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August 27, 2020 at 8:47 am #198123
I need 2 kicker on my new mod, let’s name them Kicker_A and Kicker_B.
Kicker_A only should catch the ball and Kicker_B only should release it.
Important : Kicker_B should not catch the ball
I’d like to use it for a teleportation.
Can someone show me how to scrip it?
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August 27, 2020 at 10:39 am #198128What kind of kicker and where its placed would be a factor that is relevant. Like is one a VUK, or a chute / scoop, etc.
This isn’t actual proper script…. but…
Sub KickerA_Hit
- destroyball when hit (with the right conditions met)
- Kicker B would createball (triggered only from Kicker A being Hit under the right conditions)
- then KickerB.solenoidpulse
- ballsonplayfield = “whatever you want to track them”
End Sub
The type of kicker plays a part in terms of if the ball can physically hit the B kicker. Maybe an invisible surface could block it until a ball is created and kicked out of B,etc.
I’m coming from FP more…but VP and FP are similar in this regard.
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August 27, 2020 at 12:09 pm #198140What kind of kicker and where its placed would be a factor that is relevant. Like is one a VUK, or a chute / scoop, etc.
This isn’t actual proper script…. but…
Sub KickerA_Hit
- destroyball when hit (with the right conditions met)
- Kicker B would createball (triggered only from Kicker A being Hit under the right conditions)
- then KickerB.solenoidpulse
- ballsonplayfield = “whatever you want to track them”
End Sub
The type of kicker plays a part in terms of if the ball can physically hit the B kicker. Maybe an invisible surface could block it until a ball is created and kicked out of B,etc.
I’m coming from FP more…but VP and FP are similar in this regard.
I need a normal kickout hole to catch the ball and Kicker_B sould be invissible.
This is a ROM using table but this kickers sould work without touching the ROM.
It’s needed just to transport the ball from A to B.
Attachments:
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August 27, 2020 at 12:48 pm #198148Look at the kickers in escape from the lost world. The center of the playfield has a kicker that the ball enters and it kicks out another on the 2nd playfield
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August 27, 2020 at 5:17 pm #198167remove the enable from kicker_B and nothing will happen if the ball hits it
Sub kickerA_Hit:
playsound “popper_ball”
me.DestroyBall
Me.TimerEnabled = 1
End Subsub kickerA_Timer
kickerB.CreateBall :
kickerB.Kick 180,2
Me.Timerenabled = 0
end subsee a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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August 27, 2020 at 6:57 pm #198183remove the enable from kicker_B and nothing will happen if the ball hits it
Sub kickerA_Hit:
playsound “popper_ball”
me.DestroyBall
Me.TimerEnabled = 1
End Sub
sub kickerA_Timer
kickerB.CreateBall :
kickerB.Kick 180,2
Me.Timerenabled = 0
end sub
Thank you very much, 32assassin.
That’s exactly what i need to know.
Works perfect.
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