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May 18, 2020 at 8:32 pm #181070
First of all, what a bitch searching for a pinball table named “pinball” on the internet….everything comes up…. Found a new wheel on VPF for this table and apparently JP was thinking of building it so he granted it to me, lol. The PF image is redrawn but I added in all the inserts and cut out holes so it should be good. I have plastic scans coming from pinside now.
My question is solcall backs, my weak point. this table has three sets of drop targets, 1 set of 1, 1 set of 2 and 1 set of 2.
vp9 script:
‘Solenoids
Const sChime1=1
Const sChime2=2
Const sChime3=3
Const sChime4=4
Const sLeftTarget=5
Const sKnocker=6
Const sOutHole=7
Const sKicker2=8
Const sKicker=9
Const sLeftJet=11
Const sRightJet=12
Const sCenterJet=13
Const sRSling=14
Const SLSling=15
Const sCoinLockout=18
Const sEnabled=19SolCallback(sChime1)=”vpmSolSound “”chime1″”,”
SolCallback(sChime2)=”vpmSolSound “”chime2″”,”
SolCallback(sChime3)=”vpmSolSound “”chime3″”,”
SolCallback(sChime4)=”vpmSolSound “”chime4″”,”
SolCallback(sLeftJet)=”vpmSolSound “”jet3″”,”
SolCallback(sRightJet)=”vpmSolSound “”jet3″”,”
SolCallback(sCenterJet)=”vpmSolSound “”jet3″”,”
SolCallback(sRSling)=”vpmSolSound “”sling””,”
SolCallback(sLSling)=”vpmSolSound “”sling””,”
SolCallback(sOutHole)=”bsTrough.SolOut”
SolCallback(sLeftTarget)=”dtT.SolDropUp”
SolCallback(sKicker)=”bsSaucer.SolOut”
SolCallback(sKicker2)=”bsSaucer2.SolOut”
SolCallback(sKnocker)=”vpmSolSound””knocker””,”
SolCallback(sEnabled)=”vpmNudge.SolGameOn”when converting to VPX, Iwhere do the names come from in the example below “dtLL.SolDropUp”, Is the “dtLL made up to identify lower left?
SolCallback(5) = “dtLL.SolDropUp” ‘Drop Targets
‘Drop Targets
Set dtLL = new cvpmDropTarget
dtLL.InitDrop Array(Sw25, Sw26, Sw27, Sw28, Sw29), Array(1, 2, 3, 4, 5)
dtLL.InitSnd SoundFX(“DTDrop”,DOFContactors),SoundFX(“DTReset”,DOFContactors)You need to login in order to like this post: click here
May 18, 2020 at 8:48 pm #181073I am bit rusty but I think you have it “dtLL” is just a name given to the set of drop targets .. the targets on the table are named sw25, sw26, etc.
They act as a group of 5. dtLL is quite likely lower left.
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May 19, 2020 at 12:20 pm #181181Got the table built. Thanks to @32assassin for helping me tweak the script and thanks to @thalamus for finding an error that was driving me crazy!!!
Got some amazing plastic scans in today. There are a few imperfections if anyone wants to volunteer to do some very light photoshopping and cut them out for me.
I still have all the finishing touches to do, only been working on this table for about 3 days but its coming along nicely.
Playfield image needed a bit of work to get correct but its good.
I would like to add moving rubbers on the long ones with switches
There is one thing that is stumping me. the drop targets look more like standup targets but drop down. How do I do that, can I do that with vpx targets?
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May 19, 2020 at 3:17 pm #181201Unfortunately those drops would have to be modeled and animated. Take a look at Genie or Capt. Card to see some scripting animation for drops.
Looks awesome. Can never have enough classic Sterns.
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May 19, 2020 at 5:39 pm #181233GtxJoe has a primitive drop target code, I used it in multiple VP9 tables
superman VP9 has it
https://www.vpforums.org/index.php?app=downloads&showfile=11197
you can pretty much copy and past it, all you need to do is change the switch ID numbers
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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May 19, 2020 at 7:24 pm #181250Looks a lot like Nugent that I and others have done.
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May 19, 2020 at 7:53 pm #181256Glad to help with photoshop if there’s something I can do.
Onevox
Onevox
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May 19, 2020 at 9:29 pm #181279Got a brand new 4K playfield by Updon @posty90. Thanks for doing that. I got amazing scans of the plastics. Table is coming along nicely but I have to redo everything now
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May 20, 2020 at 8:10 am #181337Playfield and plastics are in, Drop targets now work, thanks @32assassin for the help with that.
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May 20, 2020 at 8:35 am #181343Thanks, it looks very interesting, 1977, I was eight, it looks like, pinball, the origins
These tables have to be done, it’s pinball history !
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May 21, 2020 at 9:36 am #181549this is a 4 player game and I have tried 2 different roms and I cant seem to get the 3 and 4 player working. That would be in the rom not the table script correct?
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May 21, 2020 at 10:06 am #181560Yeah.
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May 21, 2020 at 11:33 am #181568I checked IPDB, VPF and our favorite place to get Gott roms. all three only allow 2 players. the free play rom at vpf same
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May 21, 2020 at 12:36 pm #181573If I’m correct, vpm only supports one rom and it seems to be a 2 player. I checked the manual and I could not find anything that indicates that this is a setting.
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May 22, 2020 at 12:20 am #181688Is anyone able to look into the rom and read anything from it? I wonder if there is another version of that rom that got updated back in the day by stern and we don’t have it. IPDB talks about stingray using this same rom but now there is a stingray rom.
says there is a service bulletin about it, maybe that will answer something
https://www.ipdb.org/machine.cgi?id=1792
i wonder what would happen if we used stingray rom in pinball Stern table or pinball rom in the stingray table. I will be out all weekend if @thalamus or @bord wants to check, that would be great. You guys should both have a playable table
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May 22, 2020 at 12:25 am #181691Internet…
https://www.ipdb.org/machine.cgi?id=2377
Stingray’ is one of two 4-player games made by Stern Electronics that has a switch setting to convert the game to 2-player operation. This is accomplished by setting CPU Switch 25 to its OFF position. Designer Mike Kubin tells us that there were certain markets that wanted only 2-player games, although he could not recall which countries they were. Because the 3rd and 4th player score displays would be disabled for this, and likely were not even installed, Stern made a special 2-player backglass for these games. Included in this listing is one of these backglasses along with its backbox missing the 3rd and 4th displays. We do not know how many games were shipped with the 2-player backglass.
The game that followed this one in production, Stars, is the other game that has this 2-player CPU option. Stern discontinued the option in subsequent games.
Service Bulletin #7 indicates this game uses the same ROMsas Stern’s 1977 ‘Pinball’.
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May 22, 2020 at 12:28 am #181693@Bord, we need to make or find that 2 player backglass for stingray. It sounds like the stingray rom will make Pinball play 4 players
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May 22, 2020 at 6:56 am #181723Yeah, the “market only wants two player games” was probably bleed-over from the EM era, when 4 player games were more expensive, and heavier, than 2 player games. Gottlieb tended to make multiple versions of a playfield design for different player counts, and I’m sure 2 player was the most popular configuration, as it allowed friendly competition without breaking banks and backs. What I’m expecting is that Stern found that demand shifted pretty rapidly because weight was no longer a factor for player count, and I’m sure the price points weren’t different enough by that point (between purchase and shipping) for operators to continue to care about doing the math about player counts versus costs. Plus, it’s possible some operators accidentally flipped the dip switch for the two player setting, and then complained when the game didn’t seem to work correctly (can’t get more than two players/why is it not adding to the score of the two players yet plays).
Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
Head Proprietor of Pisces Pinball, a VPX table developer.
Lead Technician of MC Chase Amusements, a private arcade in our home basement.Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
Head Proprietor of Pisces Pinball, a VPX table developer.
Lead Technician of MC Chase Amusements, a private arcade in our home basement.You need to login in order to like this post: click here
May 22, 2020 at 8:48 am #181753ok very wierd. Stingray rom works and allows for all four players. but there are some issues popping up. with the pinball rom, all 4 rollover targets are always lit, and it says by them advance bonus when lit. It always advances the bonus.
On stingray rom they are not always lit but they always advance the bonus. in the manual they are all switch 14 so they all have to do the same thing. I mapped them to sw14a-d. Lights are different IDs though. im leaving for the weekend, i may send out for play testing if people wouldnt mind trying
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May 22, 2020 at 10:16 am #181769Arngrim is updating dof but he is getting an error here. don’t know what version of vpx he is using but its right at the prim drop target movement
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