No Good Gofers (Williams 1997)

Viewing 20 posts - 21 through 40 (of 129 total)
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  • #38131
    randr
    Keymaster
      @randr
      ModeratorMember

      finally got to try the release. looks good! Very happy to add this to the cab! thanks to dark, ICPjuggla and hauntfreaks too :good:

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      #38135
      bent98
      Participant
        @bent98

        :yahoo:

        #38146
        HauntFreaks
        Moderator
          @hauntfreaks
          vipContributorMember

          see it does exist….lol

          its awesome…. direct to cab table

          #38148
          Jesperpark
          Participant
            @jesperpark
            Member

            I got the email saying new table, looked at it, rubbed my eyes then looked again.  Said Holly crap and dropped everything to download it

            Thanks  a bunch

            #38174
            Dodger
            Participant
              @dodger1980

              Oh man, the legend is true  :yahoo:

              Gave this and RaT Road Show a couple plays. The table looks awesome and brings my cab to the limits, but it still plays good :) Thank you so much for this.

              #38194
              Scooby
              Participant
                @scooby
                Member

                This table looks and plays great.  I did notice the right slingshot does not seem to activate and the left slingshot only activates sometimes.

                Is this something I can adjust?  If so, I’d greatly appreciate knowing how to do so.

                Thanks again for all your work and for sharing this fun table!

                #38195
                bodydump
                Participant
                  @bodydump

                   

                  This table looks and plays great. I did notice the right slingshot does not seem to activate and the left slingshot only activates sometimes. Is this something I can adjust? If so, I’d greatly appreciate knowing how to do so. Thanks again for all your work and for sharing this fun table!

                  I’ve fixed this and will update after I fix some other things.  If you don’t want to wait the walls leftslingshot and rightslingshot just need a slight adjustment so that the collidable rubber doesn’t interfere.

                  #38221
                  Scooby
                  Participant
                    @scooby
                    Member

                    I can definitely wait for your update.  Thanks for all your hard work!

                    #38224
                    Dodger
                    Participant
                      @dodger1980

                      I can´t stop playing this table and my cabinet is also my piggy bank… So I wasted some € by now B-)

                      I had some errors regarding the upper playfield. Sometimes the ball rolls off the right side and disappears or gets stuck by the red and right flasher up there. It also happens two times by now, that the ball drops in the hole-in-one hole but the shot did´t register. Ball vanishes and I have to restart the table.

                      No complaining here. Just my experience and I can imaging how complicated this is.

                       

                      Thank you again for this table. I´m loving it  :good:   :good:

                       

                       

                      #38237
                      nate
                      Participant
                        @nodzebra

                        holy crap this just happened.  TY :yahoo:   :yahoo:

                        #38257
                        Clark Kent
                        Participant
                          @clarkkent
                          MemberContributor

                          Bodydump, as you said that there are a lot of problems on that table, I decided to revise the table. Mostly physics as the ball was floating and behaving weird here and there. I noticed that the left and right inlanes were different, so I corrected them both (never understood why authors are not using the same angle on both on most tables). I also corrected flipper settings (flippers have to be slightly lower than the upper edge of the inlanes). Some rubbers were not marked as collideable, almost all rubbers had walls instead of using the rubbers itself. Corrected all. And there were a lot of objects with false or no friction setting. Also corrected all. There were no stoppers at the ramp exits. Added. Replaced the ball rolling sounds to actually hear them. Now I think this table plays almost perfect… :)

                          https://www.dropbox.com/s/e4ik3z2v2mbtphr/No%20Good%20Gofers%20%28Williams%201997%29%201.0.1.rar?dl=0

                          As I did a lot of physics corrections for some authors in the past months I hope I could help you with this!

                          1 user thanked author for this post.
                          #38368
                          Clark Kent
                          Participant
                            @clarkkent
                            MemberContributor

                            Another small addition: Added the nicer Williams primitives flippers.

                            By the way – forgot to mention that I also fixed slingshots. And adjusted release speed of the plunger in the left outlane. And adjusted the upper playfield just a very little bit – maybe it helps for the ball stucks.

                            Same link as above.

                            #38374
                            rothbauerw
                            Moderator
                              @rothbauerw
                              ModeratorContributorMembervip

                              Great job bodydump on an extremely complex table!  Thanks to all that helped bring this one together!

                              Current Project: Perpetual updates of VPX physics.

                              #38379
                              Clark Kent
                              Participant
                                @clarkkent
                                MemberContributor

                                I tried to change yellow GI on layer 5 to white. I think it looks even better with white as the playfield color is not discolored by the light anymore…

                                #38396
                                rothbauerw
                                Moderator
                                  @rothbauerw
                                  ModeratorContributorMembervip

                                  I’ve been playing with the turntable to see if I could get it to run a little smoother.  I seem to have it behaving better.  I’d be interested in feedback if anyone is willing to give it a try.  Here are the changes that are needed.

                                  Update the Time Interval on the TTtimer object next to the playfield to “1”.

                                  Update the code in the “Turntable Subs” section of the script with the following code:

                                  nng-disc-script

                                   

                                  Current Project: Perpetual updates of VPX physics.

                                  Attachments:
                                  #38397
                                  Drybonz
                                  Participant
                                    @drybonz
                                    Member

                                    Hi Rothbauerw… some of that code, when I copy and paste ends up as invalid characters in the script.

                                    1 user thanked author for this post.
                                    #38399
                                    Clark Kent
                                    Participant
                                      @clarkkent
                                      MemberContributor

                                      Forgot the set the friction of the ramps in front of the hole in one. Corrected it. And increased the strength of the flippers from 2000 to 2400. As I had some kicker troubles I set all kickers from hit accuracy 0 to the default 0,7 (left all other kickers with other values than 0 as they were). Changed wall15 again as I still got ball stucks on the right side of the upper playfield – hope this is fixed now. The left gofer toy was set collideable. Corrected it. Use the same link as above.

                                      #38410
                                      rothbauerw
                                      Moderator
                                        @rothbauerw
                                        ModeratorContributorMembervip

                                        Hi Rothbauerw… some of that code, when I copy and paste ends up as invalid characters in the script.

                                        Sorry about that.  Didn’t think about the html messing with the characters.  Updated the post above including the code in an attached document.  Tested the copy paste and it should work now.

                                        Current Project: Perpetual updates of VPX physics.

                                        #38414
                                        Clark Kent
                                        Participant
                                          @clarkkent
                                          MemberContributor

                                          Updated two sounds. When the ball is falling into the putting green trough (as the trough is metal is sounds like metal now) and the hole in one (also metal).

                                          Included rothbauerw’s script – animation is really better. But is it displaying always the right value while playing? Didn’t check thoroughly yet…

                                          Same link as above.

                                          #38420
                                          rothbauerw
                                          Moderator
                                            @rothbauerw
                                            ModeratorContributorMembervip

                                            Hey Clark, I’ve been playing with your file.  Overall, it’s working very nicely.  One thing I’m noticing is that I can’t hit either ramp from the lower right flipper.  Don’t know if maybe it’s suppose to be that way?

                                            Current Project: Perpetual updates of VPX physics.

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