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Tom.
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October 14, 2020 at 7:57 pm #204795
New physics tutorial posted for adding new drop target physics.
Physics How-To (Part 4) – Drop Targets
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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October 15, 2020 at 8:33 am #204894If you’re currently working on a project with drop targets please do the following:
- stop what you’re doing
- add the drop target script
- add the rubber dampener script
- congratulate yourself by drinking a beer
- continue what you were doing
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October 15, 2020 at 1:00 pm #204965October 30, 2020 at 11:51 pm #207760The Drop Target Tutorial has been updated. The code is now more robust and hopefully easier to implement. Updates include:
- Full drop target animation, including deflection on hit and a slight lift when the drop targets raise
- Built in switch handling
- Built in sound handling
- Bricking, can be disabled
- Popping the ball up if it’s over the drop target when it raises
Similar methodology could be used for regular targets. I will most likely add it when time permits.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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October 31, 2020 at 10:17 pm #207910I just went straight to step 4, and then I went to 1
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