Physics How-To (Part 4) – Drop Targets

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  • #204795
    rothbauerw
    Moderator
      @rothbauerw
      ModeratorContributorMembervip

      New physics tutorial posted for adding new drop target physics.

      Physics How-To (Part 4) – Drop Targets

      Current Project: Perpetual updates of VPX physics.

      3 users thanked author for this post.
      #204894
      bord
      Moderator
        @bord
        MembervipContributorModerator

        If you’re currently working on a project with drop targets please do the following:

        1. stop what you’re doing
        2. add the drop target script
        3. add the rubber dampener script
        4. congratulate yourself by drinking a beer
        5. continue what you were doing
        #204965
        cyberpez
        Participant
          @cyberpez
          Member

          Step 1:  done..

           

          #207760
          rothbauerw
          Moderator
            @rothbauerw
            ModeratorContributorMembervip

            The Drop Target Tutorial has been updated.  The code is now more robust and hopefully easier to implement.  Updates include:

            • Full drop target animation, including deflection on hit and a slight lift when the drop targets raise
            • Built in switch handling
            • Built in sound handling
            • Bricking, can be disabled
            • Popping the ball up if it’s over the drop target when it raises

            Similar methodology could be used for regular targets.  I will most likely add it when time permits.

            Current Project: Perpetual updates of VPX physics.

            2 users thanked author for this post.
            bord, JR
            #207910
            Tom
            Participant
              @armyaviation
              MemberContributor

              I just went straight to step 4, and then I went to 1

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