- This topic has 52 replies, 21 voices, and was last updated 8 years, 9 months ago by
ozg.
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January 17, 2017 at 11:49 am #45981
Wow, fantastic table.
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January 17, 2017 at 12:03 pm #45982Fix #2 ( to use the Continue Ball )
at Sub Table1_KeyDown you have to add:
If KeyCode = KeyFront then Controller.Switch(11)=1and at …_KeyUp
If KeyCode = KeyFront then Controller.Switch(11)=0You need to login in order to like this post: click here
January 17, 2017 at 2:38 pm #45986hmm, strange: doesn’t run for me in true fullscreen mode, there’s always the “check ROM path” error. Works flawlessly in windowed fullscreen.
Anything else: great table! I like the physics a lot. Maybe you want to change, that the flipper fingers are working before and after a game. Now one can play with the balls shot out AFTER the match ;)
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January 17, 2017 at 9:41 pm #46004Not that I run fullscreen myself. But you need to set draw to 1 in the registry for the rom file vogliadicane. I haven’t done this myself yet for any tables
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January 18, 2017 at 1:41 am #46012Vog, Jodannar has the exact right idea to fix that fullscreen crash except that it is you want the ddraw setting to be 0, not 1. Having ddraw on is what causes it, so you change it to 0 to turn it off. This is the same for every table you run in true fullscreen… it will crash with ddraw on, so you can even change it to 0 in the “default” registry setting so that each new table you add is already set to 0.
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January 18, 2017 at 2:17 am #46013oh my bad, that’s what I had done for all ROMs but not for the new PBM. Forgot about that. Thanks. Will set it also in the default so my bad memory doesn’t matter anymore in the future ;)
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January 18, 2017 at 3:15 am #46016Thanks UW for this legendary table :)! Love the lifted playfield and the look and feel of the table.
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January 18, 2017 at 12:06 pm #46036Did anyone figure out how to release the ball from the magic wand? I tried both flipper buttons (single or at once) but it didn’t work.
I think on the real machine it is the right flipper button.You need to login in order to like this post: click here
January 18, 2017 at 12:15 pm #46037Thanks UW for the update :)
if i remember i changed the last wip for controller.vbs, i just added it to the official release, with the fix 2 of stat included
also if the ballrolling routine can be added it could be great, you like to do that stat huh? :)
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January 18, 2017 at 3:03 pm #46043Aehm i dont know, for VPX i am not the Pro here … just can do the small Things (atm.), and directb2s ;)
Edit: Looks like the Ball Rolling Sounds and “JP” Script already is in, just we have to (easy ?) activate this, with a Trigger, whatever, i dont know …
I asked JP at VPF …You need to login in order to like this post: click here
January 18, 2017 at 5:00 pm #46052Aehm i dont know, for VPX i am not the Pro here … just can do the small Things (atm.), and directb2s ;) Edit: Looks like the Ball Rolling Sounds and “JP” Script already is in, just we have to (easy ?) activate this, with a Trigger, whatever, i dont know … I asked JP at VPF …
My reply from over there…..
Ball rolling sounds are active, but just a bit quiet. Look at Line 1227 for ^2 / 2000
Reduce the 2000 for increased volume. Try 1000 or 200 or perhaps even 20 ….the amount of increase required will depend on your audio output device.
You could also try adding a volume multiplier to the Playsound “fx_ballrolling” on line 1288.
Change
Vol(Bot(b) ),
to
Vol(BOT(b) )*3,
….however in this case I think my original suggestion has greater effect. That said, the volume multiplier is good to remember for fine “individual” tweaks of the fx_ballrolling sound (or any sound), as you can also use partial multipliers to reduce the sound if need be….
Vol(BOT(b) )*0.1,
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January 18, 2017 at 6:04 pm #46055Thank you UncleWilly and team for sharing this with us…..I can believe that you have a year of your life wrapped up in this table. It was time well spent! It seems like a very complicated table to pull of what with all the tricks involved.
The corkscrew alone must of caused you guys on the team fits. I love the levitating ball…..very cool effect. I still haven’t figured out how to get the ball onto the wand but I’m sure that will come as I learn the rules.
It figures that it took “The Great One” to pull off the feat of bringing this table to the community.
Thanks to all involved once again for this masterpiece….this table sure was worth the wait !Quick question…is there a way to get the buy-in feature to work at the end of a game. Some tables will allow you to continue if you hit 2 on the keyboard. I haven’t been able to find anything that works yet.
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January 18, 2017 at 6:16 pm #46056Quick question…is there a way to get the buy-in feature to work at the end of a game. Some tables will allow you to continue if you hit 2 on the keyboard. I haven’t been able to find anything that works yet. Thanks
I don’t have buy-in specified in the VP Key settings at all, but it still works for me using 2
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January 18, 2017 at 7:16 pm #46057I did look at the key settings in Preferences to see if I could somehow map something for buy-in but didn’t see anything.
I wonder what’s different on Rusty’s setup that his #2 key works on buy-in and mine has no effect ??
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January 18, 2017 at 8:55 pm #46058I did look at the key settings in Preferences to see if I could somehow map something for buy-in but didn’t see anything. I wonder what’s different on Rusty’s setup that his #2 key works on buy-in and mine has no effect ??
To the right of your Button Assignments there is a PinMAME Buttons section. In the top left of those settings there is an input for EB BuyIn (2) ….I don’t know assigning something there will help, as mine is set to (none) ???
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January 18, 2017 at 8:56 pm #46059Default for EB buyin is 2 should work as 2 unless changed i would think. maybe check your capcom.vbs or vpmkeys.vbs?
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
Attachments:
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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January 19, 2017 at 1:56 am #46071Scripts/VPMKeys.vbs … search for FrontKey … Change keycode, example Key 2, set it to = 3,
heres the Keycodes – List …Attachments:
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January 19, 2017 at 7:56 am #46077Thanks guys for giving me some direction here.?
I’ll play around with this a bit later today and report back .
Thanks again!
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January 19, 2017 at 12:40 pm #46084“Scripts/VPMKeys.vbs … search for FrontKey … Change keycode, example Key 2, set it to = 3, heres the Keycodes – List … ”
Thanks Stat…..how do I open the VPMKeys.vbs file so that I can search for FrontKey? I tried right clicking on it and tried opening it from there but no luck. This is my first time trying to do something like this. My VPMKeys.vbs file is dated 12/17/2016 as I just updated all the scripts when I upgraded to 10.2.1 a couple days ago. I guess I just need to figure out how to open and edit the file….?
I did try adding 2 to the Buy-in key in the editor with no change.
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January 19, 2017 at 12:51 pm #46085Just RightClick and “Edit” …
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