This topic contains 145 replies, has 41 voices, and was last updated by  Vampirolatino2 2 years, 9 months ago.

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Viewing 6 posts - 141 through 146 (of 146 total)
  • Author
    Posts
  • #45716
     Vampirolatino2 
    Participant

    Is this out or still in development? I’m lost … :)

    #45720
     TNT2 
    Participant
    Member

    Unclewilly hasn’t given an update recently that I am aware of.

    However if he is working on Fire!……..  :yahoo:

    #45722
     ozg 
    Participant
    Member

    Unclewilly hasn’t given an update recently that I am aware of. However if he is working on Fire!…….. :yahoo:

    I figured that he was just busy with his life. What’s with him and that Fire table all the time, he lives for that pin.

    #45727
     Dark 
    Participant
    vipMemberContributor

    The corkscrew skill shot ramp is like the bane of this build.  So many hours have been put into trying to recreate the corkscrew.

    I just sent Unclewilly a pretty decent working solution using a primitive with collision, it works without any hacks or special animation and no impact on performance so hopefully this build can move forward.  :good:

    3dcreation

    #45728
     rothbauerw 
    Participant
    ContributorMembervip

    I just sent Unclewilly a pretty decent working solution using a primitive with collision, it works without any hacks or special animation and no impact on performance so hopefully this build can move forward. :good:

    Pfft!  Collidable primitives ….   :yes:

    I’ve never seen this table, but it looks pretty darn cool.

    Current Project: Perpetual updates of VPX physics.

    #45831
     Vampirolatino2 
    Participant

    Can’t wait for UW to release it :)

Viewing 6 posts - 141 through 146 (of 146 total)

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