Mustang (Stern 2014)LE Siggis Mod

Viewing 20 posts - 21 through 40 (of 67 total)
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    Posts
  • #159602
    BrandonLaw
    Participant
      @brandonlaw
      Member

      I’ve used light blue and white..they’ve both changed fine.

      "Fuck this game. I love it."

      #159605
      Gwen
      Participant
        @gwen
        Member

        I’ve used light blue and white..they’ve both changed fine.

        Purple and red didn’t work for me. Using blue now.  Light blue worked fine too.

        Gwen
        - Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter Cabinet

        #159612
        Siggi
        Participant
          @siggi
          Member

          Hi Siggi, I played the DT version. For what is this wall package?

          I don’t know. :unsure:

          It is in the original Dozer table.

          This table normaly needs a lot more work. (primitives for the lights ect.)

          There are a lot of parts that make no sencse to me.

          But i’m not very good in VPX, i only like to draw pictures.

          1 user thanked author for this post.
          #159634
          ed18555
          Participant
            @ed18555

            Looks great, thanks for the update!

            1 user thanked author for this post.
            #159654
            Pookamoondo
            Participant
              @pookamoondo

              If you replace the first 9 lines of the script with the code below it will randomly select a car colour or black interceptor each time you run it the table :)

              Update: I noticed some of the coloured car images were missing from this Table version, so use this link to download the five missing PNG files:

              (https://mega.nz/#!TvRgVACK!TX2MFHgSFJ4P6XOwHgO56JAxx0jUS-pzPT08pRj518s)

              Unzip them and import them into the Image Editor using the instructions below:

              1. Open the table in VPX
              2. Go to the Table menu and select Image Manager
              3. Press the Import button on the right of the windows and select the five images from the ZIP to import them.
              4. Replace the first 9 lines of the script with the code below:

              ——————————————– Us the code below ——-

              Option Explicit
              Randomize

              Const Flasher_Halos = 1
              Const Tacho_Mod = 1
              Const Erratic_Scoop = 1

              Dim Car_Color
              Car_Color = int(rnd*10) + 1

              Dim Inteceptor
              Inteceptor = 0
              If Car_Color = 10 Then
              Inteceptor = 1
              Car_Color = 10
              End If

               

              2 users thanked author for this post.
              #159660
              batch
              Participant
                @batch
                Member

                Very good !
                It looks really very nice !

                1 user thanked author for this post.
                #159664
                STAT
                Participant
                  @stefanaustria
                  MemberContributor

                  Awesome and with a Fix too – thanks Siggi ! Thanks LM ! :good:

                  I have to test that a.s.a.p. – FYI i did the Color Car Images, you really missed some of them ?
                  And the Car for “randr” ;-)
                  Should be all in Table – whatever, i also did a “Hello Kitty Car” too, just for my Daugther :heart:

                  It is easy to add a Car Color Change with e.g. LeftMagnaSave, i have that – i don’t know if that was in the latest Release.

                  1 user thanked author for this post.
                  #159678
                  xphilou29
                  Participant
                    @xphilou29
                    Member

                    Very nice Siggi as usual! many thanks,

                    1 user thanked author for this post.
                    #159760
                    Mark70
                    Participant
                      @mark70
                      Member

                      Awesome – thanks a lot Siggi :good:

                      1 user thanked author for this post.
                      #159762
                      Mark70
                      Participant
                        @mark70
                        Member

                        Wow the table really pops with color now, many thanks for the update Siggi.

                        Also In case people don’t remember back to 2016, (I know I barely do). I made a song modified rom for this table

                        https://vpinball.com/VPBdownloads/mustang-rom-all-songs-changed/

                        This one changed all the song tracks, as well I made one removing only the beach boys song. However I can’t find the single song changed :unsure:

                        The other one with only one song changed is here:

                        https://vpinball.com/VPBdownloads/stern-mustang-song-moded-rom/

                        2 users thanked author for this post.
                        #159783
                        HiRez00
                        Participant
                          @hirez00
                          Member

                          Just finished installing my new flipper, slingshot, and bumper DOF system (upgraded from Sainsmart Boards) and this was the very first new table I loaded up.

                          Made the advised script changes and installed the new music rom mentioned in a previous post … and WOW!

                          This table is absolutely awesome … what a difference!

                          Great job, Siggi!!!

                          Thank you for all your hard work. Your playfield / table updates / upgrades are always GREAT!

                          new-dof-1

                          1 user thanked author for this post.
                          #159786
                          Gwen
                          Participant
                            @gwen
                            Member

                            Just finished installing my new flipper, slingshot, and bumper DOF system (upgraded from Sainsmart Boards) and this was the very first new table I loaded up.

                            Made the advised script changes and installed the new music rom mentioned in a previous post … and WOW!

                            This table is absolutely awesome … what a difference!

                            Great job, Siggi!!!

                            Thank you for all your hard work. Your playfield / table updates / upgrades are always GREAT!

                            new-dof-1

                            That looks nice.  I’m curious as to specifically which components you used.  Thinking about an upgrade myself.

                             

                            Gwen
                            - Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter Cabinet

                            #159795
                            outhere
                            Moderator
                              @outhere
                              MemberContributorvipModerator

                              @siggi nice job on the update

                              1 user thanked author for this post.
                              #159830
                              Zedixair
                              Participant
                                @zedixair
                                Member

                                Thank you so much Siggi for this one !

                                Great job as always ! :good:

                                1 user thanked author for this post.
                                #160050
                                roccodimarco
                                Participant
                                  @roccodimarco
                                  Member

                                  Awesome work!   I always enjoyed this table.  I just shot this over to Wildman, to see if he wants to use it on his old Mustang Backglass. I made the new grill based off of pictures I found online. Mustang premium (Stern 2014) Illuminated

                                  1 user thanked author for this post.
                                  #160617
                                  Arngrim
                                  Participant
                                    @arngrim
                                    DOF MinisterMember

                                    I am really impressed by the physics of this mod, plays smoothly as I like, ball is not fast or slow, friction is perfect ;)

                                    I have added controller.vbs implementation according to my tutorial here

                                    https://www.vpforums.org/index.php?showtopic=33453&hl=

                                    here is the updated script

                                    https://github.com/sverrewl/vpxtable_scripts/commit/f5ddff290ba7732f47144d47cd15a729c94fd3f6

                                    This helps user to not change the script for using b2s backglass automatically based on their vpx settings, and soundfx is to have a global control of the sounds and effects when using DOF force feedback, if you can have a look @Siggi for your future releases, keep them coming, i can play tables like kingpin since your version :)

                                     

                                    1 user thanked author for this post.
                                    #160648
                                    Thalamus
                                    Moderator
                                      @thalamus
                                      ContributorMemberModerator

                                      Better to copy from this url : https://raw.githubusercontent.com/sverrewl/vpxtable_scripts/master/Mustang%20(Stern%202014)LE_Siggis%20Mod_1.1.vbs

                                      Should perhaps point out that the older Dozer version of the script had FastFlips implemented for Stern, since it uses a rom that supports this.

                                      1 user thanked author for this post.
                                      #167981
                                      hbenjam1
                                      Participant
                                        @hbenjam1

                                        Really love this table, thank you!

                                        Is there a reson sometimes it gears up for each letter I hit and sometimes I have to hit all letters for 1 gear up

                                        Also, MUSTANG letters does not restart when I play a new game, I still have those that I have lighted.

                                        #168047
                                        Siggi
                                        Participant
                                          @siggi
                                          Member

                                          Really love this table, thank you!

                                          Is there a reson sometimes it gears up for each letter I hit and sometimes I have to hit all letters for 1 gear up

                                          Also, MUSTANG letters does not restart when I play a new game, I still have those that I have lighted.

                                          I think the gears belong the the mode your in.

                                          Mustang letters stay on until someone colect all and get (if i remember right) Mustang multiball.

                                          I’m not shure but i think that’s right.

                                          #168552
                                          mk47
                                          Participant
                                            @mk47

                                            First of all, thanks @Siggi fo this table.

                                            But the table looks much brighter than the screenshot here. I normally fix this by importing another LUT file. But this is not possible with this table because something (in the script) immideately resets the LUT. Any ideas?

                                          Viewing 20 posts - 21 through 40 (of 67 total)

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