No Good Gofers (Williams 1997)

Viewing 20 posts - 61 through 80 (of 129 total)
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  • #38677
    TNT2
    Participant
      @tnt2

      “If balls were meant to fly they’d have wings.”

       

      Great work on this one Bodydump.

      #38959
      Mark70
      Participant
        @mark70

        Impressive work!  Thanks for sharing.

        #39140
        Arngrim
        Participant
          @arngrim

          i had sent an update to bodydump with updates for gear and contactor on ramps and animals moving, never got a reply, but it would be a shame to keep it from me, so here’s the script update ;)

          https://mega.nz/#!kh80VK6R!bPVeA3GJqzz44EeOlPk3RHlAWSz_oIhRoXbwcM-ER9Y

          #39165
          RustyCardores
          Moderator
            @rustycardores

            i had sent an update to bodydump with updates for gear and contactor on ramps and animals moving, never got a reply, but it would be a shame to keep it from me, so here’s the script update ;)

            https://mega.nz/#!kh80VK6R!bPVeA3GJqzz44EeOlPk3RHlAWSz_oIhRoXbwcM-ER9Y

            If I use that script my flippers work, but they don’t move.  It just might be the coolest fault that I’ve ever had ;)  (would make a nice addition to the X-Files table lol)

            #39168
            randr
            Keymaster
              @randr

              works here fine. running rev 2798 on cab with arngrims script mods :good:

              But I feel gophers should be solenoid instead of motor no?

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              Messing with the VPinball app and push notifications.
              So if you haven't downloaded app yet what are you waiting for!?
              for IOS and Android

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              #39172
              CarnyPriest
              Participant
                @carnypriest

                i had sent an update to bodydump with updates for gear and contactor on ramps and animals moving, never got a reply, but it would be a shame to keep it from me, so here’s the script update ;) https://mega.nz/#!kh80VK6R!bPVeA3GJqzz44EeOlPk3RHlAWSz_oIhRoXbwcM-ER9Y

                If I use that script my flippers work, but they don’t move. It just might be the coolest fault that I’ve ever had ;) (would make a nice addition to the X-Files table lol)

                Same issue here. I think there is some fiddling around happening with flipper physics on VP at the moment. I’m running rev2806.

                #39173
                Jesperpark
                Participant
                  @jesperpark

                  It works correctly for me if using official 1.0 version from Bodydump

                  If using Ck’s version 1.01 then flippers don’t move

                  +1 to the gophers being solenoids instead of gear motor IMHO

                  #39174
                  randr
                  Keymaster
                    @randr

                    I’m using official 1.0 table from bodydump and works fine.

                    ********************************************************
                    Messing with the VPinball app and push notifications.
                    So if you haven't downloaded app yet what are you waiting for!?
                    for IOS and Android

                    ********************************************************

                    ********************************************************
                    Messing with the VPinball app and push notifications.
                    So if you haven't downloaded app yet what are you waiting for!?
                    for IOS and Android

                    ********************************************************

                    #39177
                    RustyCardores
                    Moderator
                      @rustycardores

                      It works correctly for me if using official 1.0 version from Bodydump If using Ck’s version 1.01 then flippers don’t move

                      Ahhhhh… that would be it!  :good:

                      #39178
                      Arngrim
                      Participant
                        @arngrim

                        gofers full up and down are contactors, just the small down and up are gear, do you confirm?

                        #39182
                        Clark Kent
                        Participant
                          @clarkkent

                          The corrected version 1.01 was only done as Bodydump said that there are a lot of problem – so I corrected most of them. I’m using the latest beta of 10.2 for it so maybe that’s the reason why the flippers are not moving with an older exe?

                          #39195
                          Umpa
                          Participant
                            @umpa

                            The corrected version 1.01 was only done as Bodydump said that there are a lot of problem – so I corrected most of them. I’m using the latest beta of 10.2 for it so maybe that’s the reason why the flippers are not moving with an older exe?

                            I’m using 10.2 with 1.01 with no problems.

                            #39223
                            Arngrim
                            Participant
                              @arngrim

                              nobody replies but i tested it again myself, gofers up and down = contactors, small movement = gear because the small up and down are too fast for the contactors it will not render good, that’s why it is like that

                              #39288
                              Jesperpark
                              Participant
                                @jesperpark

                                nobody replies but i tested it again myself, gofers up and down = contactors, small movement = gear because the small up and down are too fast for the contactors it will not render good, that’s why it is like that

                                Sounds good @Arngrim, makes sense when you explain the logic.  I’m not a big fan or lots of gear motors so why i noticed it in first place.  Easy fix for my personal preferences.  Thanks for all the work you do :good:

                                #39311
                                Clark Kent
                                Participant
                                  @clarkkent

                                  I found out that it’s better that ramp162, 163 and 164 is better with top height 167 (instead of 163). But all in all the method with ramps and a texture for the upper playfield is not the best solution. A friend and I are planning a primitive that replaces this construction.

                                  Moreover I’ll get a NGG highres scan of the translite soon.

                                  #39421
                                  Clark Kent
                                  Participant
                                    @clarkkent

                                    As the kickers sometimes swallowed balls without releasing them again I asked Ninuzzu to check the script. He found the old problematic trough script and changed it to the new method. Let’s see if that’s the cause and the solution for the weird behavior.

                                    New version uploaded, just use the old dropbox link from page 2.

                                    #40324
                                    Clark Kent
                                    Participant
                                      @clarkkent

                                      Bodydump, I have a big improvement for you for NGG!

                                      First I replace the whole upper playfield construction. Removed all ramps and walls as this was never fully working as it should have. Implemented a new primitive plexi, fully collideable. 3D construction done by Tom Tower. It’s an exact reproduction of the real part, including the slanting parts at the rear left and right side – the ball can now really fall into the left and right ramp! :)

                                      The second best improvement is the new code implementation from DJRobX – the speed and rotation direction of the spinning wheel is now fully ROM controlled! Just use the latest VPM. Look over at his thread in VPU.

                                      I corrected a lot of physics related things in addition to the changes from last time again. And the lower left kickback kicks the ball to the right orbit (as it should be) to be able to shoot the left ramp with the upper right flipper.

                                      Replaced some sounds.

                                      In my personal opinion it plays exactly as the real machine now! :)

                                      Just try this and let me know if there are any problems remaining!

                                      https://www.dropbox.com/s/c6ohvjhpioz943a/No%20Good%20Gofers%20%28Williams%201997%29%201.0.1%20NewPlexi.rar?dl=0

                                      Edit: If you already downloaded it, please redownload – I fixed a small problem.

                                      #40327
                                      Drybonz
                                      Participant
                                        @drybonz

                                        Wheel looks very realistic with the varying speeds.  For anyone with the wheel not working, 110216 VPM by DJRobX is the first version with which it will work.

                                        #40378
                                        rothbauerw
                                        Moderator
                                          @rothbauerw

                                          Great updates Clark!

                                          The disc changes are a big improvement.  I noticed you went back to the old script however and the movement is a bit choppy.  My script updates appear to still work and IMO produce a smoother result.  I can provide the code again if you’re interested.

                                          Current Project: Perpetual updates of VPX physics.

                                          Current Project: Perpetual updates of VPX physics.

                                          #40382
                                          Drybonz
                                          Participant
                                            @drybonz

                                            Nice… I bet the VPM wheel combined with the smooth wheel is a very great wheel.   :good:

                                          Viewing 20 posts - 61 through 80 (of 129 total)

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