Sainsmart Boards) and this was the very first new table I loaded up.
Made the advised script changes and installed the new music rom mentioned in a previous post … and WOW!
This table is absolutely awesome … what a difference!
Great job, Siggi!!!
Thank you for all your hard work. Your playfield / table updates / upgrades are always GREAT!
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January 21, 2020 at 8:02 pm #159786Just finished installing my new flipper, slingshot, and bumper DOF system (upgraded from Sainsmart Boards) and this was the very first new table I loaded up.
Made the advised script changes and installed the new music rom mentioned in a previous post … and WOW!
This table is absolutely awesome … what a difference!
Great job, Siggi!!!
Thank you for all your hard work. Your playfield / table updates / upgrades are always GREAT!
That looks nice. I’m curious as to specifically which components you used. Thinking about an upgrade myself.
Gwen
- Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter CabinetYou need to login in order to like this post: click here
January 21, 2020 at 10:22 pm #159795@siggi nice job on the update
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January 22, 2020 at 7:22 am #159830Thank you so much Siggi for this one !
Great job as always !
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January 22, 2020 at 4:09 pm #160050Awesome work!  I always enjoyed this table. I just shot this over to Wildman, to see if he wants to use it on his old Mustang Backglass. I made the new grill based off of pictures I found online.
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January 26, 2020 at 11:08 am #160617I am really impressed by the physics of this mod, plays smoothly as I like, ball is not fast or slow, friction is perfect ;)
I have added controller.vbs implementation according to my tutorial here
https://www.vpforums.org/index.php?showtopic=33453&hl=
here is the updated script
https://github.com/sverrewl/vpxtable_scripts/commit/f5ddff290ba7732f47144d47cd15a729c94fd3f6
This helps user to not change the script for using b2s backglass automatically based on their vpx settings, and soundfx is to have a global control of the sounds and effects when using DOF force feedback, if you can have a look @Siggi for your future releases, keep them coming, i can play tables like kingpin since your version :)
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January 26, 2020 at 12:23 pm #160648Better to copy from this url : https://raw.githubusercontent.com/sverrewl/vpxtable_scripts/master/Mustang%20(Stern%202014)LE_Siggis%20Mod_1.1.vbs
Should perhaps point out that the older Dozer version of the script had FastFlips implemented for Stern, since it uses a rom that supports this.
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March 19, 2020 at 8:29 pm #167981Really love this table, thank you!
Is there a reson sometimes it gears up for each letter I hit and sometimes I have to hit all letters for 1 gear up
Also, MUSTANG letters does not restart when I play a new game, I still have those that I have lighted.
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March 20, 2020 at 6:07 am #168047Really love this table, thank you!
Is there a reson sometimes it gears up for each letter I hit and sometimes I have to hit all letters for 1 gear up
Also, MUSTANG letters does not restart when I play a new game, I still have those that I have lighted.
I think the gears belong the the mode your in.
Mustang letters stay on until someone colect all and get (if i remember right) Mustang multiball.
I’m not shure but i think that’s right.
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March 22, 2020 at 6:00 pm #168552First of all, thanks @Siggi fo this table.
But the table looks much brighter than the screenshot here. I normally fix this by importing another LUT file. But this is not possible with this table because something (in the script) immideately resets the LUT. Any ideas?
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