Mystery Castle wip, done

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  • #162025
    agentEighty6
    Participant
      @zigbane

      Noticed there is not a vpx version of Alvin G’s Mystery Castle and I’ve always been intrigued by it.  Found the v9/pm5 version from gtxjoe and asked him if he minded that i use his versions resources to which he graciously approved.  So away we go!   Got some good reference pics and started ripping and rebuilding yesterday but if anyone has more pics they’d like to send me (specifically from tear down/rebuild projects), I’d appreciate it!

      MCWIP

      2 users thanked author for this post.
      #162044
      GTO77
      Participant
        @gto77

        I love Mystery Castle, but there is something wrong with the VP9 and PM5 versions.  I believe it was related to a VPinMAME update affecting the rom.  I’ll try it again, but it seem to affect every single version I tried.

        #162078
        Tom
        Participant
          @armyaviation
          MemberContributor

          Love it, thanks.

          #162096
          Dark
          Moderator
            @dark
            vipMemberContributor

            Cool, nice pick, didn’t see this coming… which I always like! :)

            3dcreation

            #162138
            Arngrim
            Participant
              @arngrim
              DOF MinisterMember

              I loved the pin, the vp9, excellent theme that goes along with my CastlePin cab, can’t wait :)

              There was a problem with the dmd too slow in vpinmame, and it is not a 128*32 if i remember well, but the dmd problems have been solved.

              That was with pindmd and pindmd2, we can check if it woeks well with pin2dmd

              #162201
              gtxjoe
              Participant
                @gtxjoe
                Member

                I think you found the same reference pics I used, but here is upload of that and the original PF, sticker scans, etc

                https://drive.google.com/open?id=1OkwoxrQ-th9aIgSFAtkXtFaRPeofY_18

                Have fun with the build

                1 user thanked author for this post.
                #162214
                agentEighty6
                Participant
                  @zigbane

                  Those are great!  Thanks!

                  #164482
                  toxie
                  Participant
                    @toxie
                    VP DEVMember

                    I love Mystery Castle, but there is something wrong with the VP9 and PM5 versions. I believe it was related to a VPinMAME update affecting the rom. I’ll try it again, but it seem to affect every single version I tried.

                    Indeed, DJRobX just did some updates to VPM that fixes solenoid issues.

                    1 user thanked author for this post.
                    JR
                    #164510
                    agentEighty6
                    Participant
                      @zigbane

                      I’ve been working with DJRobX for the last couple days and he has the vpinmame issue resolved and the table is working perfectly now.  Its pretty much done and ready for release but i want to play test it a little more and/or make any minor tweaks if needed.  And, in order to use it without issues, everyone will have to update their vpinmame dll so i should wait till that’s available before i put it out.

                      3 users thanked author for this post.
                      #165177
                      DJRobX
                      Moderator
                        @djrobx
                        MemberModerator

                        And, in order to use it without issues, everyone will have to update their vpinmame dll so i should wait till that’s available before i put it out.

                        This update is available now:

                        http://vpuniverse.com/forums/topic/4278-sambuild33-beta-thread/?do=findComment&comment=46862

                        3 users thanked author for this post.
                        #165221
                        agentEighty6
                        Participant
                          @zigbane

                          That’s great news!   I think MC is getting close to being ready for release so I’m glad the vpinmame dll update is now available. Ill be sure to add some info to the script as well as the installation notes indicating which version of vpinmame is required.

                          #165258
                          Thalamus
                          Moderator
                            @thalamus
                            ContributorMemberModerator

                            Believe it is possible to add some code to the script that will warn if the revision number of pinmame isn’t high enough ?!

                            Deadly weapon at least tells you if you try to start with a very old version.

                            If Version < 10600 Then
                            MsgBox "This table requires Visual Pinball 10.6 Revision 3696 or newer!" & vbNewLine & "Your version: " & Replace(Version/1000,",","."), , "Deadly Weapon VPX"
                            End If

                            #165307
                            DJRobX
                            Moderator
                              @djrobx
                              MemberModerator

                              Yeah, kind of.  In High Roller Casino I have these lines in table init to help alert people to incorrect version issues. It will let you know if you don’t have VPM 3.3, but the SVN version is not baked into the DLL, so we don’t have a way ensure it’s 4936.   So if someone has an older 3.3 they won’t get an alert.

                               if table1.VersionMinor < 6 AND table1.VersionMajor = 10 then MsgBox "This table requires VPX 10.6, you have " & table1.VersionMajor & "." & table.VersionMinor
                              
                              if VPinMAMEDriverVer < 3.57 then MsgBox "This table requires core.vbs 3.57 or higher, which is included with VPX 10.6. You have " & VPinMAMEDriverVer & ". Be sure scripts folder is up to date, and that there are no old .vbs files in your table folder."
                              
                              With Controller. / .GameName = cGameName ..etc ..
                              
                              if Controller.Version < "03030000" then MsgBox "This table requires vpinmame 3.3 rev 4936 or later. Yours reports " & Controller.Version & ". Please get the latest SAMBuild from VPUniverse"
                              
                              #190063
                              BionicBeast
                              Participant
                                @bionicbeast

                                The DMD animations are a little bit too fast for me, can someone please help me?

                                #190093
                                agentEighty6
                                Participant
                                  @zigbane

                                  Not sure they are controllable since they are displayed by the ROM.

                                  But maybe someone else will chime in about it if they know of any way to do it.

                                  #190149
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    Rom speed is controlled by pinmame – yes. There has been some work on it not that long time ago. Baywatch pr. example played according to Kiwi that made that table recently, way too slow. If you are sure about your findings, the very best you can do is to report it to the pinmame beta thread over at vpf. It would then also be a good idea to make some kind of proof. Take video, compare it to the real machine side by side etc. Not easy being a developer without detailed reports.

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