• This topic has 166 replies, 21 voices, and was last updated 1 month ago by Josh.
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Viewing 20 posts - 121 through 140 (of 167 total)
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  • #123041 Report
    randr
    Keymaster
    @randr
    ModeratorMember

    thanks @bord im downloading now! no idea how it could be looking better but we will see :good:

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    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

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    #123043 Report
    bord
    Moderator
    @bord
    MembervipContributorModerator

    thanks @bord im downloading now! no idea how it could be looking better but we will see :good:

    All detail stuff, in the big picture it shouldn’t seem much different.

    #123049 Report
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Oh I kind of hope not. It is a perfect table already. Has more playtime previous month than any – addams included. And, that my a BIG margin I should add.

    #123121 Report
    Karlor
    Participant
    @karlor

    Thanks for this true beauty of an iconic table. Thanks to everyone who toiled hour after hour over virtual soldering irons just to bring it to life.

    I dont think we’ll be getting bord with it anytime soon.. heh heh .. ehhh :cry:

    #125194 Report
    Erzak
    Participant
    @erzak

    I think I may know the answer to my question, but will ask anyway :)

    I have been trying this table, but using VPX 10.5. I also tried with 10.5 and the core.vbs from latest 10.6 beta. In both cases, balls can’t be trapped in the visor, so can never start multiball. I’m guessing there is some feature in 10.6 that is causing this issue?

    Will have to update to 10.6 beta (latest?) and give it a try.

    #125195 Report
    bord
    Moderator
    @bord
    MembervipContributorModerator

    @erzak, you’re right. 10.6 is the minimum requirement. It introduced the ability to honor physical holes in a playfield instead of faking them. If you are using 10.5 the ball isn’t seeing any hole to fall through into the kicker cup.

    1 user thanked author for this post.
    #128518 Report
    Drybonz
    Participant
    @drybonz
    Member

    I feel bad that, as excited as I was for this table, I’m just getting around to playing and commenting.  I got my monitors set back up, updated my VP files and started going through some of my untouched tables about a week ago or so.

    This one turned out really great.  It’s such a classic and I have memories of playing it in a boardwalk arcade in Myrtle Beach years ago on a trip with some friends.  I love the way the pinbot visor dome catches reflections when it moves… it looks so great.  I’m sure I will be playing this one a lot.

    Thanks, bord.     :good:

    1 user thanked author for this post.
    #132290 Report
    knightrider
    Participant
    @knightrdrx
    Member

    this is a really cool table. i just noticed for the first time the ball shows the scratches in such detail but also seems to roll slowly in place while waiting to be plunged. same for Jackbot which i figured.

    #159796 Report
    Ben Logan2
    Participant
    @benlogan2
    Member

    Bord,

    I absolutely love this table. I read the thread since release 1.1. Is anyone else seeing a problem whereby the kicker in upper left hand corner sends the ball straight down the middle? Nudging won’t save it. I tried tweaking the kicker settings (orientation and scatter angle), but they don’t seem to correct the problem. What am I missing?

    Thanks in advance for anyone’s help!

    :)

    #159798 Report
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I nudge the machine. If you NEED to cheat ( which I would call it ) – add a small invisible rubber or something ?

    #159799 Report
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Bord,

    I absolutely love this table. I read the thread since release 1.1. Is anyone else seeing a problem whereby the kicker in upper left hand corner sends the ball straight down the middle? Nudging won’t save it. I tried tweaking the kicker settings (orientation and scatter angle), but they don’t seem to correct the problem. What am I missing?

    Thanks in advance for anyone’s help!

    :)

    It is perilous, although I don’t get STDM with an regularity. Should be a fairly conventional kicker up there. Surprised to hear changes in the script don’t do anything. Try increasing the kicker radius to something more conventional and see if that changes anything.

    1 user thanked author for this post.
    #159800 Report
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    It is dangerous, yes, that kicker. But, I would not have it any other way. It does NOT go STDM every time if I don’t nudge. But, I’ve learned that I should.

    1 user thanked author for this post.
    #159802 Report
    Ben Logan2
    Participant
    @benlogan2
    Member

    I was making changes to kicker in editor box. Maybe I was tweaking the wrong values. What do I search the script for? SW53 (If I remember correctly)? I might be way off!

    #159804 Report
    BrandonLaw
    Participant
    @brandonlaw
    Member

    In for also paying attention to my ball and having to give the ol’ cab a whack sometimes! Keeps me on my toes.  If you don’t have nudge…thaaaaat would stink.

     

    "Fuck this game. I love it."

    #159831 Report
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    @benlogan2 : Yes, you need to use the script in order to change the kicker. I don’t have table in front of me, but, I have the script. It seems to be sw38. The last param that says 12 is the strength and the value in front, here 155 is the angle. Since I’m not in front of the table, you just have to figure out which kicker is the correct one yourself :)

    Changing it in the editor, like you seem to be doing is the graphical representation of the kicker. Code is what controls it.

     

    1 user thanked author for this post.
    #160075 Report
    Ben Logan2
    Participant
    @benlogan2
    Member

    Thanks for your help, Thalamus. I’ll try it tonight. :good:

    #160108 Report
    JR
    Participant
    @jfr1
    Member

    Man, that all seems a bit drastic.  I just played it for about 1/2 hour.  My settings have it so I can nudge just after it pops out and get the ball to bounce of the right bumper post a bit.  Hold on – two just drained.  Great.  Thanks for jinxing me Ben.

    #174227 Report
    lfan
    Participant
    @lfan

    I use the VPX on desktop version and have the last release, 10.6. Only the table is loaded and playable, there aren’t background image and DMD visor. What could be wrong?

    Thanks for this beauty and well made table!

    #174235 Report
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    I use the VPX on desktop version and have the last release, 10.6. Only the table is loaded and playable, there aren’t background image and DMD visor. What could be wrong?

    Thanks for this beauty and well made table!

    I’m not sure you are using the FSS version. FSS is not desktop it is portrait mode only.

    #174243 Report
    lfan
    Participant
    @lfan

    I use the VPX on desktop version and have the last release, 10.6. Only the table is loaded and playable, there aren’t background image and DMD visor. What could be wrong?

    Thanks for this beauty and well made table!

    I’m not sure you are using the FSS version. FSS is not desktop it is portrait mode only.

    I’m using the version 1.1 downloaded here (1554570577_PinBot-Williams-19861.1-Bord).

    IMG_20200419_194145515

Viewing 20 posts - 121 through 140 (of 167 total)
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