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Viewing 20 posts - 1 through 20 (of 21 total)
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  • #101030
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Update of my Paul Bunyan table that was an update of a Leon Spalding vp8 table.

    • playfield updated to be more legible while keeping old worn look, mostly by adding text enhancements
    • lots of new primitives and stuff
    • new flipper primitives by @bord
    • new light/plastics/shadows by @bord
    • new directb2s from nicer image
    • high score sticky note added
    • ball and flipper shadows added, options to turn off near top of script
    • DOF option near top of script to turn on a bell instead of second chime if you have one

    Options menu for replay levels, coin/free play, 3/5 ball.  Hold the left flipper during Game Over to activate.

    POV files included for portrait and landscape, table comes set in portrait FS settings for my cab.

     

    Total of 25 users thanked author for this post. Here are last 20 listed.
    #101033
    Drybonz
    Participant
    @drybonz
    Member

    Nice… this was one of the early VPX tables I downloaded.  Thanks for the update.    :good:

    #101034
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    thanks the borg-bord team! looks really nice! and I’m sure it plays it too.

    #101035
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Great. Thank you both !!

    #101036
    vogliadicane
    Participant
    @vogliadicane
    Member

    it is one of the tables, I show my friends, that “even THAT old” tables got made. Great update. :good:

    1 user thanked author for this post.
    #101038
    Ben Logan2
    Participant
    @benlogan2
    Member

    Nice work, Borgdog. Thanks!

    #101040
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Looks great, man. This was an early VPX favorite of mine. Thanks for putting the work into the update.

    #101041
    3rdaxis
    Participant
    @3rdaxis
    MemberContributor

    Plays great. So many flippers! lol. One thing I noticed, your “Pgate” should be scripted like this.. PGate.ObjRoty = gate.CurrentAngle*.6

    You had it on Rotz which is the wrong axis. Also the Gravity Force should be set to 2 for a more realistic action. And I set the elasticity to 1.0 of the gate object. But that’s personal preference.

    1 user thanked author for this post.
    #101044
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    thanks @3rdaxis, that’s what happens when I swap a bunch of primitive parts out for others, I miss things like the rot on that.  Will do an update later with that fixed.

    and actually it should be  PGate.Rotx = gate.CurrentAngle*.6 so that it rotates around the objects x axis instead of the worlds x axis, the labels seem backwards to me but if you play around with the values in the editor and watch the primitive it works this way.  And I never am happy with how the gates flappiness works but I’ll play around with that some more too.

    #101057
    Kalavera3
    Participant
    @kalavera3
    Member

    Beautiful old table, thank you both for the excellent work you do, I’m going to try it now ;-)

    #101058
    Kalavera3
    Participant
    @kalavera3
    Member

    In desktop mode the scoring system does not work, it remains static

    #101061
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    In desktop mode the scoring system does not work, it remains static

    Works fine for me, that’s how I do most of my table building.  do you have b2s disabled? under Preferences, Keys nudge and DOF?  if it runs a b2s it doesn’t show the desktop items.

    #101068
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thanks BorgDog and also bord – really nice Table … if i remember correctly, it was your first Table, from the Past ? :good:

    #101073
    Schreibi34
    Participant
    @schreibi34
    Member

    Great stuff!  More ‘old’ tables should be treated like the modern ones in VPX!

    Thanks!

    #101083
    Kalavera3
    Participant
    @kalavera3
    Member

    You were right the activated b2s, my fault, sorry.  :unsure:

    #101093
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    v1.97 uploaded with the gate primitive rotation fix and physics tweaks to both gates, thanks for the catch and suggestions @3rdaxis

    1 user thanked author for this post.
    #101195
    Micronaut
    Participant
    @micronaut
    Member

    excellent BorgDog & bord   :yahoo:
    very appreciated this beauty of the 60`s  :good:
    thank you for this great work and congratulations   :bye:

    #101210
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I just love it when BorgDog does a release and he has added the high score sticker with a score I expect is his. Not 50.000 exactly. So, I headed off with the regular goal of crushing it :)

    What I noticed, that surprised me quite a bit is that when ever I get a credit, the table stutters. I expect it to be db2s related again. My pin has a regular 1080 so, there should be no reason for it not to handle the graphics. But, as I said. As the credit is given there is a short stutter. When I did some co-op work with batch I noticed micro stutter at times. At the moment I ran the table without a db2s but still enabled in the prefs. I know that I also tried it with db2s disabled in the prefs without seeing much change. Since then I’ve done several changes and I haven’t really tested Motorhead enough to say that just having a db2s fixed it or not.

    I’m beginning to be believe that db2s may be a culprit in more than one area at times ?!

    I wonder. I anyone else seeing stutter when credit is given ?

    Except for that. What a great update guys. I prefer the playfield looking a bit old, and the feel is top notch. Thank you Bord and BorgDog !

    #101215
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

     

    What I noticed, that surprised me quite a bit is that when ever I get a credit, the table stutters. I expect it to be db2s related again. My pin has a regular 1080 so, there should be no reason for it not to handle the graphics. But, as I said. As the credit is given there is a short stutter. When I did some co-op work with batch I noticed micro stutter at times. At the moment I ran the table without a db2s but still enabled in the prefs. I know that I also tried it with db2s disabled in the prefs without seeing much change. Since then I’ve done several changes and I haven’t really tested Motorhead enough to say that just having a db2s fixed it or not.

    I’m beginning to be believe that db2s may be a culprit in more than one area at times ?!

    I wonder. I anyone else seeing stutter when credit is given ?

    Actually I think I probably forgot to take the savehs out of the addcredit routine.  I used to do that but finally noticed it caused that issue, disk access maybe or just the process that does it.  Let me take a look and get back to you…. yup that is still there.  remove line 511, should be just savehs on that line in the addcredit routine.  doesn’t need to be there as it is saved on exit.  see if that fixes the issue @Thalamus

    #101220
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Ah. Thanks. That makes sense. :yes:   :good:

    Forgot to give feedback – yes, that resolved it, as expected. Thanks !

Viewing 20 posts - 1 through 20 (of 21 total)
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