Currently, there are 0 users and 0 guests visiting this topic.
Viewing 20 posts - 1 through 20 (of 66 total)
  • Author
    Posts
  • #182715
    Tom
    Participant
    @armyaviation
    MemberContributor

    Pinball (Stern 1977)

    This was  produced by Stern Electronics in 1977 as an EM version and also a SS version.  According to IPDB, it uses the same rom as stingray, but we'll talk about that later!  It has a set of unique drop targets that look like standup targets but actually drop.  Very fun table to create.

    Thanks to the following that helped make this table possible:

    Itchigo for his VP9 version that paved the way for this one, thankyou sir.

    @32Assassin for helping me get the script together, for troubleshooting, fixing and just being there when i had off the wall questions or requests.  I think i also used your back plastic from one of your tables for Memory Lane and then this one.  Backglass, see reference below in Wildman thanks

    @Bord for making a bunch of the primitives including apron, custom drop targets, primitive playfield, shadow layer.... and for being there to help me out whenever i needed it.

    @Thalamus for play testing and figuring out some bugs that i couldn't!

    Updon, @posty90, for doing the great playfield redraw.  This table started all because i saw his wheel image he created at VPF for this table.  He said that JP was making this one, I talked to JP and he said it was on his list but it was a long list, so i took it over for him.  Thanks JP

    Chris Edler over at pinside, for some great plastic scans that make this table really pop

    @Arngrim for adding and updating the DOF for this table, Go update you DOF!!!

    Lastly, but certainly not least, @Wildman for making the great backglass for this table.  @32assassin actually created one first but Wildman pointed out that it was the EM version based off of a few differences.  We should be able to use 32s version when the EM version of this table comes out........lol..

    Roms:  none included but easy to find

    "Pinball" rom-  switches and lights all work correctly but the 3rd and 4th player doesnt work

    "stingray" rom- 3rd and 4th player now work but the lights are not accurate

    Read the IPDB for Pinball and stingray, they both say they use the opposite roms........

    "pinbalfp" rom- free play but 3rd and 4th player dont work

    All available at VPF, i did have issues with some at IPDB, and all in script to change.

    Enjoy

    Total of 50 users thanked author for this post. Here are last 20 listed.
    #182718
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thanks for the mention, but, I didn’t do much. You, would have found the issues if you just hadn’t tried to much. Thank you for creating this Tom. You’ve given me many laughs lately. Once was the comment about Stern being idiots for making a pin called Pinball. I saw your post, tried to find the manual on ipdb. LOL, I understood your struggles right away. :rose:

    Downloading the final version now and looking forward to see those drop targets in action ! :good:   ( thank you 32a / bord )

     

     

    • This reply was modified 6 months ago by Thalamus.
    #182722
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Looks really great, man. Thanks for all the work you put into, also all the work it takes to coordinate with multiple contributors. Your passion for this stuff is infectious.

    You know I love classic Sterns so having this in the collection is a real treat!

    1 user thanked author for this post.
    Tom
    #182725
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Eh. Anyone else getting a error on line 770 at the start of the table ? I know I had it before, but, I just commented out that code and forgot about it. Thought it was fixed – or maybe it is on my end ?!

    #182726
    Mlager8
    Participant
    @mlager8
    Member

    This looks great bud!

    I love the artwork on this, It’s like a cross between Archie and cuphead

    Can’t wait to play later

    #182729
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Man, i really have to go to Cab again ? Yes …

    Thanks, esp. also for the ROM Instructions :good:

    #182730
    Bladeof
    Participant
    @bladeof
    Member

    Was following the wip thread, never heard of a table just called “Pinball” and was very interested in it just by reading the passion you seemed to have for it @armyaviation.  Can’t wait to give it a go. Thanks to you and all that contributed to making this table happen. :good:

    #182732
    STAT
    Participant
    @stefanaustria
    MemberContributor

    You will find a good Wheel Logo here, by updon719 : https://www.vpforums.org/index.php?app=downloads&showfile=14569

    #182734
    Jalei
    Participant
    @jalei

    Looks fantastic, but gives me also error at 770, after commenting that out it gives error at 779. Thanks for this unknown table!

    #182735
    Tom
    Participant
    @armyaviation
    MemberContributor

    @Arngrim was getting an error to, is it in the case section for the drop targets I believe.  I am not using 107 beta if that makes a difference

    • This reply was modified 6 months ago by Tom.
    #182740
    sheltemke
    Participant
    @sheltemke
    Member

    Same error here line 770.

     

    By the way thank you so much for this beautiful table. Trying 10.7 beta now.

    • This reply was modified 6 months ago by sheltemke.
    #182742
    Tom
    Participant
    @armyaviation
    MemberContributor

    can you play it @sheltemke

    Arngrim’s fix while updating DOF:

    ok i have found the problem,

    if i replace .75 by 1 for example at the end of the line i can run the table, i think because i am at a different region settings than you i have the issue
    but i tried 0,75 or 0.75 and i can’t compile the code, so i used 1 instead for my tests

    Case 0: Execute PrimitivePrefix & swnum & ”.” & DropTgtMovementDir & ”=” & -DropTgtMovementMax * 1

    • This reply was modified 6 months ago by Tom.
    #182745
    sheltemke
    Participant
    @sheltemke
    Member

    Same error with the latest 10.7 beta exe. No i cannot play it Tom.

    #182748
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Nah. It’s a end of statement error. Not a locale issue ( I think )

    #182749
    sheltemke
    Participant
    @sheltemke
    Member

    I don’t know anything about scripting but with this way it works:

     

    Case 0: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
    Case 1: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
    Case 2,3,4: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & 10
    Case 5: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & 0
    Case else: Execute wallPrefix & swnum & “.TimerEnabled = 0”
    End Select
    Else ‘Down
    Select Case primCnt(swNum)
    Case 0: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
    Case 1: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1
    Case 2: Execute PrimitivePrefix & swnum & “.” & DropTgtMovementDir & “=” & -DropTgtMovementMax * 1

     

    So i had to change all line end to 1. If 1 of it 0.75 or 0.25 than it freeze in a point.

    But maybe i f*cked something i don’t know becouse scripting is Alien for me.

    #182750
    Jalei
    Participant
    @jalei

    I can play it after that fix, but the droptargets don’t come up again

    #182752
    Peter222
    Participant
    @swietlikowa
    Member

    can you play it @sheltemke

    Arngrim’s fix while updating DOF:

    ok i have found the problem,

    if i replace .75 by 1 for example at the end of the line i can run the table, i think because i am at a different region settings than you i have the issue

    but i tried 0,75 or 0.75 and i can’t compile the code, so i used 1 instead for my tests

    Case 0: Execute PrimitivePrefix & swnum & ”.” & DropTgtMovementDir & ”=” & -DropTgtMovementMax * 1

    commenting line 770 and using 1 i next lines helped and I can play, but I guess that’s not the correct solution

    2020-05-26_20-30

    #182753
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Ok, thats Right, Tom, changed all the .xx > to 1, and played a few Games without Issues :-)


    @sheltemke
    , that should be ok, i can Play … using 10.6

    But what should be the Steps between 0 and 1, smooth Target drop down/up ?

    • This reply was modified 6 months ago by STAT.
    • This reply was modified 6 months ago by STAT.
    • This reply was modified 6 months ago by STAT.
    #182758
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Tom might be right though. If you put this in the top of the table.

    Randomize <- after this line
    setlocale(1033)

    It doesn’t fail here any more. Believe it will be a good idea to make the devs aware. This must be something they should at least look at. If you put in the value of 1 to fix it; you won’t get the effect that the code is trying to do … so.

    • This reply was modified 6 months ago by Thalamus.
    • This reply was modified 6 months ago by Thalamus.
    1 user thanked author for this post.
    #182762
    Peter222
    Participant
    @swietlikowa
    Member

    Tom might be right though. If you put this in the top of the table.

    Randomize <- after this line

    setlocale(1033)

    It doesn’t fail here any more.

    I confirm, I’ve restored the original code, added setlocale(1033) and it’s OK.

Viewing 20 posts - 1 through 20 (of 66 total)
  • You must be logged in to reply to this topic.

©2020 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW