This topic contains 6 replies, has 4 voices, and was last updated by  BorgDog 2 months, 3 weeks ago.

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  • #132893
     rothbauerw 
    Participant
    ContributorMembervip

    VPX physics have come a long way in the past two years.  Authors have been optimizing settings and have produced amazing results using different methods.  I personally have been very happy with a wide variety of physics by different authors and often study what different authors are doing.  As a result of those studies, I’ve found nFozzy’s physics to be the closest to real pinball.  He’s done some pretty amazing work that extends the physics capabilities of vpx!

    nFozzy’s Terminator 2 and Space Station are great example tables of what his physics can do and how he’s implemented some of the methods I will walk through.  I encourage you to dig into these tables if you’re interested in what he’s doing.

    I’ve posted part 1 showing how to implement nFozzy’s polarity and velocity correction for flippers.  I will be posting two additional tutorials in the next week or so with a somewhat complete guide for his physics.

    https://vpinball.com/nfozzy-physics-how-to-part-1/

    Current Project: Perpetual updates of VPX physics.

    6 users thanked author for this post.
    #133016
     rothbauerw 
    Participant
    ContributorMembervip

    Part 2 has been posted.  It includes instructions on how to use nFozzy’s enhanced elasticity curves for rubber posts, rubber pegs, and rubber sleeves.

    https://vpinball.com/nfozzy-physics-how-to-part-2/

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #133017
     randr 
    Keymaster
    ModeratorMember

    Impressive tutorial thanks roth

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #133047
     rothbauerw 
    Participant
    ContributorMembervip

    In part 3 of this tutorial I walk through some of the general physics settings used in nFozzy’s Terminator 2 table.  In combination with his flipper physics and rubber elasticity extensions, these settings are a great starting point for building tables with outstanding physics.  While most applicable to new tables (90’s and newer), these can also be used effectively on early SS to late 80’s tables with some minor tweaks.

    https://vpinball.com/nfozzy-physics-how-to-part-3/

    Current Project: Perpetual updates of VPX physics.

    1 user thanked author for this post.
    #133055
     Tom 
    Participant
    Member

    This is really great stuff especially for beginners like me.  Thanks for explaining this as simple as possible :good:

    #133601
     rothbauerw 
    Participant
    ContributorMembervip

    I setup my flipper trajectory table to compare normal VP flipper physics to the nFozzy flipper physics.  Nfozzy physics are the sharp arrows, VP physics are the fuzzy arrows.

    flippertraj

    Current Project: Perpetual updates of VPX physics.

    #133602
     BorgDog 
    Participant
    MemberContributorvip

    I added these the other day to my current wip, definitely different on the flipper feel, I had played the table enough I had the shots pretty dialed in, had to re-learn them lol

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