Pinball Magic vpx

Viewing 20 posts - 81 through 100 (of 146 total)
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  • #18789
    randr
    Keymaster
      @randr
      ModeratorMember

      I would assume your scripts are not current or not in scripts folder.

      ********************************************************
      Messing with the VPinball app and push notifications.
      So if you haven't downloaded app yet what are you waiting for!?
      for IOS and Android

      ********************************************************

      #18791
      Jeremy De Reu
      Participant
        @jeyspeed

        i just update them today and there are current.. :(

        #18797
        grunger
        Participant
          @grunger

          Amazing! Been waiting for PM in VP for years!

          Looks fantastic, and is loads of fun :)

          Played a few games and I have a few bugs to report (in a helpful way!)

          I get a stage malfunction warning on the DMD on game start.
          While I did have about 10 fine games I did get balls stuck between the shooterlane and the hat having hit the left ramp while the lock was not lit. If I shake the table I can see them moving around. Eventually it ball seeks but can’t find anything.

          In shaking the table I also found I can’t get warnings/tilt

          And… the left sling seems to fire the ball down the right outlane 8/10

          Any more info you need – let me know :)

          #18799
          Pinbolt
          Participant
            @pinbolt
            Member

            Thank you UW, looks brillant.

            #18805
            Phil Docker
            Participant
              @dock
              Member

              Sorry Uncle Willy – I did not know about your move !!

              But just downloaded the WIP and going to put it in the cab tomorrow evening when I get home from work.

              Its 11pm in the UK now – so will report back

              Many thanks.

              #18824
              Laylow
              Participant
                @pinlow
                MemberContributor

                Thanks for this fantastic table, looks great!  :good:

                I noticed after finishing the game, the flippers still work so I can still play the ball left.

                But hey, it’s WIP. Very pleased with your work!

                Ah

                #18826
                Unclewilly
                Participant
                  @unclewilly

                  Yeah capcom has an issue in vpm where the flippers always fire I’ll add something to that to eliminate some of those issues.

                  #18849
                  Phil Docker
                  Participant
                    @dock
                    Member

                    On the original the ‘skill shot’ is a little easier – the game seems to play maybe 10% quicker than the real McCoy.
                    Seems to drain alot down the righ (which it doesnt do on the real game), and the kick back does not launch the ball into the top hat every time – maybe an inch higher.
                    Very impressed with the pop bumper – that reacts identical to the real pin.

                    Lighting is excellent – but when I turn it to maybe 30% on the day/night mode slider the GI seems over bright.  Can the GI be ‘dimmed’

                    Love the wand too = you have that working bang on!

                    Will the ‘full’ version have Direct Output???
                    Well done – even as a WIP it is better to how I imagined it.  I know you  talked about this being your first VPX release (and was maybe going to be bundled up with it?) if I can remember the conversation on another forum…   It really has been worth the wait.
                    Thanks for the time you put in to the community.

                     

                    #18864
                    Sliderpoint
                    Participant
                      @sliderpoint
                      MemberContributor

                      Thanks for working on this.  It looks like it’s a tough one to find good references for.  Based on my lack of skill and looking at the only couple youtube vids I could find…

                      suggest:

                      rotating Primitve34 objRotz = 51.  This helped me with the left kick out being more consistant.

                      Change the timer value on DoorT to 5. This quicker open/close seems to match the vids.

                      Upped the friction on Wall5 to .3. This was for my own sanity on the fast loop shots.

                      I’ve never seen a real one so I can’t vouch for anything, but it looks great and seems to play quite well to me.  Nice work!

                      -Mike

                      #18925
                      Arngrim
                      Participant
                        @arngrim
                        DOF MinisterMember

                        i’m working on the dof and updating the script for it, it’s almost done, i have some issues with putting the gear motor to the elevator, wand, and door, i’ll share it soon ;)

                        3 users thanked author for this post.
                        #18980
                        Unclewilly
                        Participant
                          @unclewilly

                          Arn,  can i just paste your script in?

                          Ill work on some fixes and add sliderpoints suggestions and get some more gi done and upload another version soon

                          #19030
                          randr
                          Keymaster
                            @randr
                            ModeratorMember

                            I just copied arngrims script changes to my mb wip and seemed fine. Thanks Unclewilly for the wip really enjoying it and will be great to have DOF with it! :good:

                            ********************************************************
                            Messing with the VPinball app and push notifications.
                            So if you haven't downloaded app yet what are you waiting for!?
                            for IOS and Android

                            ********************************************************

                            #19068
                            Arngrim
                            Participant
                              @arngrim
                              DOF MinisterMember

                              here’s the updated script:

                              https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0

                              i didn’t change outside the script except the plunger speed, 1 is too much, something like 0,3 or 0,4 is fine

                              i was confused by the solelevator which goes on for no reason i thought, but now i get it, it goes down to prepare the ball to arrive when we start the mode that will raise the evelator with the ball, so before that and at the launch of the table, we hear the gear, it’s the elevator preparation ;)

                              i have quite some stutters, it is highly noticeable when we launch the ball and it does to loop of the ramp, and the ball goes down the right ramp from the up right of the playfield, and sometimes the ball goes off and is stucknear the hat

                              love these “recent” tables, i’m wondering if there are other recent like this that we never done before, they are fun to work on and to enjoy in the end

                              #19074
                              CarnyPriest
                              Participant
                                @carnypriest
                                Member

                                Thanks, I’m guessing line 322, it should be POFOn instead of DOFPon

                                #19099
                                CarnyPriest
                                Participant
                                  @carnypriest
                                  Member

                                  Thanks, I’m guessing line 322, it should be POFOn instead of DOFPon

                                  That is, it should be DOFOn with a “D”!

                                  #19101
                                  Arngrim
                                  Participant
                                    @arngrim
                                    DOF MinisterMember

                                    oups, sorry i fixed it in my cab and forgot to update back on my laptop before sending

                                    #19103
                                    Arngrim
                                    Participant
                                      @arngrim
                                      DOF MinisterMember

                                      and i also forgot one E call, here’s the script fixed for both miss

                                       

                                      https://www.dropbox.com/s/zpyvn0hov33uesd/pinball%20magic%20wip5.txt?dl=0

                                      #19404
                                      TXT11
                                      Participant
                                        @txt11
                                        Member

                                        Wip or not, this is a great table and enjoyed many many games from it already!  Thank you for your time and effort Unclewilly :yahoo:

                                        #19506
                                        senseless
                                        Participant
                                          @senseless
                                          Member

                                          Gonna take a spin! Thanks for the WIP Unclewilly!

                                          #19520
                                          PinBill
                                          Participant
                                            @pinbill

                                            I’m loving this table too Uncle Willy. Thanks for all your efforts. It plays very true to the original table. The only thing I’ve found that could use tweaking would be when the ball exits the stage into the single pop bumper. It always hits the pop bumper once and rolls out of that box. In real life it can get stuck in there for 10 seconds or more. I think the surrounding rubber needs more elasticity to make that happen. Other than that it’s been playing beautifully. My buddy has one of these locally if you need anything as far as resources or testing or whatnot. Thank you so much!

                                             

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