• This topic has 4 replies, 4 voices, and was last updated 1 month ago by Tom.
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  • #204795
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    New physics tutorial posted for adding new drop target physics.

    Physics How-To (Part 4) – Drop Targets

    Current Project: Perpetual updates of VPX physics.

    3 users thanked author for this post.
    #204894
    bord
    Moderator
    @bord
    MembervipContributorModerator

    If you’re currently working on a project with drop targets please do the following:

    1. stop what you’re doing
    2. add the drop target script
    3. add the rubber dampener script
    4. congratulate yourself by drinking a beer
    5. continue what you were doing
    #204965
    cyberpez
    Participant
    @cyberpez
    Member

    Step 1:  done..

     

    #207760
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    The Drop Target Tutorial has been updated.  The code is now more robust and hopefully easier to implement.  Updates include:

    • Full drop target animation, including deflection on hit and a slight lift when the drop targets raise
    • Built in switch handling
    • Built in sound handling
    • Bricking, can be disabled
    • Popping the ball up if it’s over the drop target when it raises

    Similar methodology could be used for regular targets.  I will most likely add it when time permits.

    Current Project: Perpetual updates of VPX physics.

    2 users thanked author for this post.
    bord, JR
    #207910
    Tom
    Participant
    @armyaviation
    MemberContributor

    I just went straight to step 4, and then I went to 1

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