- This topic has 41 replies, 1 voice, and was last updated 3 years, 11 months ago by aprendizz.
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July 9, 2016 at 7:09 am #33082
Interesting as I figured I just had something wrong in my setup. Â I’m sure someone will come along with an answer. Â Thanks again for another great table!
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July 9, 2016 at 10:44 am #33093To be honest with you I don’t know why it does that. It does it for me as well. If anybody else knows the answer please let me know, I’m sure it’s something to do with the way it’s coded so I know when to do the kicker animation.
First you should wrap the kicker1exit and kicker2exit in an if statement
sub kicker1exit(enabled)
if enabled then
etc
end if
end sub
That eliminates the kicker from firing the sounds when they shouldnt *but* it doesn’t fix it completely. Â Solenoid 6 (kicker2) fires way too much .. almost like it is not the right solenoid for the kicker hole. 6 is firing when a ball is released and when it is in either kick out. Not something you can do anything about if that is indeed the right solenoid #.
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July 9, 2016 at 1:45 pm #33095Thanks Daryl, that does help eliminate some of it. Â I think it actually fires both kickers when either one does as you can see the animation on the empty hole as well, 6 or 7 both do this. Â Not sure if the real one does or not, I don’t have an original board in mine and not at home to check for a week or so, but the solenoid numbers are correct 7 for the left hole (kicker1) and 6 for the right hole (kicker2). Â I do know my real one does fire the rom controlled solenoids when a ball is released. Â I think there is an option to disable that function in my Pascal replacement board, don’t know if the original has that option or not, or if it even did it.
This is why I’m sticking with em tables, they only do what I tell them to do (whether that’s what I want them to do is another issue).
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July 9, 2016 at 9:29 pm #33129dof kills the sound but now with new controller.vbs i hear it now. :)
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July 30, 2016 at 8:49 am #34061Whoaa!! This one is fantastic! Looks and plays beautiful.
Nice work DanÂ
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July 31, 2016 at 3:55 am #34100Look and plays great here, thanks BD, no easy beat then I’m sure it never was!
http://vpforums.org/imghost/58/ppa.jpg
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August 15, 2016 at 10:12 pm #34724Pop bumper DOF fix replace hit subs with…
Sub Bumper1_Hit
vpmTimer.PulseSw 50
dof 103, 2
playsound SoundFX(“fx_bumper1”,DOFContactors)
me.timerenabled=1
End SubSub Bumper2_Hit
vpmTimer.PulseSw 50
dof 104, 2
playsound SoundFX(“fx_bumper1”,DOFContactors)
me.timerenabled=1
End Sub********************************************************
Messing with the VPinball app and push notifications.
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August 15, 2016 at 10:46 pm #34727thanks for figuring that out randr, version 1.1 uploaded with that incorporated.
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August 16, 2016 at 11:20 am #34745Wow can’t wait to get this one loaded, the full rez playfield scan looks amazing! Thanks
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August 18, 2016 at 1:43 pm #34852Thank you for cool table. I like it.
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February 12, 2017 at 5:40 pm #48204Now that I have a basic mechanical dof setup in my cab (no lights or flashers, but I have chimes and a bell!) I’m finding little things in my tables that are not to my liking (or major errors like I had in joker poker). Â This update fixes some issues with the slings and adds a seperate event for left dt bank reset. Â a new config that I just submitted for approval on the configtool site will be needed for the dt bank reset event to work. Â also did some primitive and minor graphic updates while I was here (having a big cab instead of just the mini and the laptop I can see lots more stuff to fix).
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February 12, 2017 at 5:55 pm #48205Only gets better! Thanks
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February 12, 2017 at 6:27 pm #48208I dont have dof but this is a great table. Â Probably the best scan of any EM I have seen.
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February 12, 2017 at 6:31 pm #48209Thanks, glad you like it :) Â I have a few more machines that I plan to strip down and scan as well, but not until warm weather at least and lots of other priorities when that hits.
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February 12, 2017 at 6:31 pm #48210Bring em on. Â :)
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February 12, 2017 at 8:36 pm #48228Loving the fact your DOF is up and working so now we all can enjoy your updated tables. Makes me want a chimes and a bell for my machine, but wow they are pricey on ebay
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February 13, 2017 at 10:18 pm #48291another DOF fix just posted in v1.25 see changelog for details especially if you run DOF
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February 14, 2017 at 3:03 am #48296Thanks for the update BD looking and playing better then ever!
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February 14, 2017 at 7:31 am #48302Thanks for the update!
Keep in mind dof is suppose to exit clean but sometimes it just don’t so the controller stop makes sure. Back in the early days before dof (ledwiz legacy) lights and solenoids would stick on every time unless you had the stop. I’ve played these tables dozens of times without the stop and ever had issues but I do use ledwiz and could be bigger issue if you use a sainsmart or pacled maybe….
Great updates borgdog. Thanks
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July 8, 2017 at 7:38 pm #58524 -
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