- This topic has 208 replies, 36 voices, and was last updated 3 years, 1 month ago by TerryRed.
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April 13, 2020 at 11:30 pm #172812
For whatever reason, the scripts can’t be in the scripts folder for me,they have to be in the tables folder…this is what solved all my error messages. Also, I’m getting the tables and backglass with the videos, but no DMD. I’m running a 3 monitor setup.
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April 13, 2020 at 11:36 pm #172814For whatever reason, the scripts can’t be in the scripts folder for me,they have to be in the tables folder…this is what solved all my error messages. Also, I’m getting the tables and backglass with the videos, but no DMD. I’m running a 3 monitor setup.
That sounds like a setup issue with how you have Future Pinball installed. If you are running tables in their own sub folder that could be the issue.
If you are specific with:
- what your setup is (cabinet, 2 screen, LCD DMD, Full DMD, desktop, etc)
- what pup-pack option you tried
- what pupdmddrivertype you have set
- what table and pup-pack
…that would help narrow down your problem.
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April 14, 2020 at 7:56 am #172850For whatever reason, the scripts can’t be in the scripts folder for me,they have to be in the tables folder…this is what solved all my error messages. Also, I’m getting the tables and backglass with the videos, but no DMD. I’m running a 3 monitor setup.
That sounds like a setup issue with how you have Future Pinball installed. If you are running tables in their own sub folder that could be the issue.
If you are specific with:
- what your setup is (cabinet, 2 screen, LCD DMD, Full DMD, desktop, etc)
- what pup-pack option you tried
- what pupdmddrivertype you have set
- what table and pup-pack
…that would help narrow down your problem.
what your setup is (cabinet, 2 screen, LCD DMD, Full DMD, desktop, etc)
I have a cabinet with 3 screens.
what pup-pack option you tried
My apologies as I’m not sure what you mean by option. I did change the PinEvent_Profile = 2 if that is what you mean by option.
what pupdmddrivertype you have set
I updated the pupdmddrivertype = 2 for the Full DMD in Halloween table script
what table and pup-pack
I tried the Halloween Ultimate Pro – PinEvent DOF MX SSF PUPDMD PuP-Pack
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April 14, 2020 at 9:18 am #172866For whatever reason, the scripts can’t be in the scripts folder for me,they have to be in the tables folder…this is what solved all my error messages. Also, I’m getting the tables and backglass with the videos, but no DMD. I’m running a 3 monitor setup.
That sounds like a setup issue with how you have Future Pinball installed. If you are running tables in their own sub folder that could be the issue.
If you are specific with:
- what your setup is (cabinet, 2 screen, LCD DMD, Full DMD, desktop, etc)
- what pup-pack option you tried
- what pupdmddrivertype you have set
- what table and pup-pack
…that would help narrow down your problem.
what your setup is (cabinet, 2 screen, LCD DMD, Full DMD, desktop, etc)
I have a cabinet with 3 screens.
what pup-pack option you tried
My apologies as I’m not sure what you mean by option. I did change the PinEvent_Profile = 2 if that is what you mean by option.
what pupdmddrivertype you have set
I updated the pupdmddrivertype = 2 for the Full DMD in Halloween table script
what table and pup-pack
I tried the Halloween Ultimate Pro – PinEvent DOF MX SSF PUPDMD PuP-Pack
What type of 3rd screen? Is it 4:1 DMD LCD or a 16:9 ratio LCD display?
You are missing reading entire portions of the install instructions for PinEvent and the table / pup-packs.
For your PinEvent setup, you needed to edit PinEvent_Settings.vbs for each profile, AND the PUPDMD settings that is specific for the 3rd screen you have in your cabinet. After doing this…. normally you don’t need to touch the table script at all… as the PinEvent table by default will use the settings in PinEvent_Settings.vbs.
If you did edit the table script… try replacing the table with the original table from the zip again, so that it is set to Autodetect for PinEvent Profile and the Custom Settings are not used.
Then make sure you have the pupdmddrivertype in PinEvent_Settings.vbs set to what type of DMD display your cabinet has.
THEN after that is done, you need to choose an “Option” for the pup-pack for each table that best matches your cabinet’s PUPDMD and the pupdmddrivertype you set in PinEvent_Setting.vbs. Read the pup-pack install instructions for each table again to see what the Pup-Pack Options are.
To choose your PuP-Pack Option, you go into the table’s pup-pack folder and click on the “Options xx – xxxxx.BAT file” for the option you need for your setup. This copies the needed *.pup files over so that that pup-pack screens are setup correctly.
After that, the table and pup-pack and pupdmd should work. Be sure your PuP Displays were setup properly with either a 4:1 ratio or 16:9 ratio depending on what your 3rd screen is.
The only time you should need to edit the table script to use Custom Settings is when you want to use a pup-pack option that uses a different pupdmddrivertype than what you have in PinEvent_Settings. An example would be, if you have pupdmddrivertype = 0 for a cabinet with and LCD DMD… but for one table you wanted to use a “FULL DMD on Backglass” pup-pack option. Then in that case you would use Custom Settings to override what is set in PinEvent_Settings.
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April 14, 2020 at 9:49 am #172873For some reason i cannot view the end of the startup script you added to disable the backglass in popper. This is all I see:
REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “ArcadeMode” /t REG_DWORD /d 1 /f
REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “SecondMonitorEnable” /t REG_DWORD /d 1 /fif “[custom1]”==”NoBackGlass” (REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “ArcadeMode” /t REG_DWORD /d 0 /f)
if “[custom1]”==”NoBackGlass” (REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “SecondMonitI need what comes after “SecondMonit
Thanks
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April 14, 2020 at 10:41 am #172888For some reason i cannot view the end of the startup script you added to disable the backglass in popper. This is all I see:
REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “ArcadeMode” /t REG_DWORD /d 1 /f
REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “SecondMonitorEnable” /t REG_DWORD /d 1 /f
if “[custom1]”==”NoBackGlass” (REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “ArcadeMode” /t REG_DWORD /d 0 /f)
if “[custom1]”==”NoBackGlass” (REG ADD “HKCU\Software\Future Pinball\GamePlayer” /v “SecondMonit
I need what comes after “SecondMonit
Thanks
It’s the way the site formats the page if you clicked on the Support TAB.
Goto this link, and it will show the Support Topic formatted properly and you’ll see all the text:
https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/#post-171545
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April 14, 2020 at 11:45 pm #173001To start with DAMN I love this it looks awesome and plays the same!
I have a couple of questions, my first one is
How can I see the highs scores in Retroflair?
And my second question relates to DOFLINX, I seem to have broken it or changed something as it links to other tables but I get no lights any idea how to fix it?
and the last thing is a Pin event issue, it seems that every so often the ball doesn’t launch, it just rolls up the ball launch and back down. Restarting Future pinball resolves this.
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April 14, 2020 at 11:54 pm #173031Question 2 — PinEvent tables do not use DOFLINX
You will need to go back through the PinEvent set up directions
https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/You need to login in order to like this post: click here
April 15, 2020 at 4:30 am #173143PinEvent tables do not use DOFLINX
For DOFLinx…. reinstall DOFLinx and copy the latest DOFLinx.vbs to FuturePinball\Scripts
For ball rolling back and forth…
For PinEvent and FP tables you must always completely exit and close FP befor reloading and starting another table.
RetroFlair was never originally setup for showing Hi Scores. Maybe one day I’ll try to add that in.
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April 15, 2020 at 8:28 am #173171Thank you Terry and Outhere, just one more question in relation to question 2 about DOFLINX, for my non PinEvent tables, as i said I broke it some how and cant seem to fix it, is there a guide you would recomend for setting it up again fresh, I am using the latest DOFLINX. I only us.e it for lights for buttons and addressable LEDs, thank you again.
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April 15, 2020 at 8:37 am #173172Thank you Terry and Outhere, just one more question in relation to question 2 about DOFLINX, for my non PinEvent tables, as i said I broke it some how and cant seem to fix it, is there a guide you would recomend for setting it up again fresh, I am using the latest DOFLINX. I only us.e it for lights for buttons and addressable LEDs, thank you again.
https://vpinball.com/forums/topic/doflinx-guide-by-terryred/
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April 15, 2020 at 10:30 am #173178Just chiming back in to say that I did have things working correctly after the first try, I just didn’t realize it at the time.
However, the music on both Halloween and Retroflair are crazy loud. I went into the pup-pack editor and turned the music down to 70% and then 50% with what i perceive to be no change. Am I missing something on how to turn down the volume of the music on those tables?
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April 15, 2020 at 1:09 pm #173219Just chiming back in to say that I did have things working correctly after the first try, I just didn’t realize it at the time.
However, the music on both Halloween and Retroflair are crazy loud. I went into the pup-pack editor and turned the music down to 70% and then 50% with what i perceive to be no change. Am I missing something on how to turn down the volume of the music on those tables?
Yes… in the Install guide it mentions….
Future Pinball Sound and Music Levels combined with SSF:
- PUP SSF sound levels are much lower than FP’s Sound or Music levels (by default)
- you can’t adjust the sound level for PUP SSF Sounds
- you will most likely need to reduce the table’s FP Sound and Music level (using HOME/END and PAGEUP/PAGEDOWN) to noticeably hear to SSF sounds
Everyone’s SSF setup varies, as does each table. So you need to find what works best for you. For me, I needed to have both FP’s volume levels at about 3 green bars
FP tends to have hi quality and loud sound compared to VPX or pup-packs. So you need to reduce the FP Sound and FP Music volume
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April 15, 2020 at 2:48 pm #173242please where is BAM plug-ins menu?
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April 15, 2020 at 3:10 pm #173245please where is BAM plug-ins menu?
Press Q or ~ to bring up BAM while playing. On the main BAM menu (you may need to navigate to get there), you will see Plug-ins. In that menu you should be able to see or cycle to COM Extensions.
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April 15, 2020 at 4:34 pm #173268sorry i have a question. i can not understand in the scripts where i put the choices!
‘ //////////////////// PinEvent SETTINGS ////////////////////
‘ By TerryRed
‘ Version: 1.3
‘ April – 2020‘ The PinEvent_Settings.vbs file is where the user’s default PinEvent settings are set for DOF, PUP, PUP_SSF, PUPDMD, and Nightmode.
‘ You need to change the settings in these sections, based on your needs:
‘ PinEvent PROFILES
‘ PUPDMD Default Settings
‘ DOF Settings
‘ SSF Settings
‘ NIGHT MODE‘ ############### PinEvent PROFILES ###############
‘ – set what features you use to true and what you don’t use to false in EVERY profile you would use
‘ – you MUST set “useFP_Sounds = False” (no FP mechanical sounds) if you need “usePUP_SSF = True” (use PUP SSF for mechanical sounds)
‘ – you don’t want to have useFP_Sounds and PUP_SSF to both play the mechanical sounds at the same time!‘ Night Mode Options are: 1 = Future Pinball Sound 2 = PUP SSF Sound
‘*** Desktop: Profile 1 ***
If PinEvent_Profile = 1 then
usePUP = false
usePUP_SSF = false
usePUPDMD = false
useDOF = false
useFP_Sounds = true
NightModeOption = 1
AddDebugText “PinEvent – Desktop Profile”
End if‘*** Cabinet: Profile 2 ***
If PinEvent_Profile = 2 then
usePUP = true
usePUP_SSF = true
usePUPDMD = true
useDOF = true
useFP_Sounds = false
NightModeOption = 2
AddDebugText “PinEvent – Cabinet Profile”
End if‘*** VR: Profile 3 ***
If PinEvent_Profile = 3 then
usePUP = false
usePUP_SSF = false
usePUPDMD = false
useDOF = true
useFP_Sounds = true
NightModeOption = 1
AddDebugText “PinEvent – VR Profile”
End if‘*** Custom 1: Profile 4 ***
If PinEvent_Profile = 4 then
usePUP = true
usePUP_SSF = true
useDOF = true
usePUPDMD = true
useFP_Sounds = false
NightModeOption = 1
AddDebugText “PinEvent – Custom 1 Profile”
End if‘*** Custom 2: Profile 5 ***
If PinEvent_Profile = 5 then
usePUP = true
usePUP_SSF = false
usePUPDMD = true
useDOF = true
useFP_Sounds = true
NightModeOption = 1
AddDebugText “PinEvent – Custom 2 Profile”
End if‘############### PUPDMD Default Settings ###############
PuPDMDDriverType = 2 ‘ 0 = LCD DMD (4:1), 1 = Real DMD, 2 = FULL DMD (16:9 fullsize screen)
useDMDVideos = true ‘ true or false to use DMD splash videos. (false may be preferred for real DMDs that are monochrome)
useRealDMDScale = 0 ‘ 0 or 1 for RealDMD scaling. (for Real DMDs only. If enabled, useDMDVideos should be set to False!)‘Note: useRealDMDScale may not work nicely for all tables.
‘ If a table doesn’t look correct, then disable this option in the table script!
‘ It’s best to keep this set to 0 by default.‘LCD DMD is for a normal DMD sized pup display (4:1 ratio)
‘Real DMD is for those who use a real DMD.
‘Full DMD is a 16:9 ratio fullsize pup display‘############### DOF Settings ###############
‘ Set what will be used for DOF (Direct Output Framework) mechanical feedback for pinball cabinets
useFlipper_DOF = true
useSlingshot_DOF = true
useBumper_DOF = true
useSolenoid_DOF = true
useDropTarget_DOF = true
useDropTargetReset_DOF = true
useTarget_DOF = true
useKnocker_DOF = true
useChime_DOF = true
useBell_DOF = true
useShaker_DOF = true
useGear_DOF = true
useFan_DOF = true‘############### SSF Settings ###############
‘ Set what will be used for PUP SSF (surround sound feedback)
useFlipper_SSF = true
useSlingshot_SSF = true
useBumper_SSF = true
useSolenoid_SSF = true
useDropTarget_SSF = true
useDropTargetReset_SSF = true
useTarget_SSF = true
useKnocker_SSF = true
useChime_SSF = true
useBell_SSF = true
useShaker_SSF = true
useGear_SSF = true
useFan_SSF = true‘############### NIGHT MODE ###############
‘ When Night Mode is enabled, the DOF noise makers (solenoids,etc) are disabled to
‘ keep your sleeping spouse happy at night! (this feature is meant for cabinet users)‘ Set what key you will use to Toggle Night mode. Consult the Future Pinball manual to know what the keycodes are. Example: 36 = J key
NightModeKey = 36
‘ //////////////////////////////// END OF PINEVENT SETTINGS ////////////////////////////////
If PuPDMDDriverType = 0 then AddDebugText “PUPDMD Default = 0 LCD DMD”
If PuPDMDDriverType = 1 then AddDebugText “PUPDMD Default = 1 REAL DMD”
If PuPDMDDriverType = 2 then AddDebugText “PUPDMD Default = 2 FULL DMD”‘############### READ BELOW FOR A DESCRIPTION OF EACH PINEVENT SETTING ###############
‘ usePUP = true
‘ – set to True to use any Pinup Player features.
‘ usePUP_SSF = false
‘ – set to True to use Pinup Player Surround Sound Feedback for the game’s mechanical sounds.
‘ – usePUP must also be set to True to use PUP SSF‘ usePUPDMD = true
‘ – set to True to use Pinup Player for PUPDMD features (4:1 LCD DMD, Real DMD, or 16:9 LCD Full DMD)
‘ – usePUP must also be set to True to use PUPDMD‘ Set all PuP options to False if Pinup Player is not installed, or not being used.
‘ useDOFn = true
‘ – set to True if you have a pinball cabinet with DOF feedback and lighting.
‘ – set to False for normal Desktop setups, (or if DOF is not installed / used)‘ useFP_Sounds = true
‘ – set to True to use Future Pinball for the game’s mechanical sounds. (this is normal Future Pinball sound which only plays in stereo L/R channels)
‘ – set to True if you are playing on a normal desktop setup.‘ You MUST set useFP_Sounds = False (no FP mechanical sounds) if usePUP_SSF = True (use PUP_SSF for mechanical sounds)
‘ (you can’t have FP and PUP_SSF both play the mechanical sounds at the same time!)‘ NightModeOption – this option sets what will play the pinball mechanical sounds when Night Mode is enabled.
‘ – you need to set this for each PinEvent_Profile‘ Night Mode Options are:
‘ 1 = Future Pinball sound
‘ 2 = PUP SSF sound‘ ####################################################################################
‘ HOW PINEVENT WORKS
‘ – the table will load the PinEvent_Variables.vbs and then PinEvent_Settings.vbs file to load a specific PinEvent Profile’s settings. This is based on what PinEvent Profile is set in the table script (0-5)
‘ – by default the table is set to Autodetect (0), and will choose a PinEvent Profile based on what mode Future Pinball is using (Desktop, Arcade/Cabinet, VR)
‘ – PinEvent will then load PinEvent_Control.vbs and check to see if DOF and PuP are installed.
‘ – if they are not installed, then the DOF and PuP features are disabled and their commands are bypassed (the table will operate like a normal Future Pinball table).
‘ – if PUPDMD is enabled, then PinEvent_PUPDMD.vbs is loaded
‘ – if detected and enabled, a DOF session is started, and the PuP-Pack is started
‘ – the table will now play and trigger and control DOF / PUP / SSF / PUPDMD if enabled‘ Custom Settings on a Per-Table Basis
‘ – a PinEvent table’s script has a “PinEvent Custom Settings for this table only” section.
‘ – this can be used to override the PinEvent settings in the PinEvent_Settings.vbs file.
‘ – this is only if needed for custom settings on a per table basis.
‘ – an example would be if the table doesn’t offer your preferred PUPDMD feature, or you need to use a different PUPDMD setting for a specific table.‘ Pinup Player features and PuP-Packs
‘ – if you are using any Pinup Player features, you will need to edit the table’s PuP-Pack with the PuP-Pack Editor, to enable/disable only what you use (PUPDMD, Topper videos, SSF)
‘ DOF (Direct Output Framework)
‘ – if you are using DOF in a cabinet for feedback and lighting, you will need to update your DOF config files from the DOF Config Tool website (to retrieve the PinEvent table’s DOF config)
‘////////////////// PINEVENT PUPDMD /////////////////
‘ By Nailbuster and TerryRed
‘ Version: 1.3
‘ April – 2020‘ This file contains the PUPDMD Framework for Pinevent and Future Pinball
‘******************** START OF PUPDMD FRAMEWORK for FP ************************
‘******************* DO NOT MODIFY BELOW THIS LINE!!!! ************************
‘******************************************************************************Dim pDMD = 11
‘ Set PUPDMD screen number based on PUPDMD Driver Type
‘ Screen 1 is used for standard 4:1 ratio LCD DMD (or to be mirrored to a real DMD)
‘ Screen 11 is used for 16:9 Full DMD (use PuP Music Screen’s default position and size for reference)If (PuPDMDDriverType=0 or PuPDMDDriverType=1) then pDMD=1
If (PuPDMDDriverType=2) then pDMD=11Const pTopper=0
Const pBackglass=2
Const pPlayfield=3
Const pMusic=4
Const pMusic2=5
Const pCallouts=6
Const pBackglass2=7
Const pTopper2=8
Const pPopUP=9
Const pPopUP2=10‘pages
Const pDMDBlank=0
Const pScores=1
Const pBigLine=2
Const pThreeLines=3
Const pTwoLines=4
Const pTargetLetters=5‘dmdType
Const pDMDTypeLCD=0
Const pDMDTypeReal=1
Const pDMDTypeFULL=2Dim PuPlayer
Dim PUPDMDObject ‘for realtime mirroring.
Dim pDMDlastchk: pDMDLastchk= -1 ‘performance of updates
Dim pDMDCurPage: pDMDCurPage= 0 ‘default page is empty.‘************* starts PUPDMD. Must be called AFTER any PuP-Pack has been INIT’d *************
Sub PUPDMD_Start
if usePUPDMD=false or PUPStatus=false then exit subif (PuPDMDDriverType=pDMDTypeReal) and (useRealDMDScale=1) Then
PuPlayer.setScreenEx pDMD,0,0,128,32,0 ‘if hardware set the dmd to 128,32
End ifPuPlayer.LabelInit pDMD
if PuPDMDDriverType=pDMDTypeReal then
Set PUPDMDObject = CreateObject(“PUPDMDControl.DMD”)
PUPDMDObject.DMDOpen
PUPDMDObject.DMDPuPMirror
PUPDMDObject.DMDPuPTextMirror
PuPlayer.SendMSG “{ “”mt””:301, “”SN””: 1, “”FN””:33 }” ‘set pupdmd for mirror and hide behind other pups
PuPlayer.SendMSG “{ “”mt””:301, “”SN””: 1, “”FN””:32, “”FQ””:3 }” ‘set no antialias on font render if real
End ifpSetPageLayouts
pDMDSetPage(pDMDBlank) ‘set blank text overlay page.
pDMD_StartUP ‘firsttime running for like an startup video..
End Sub‘**********************************************************************************************
‘PinUP Player DMD Helper Functions
Sub pDMDLabelHide(labName)
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.LabelSet pDMD,labName,””,0,””
end subSub pDMDScroll(msgText,timeSec,pAniTime,pAniOpt1,pAniOpt2,mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
if pAniOpt1=0 then pXPS=0:pXPE=0 ‘no scroll left / right
if pAniOpt1=10 then pXPS=1:pXPE=0 ‘scroll left and stop
if pAniOpt1=11 then pXPS=1:pXPE=-1 ‘scroll left
if pAniOpt1=-10 then pXPS=-1:pXPE=0 ‘scroll right and stop
if pAniOpt1=-11 then pXPS=-1:pXPE=1 ‘scroll right
if pAniOpt2=0 then pYPS=0:pYPE=0 ‘no scroll up / down
if pAniOpt2=10 then pYPS=1:pYPE=0 ‘scroll up and stop
if pAniOpt2=11 then pYPS=1:pYPE=-1 ‘scroll up
if pAniOpt2=-10 then pYPS=-1:pYPE=0 ‘scroll down and stop
if pAniOpt2=-11 then pYPS=-1:pYPE=1 ‘scroll down
PuPlayer.LabelShowPage pDMD,16,timeSec,””
PuPlayer.LabelSet pDMD,”Scroll”,msgText,0,”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end subSub pDMDScoreScroll(msgText,timeSec,pAniTime,pAniOpt1,pAniOpt2,mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
if pAniOpt1=0 then pXPS=0:pXPE=0 ‘no scroll left / right
if pAniOpt1=10 then pXPS=1:pXPE=0 ‘scroll left and stop
if pAniOpt1=11 then pXPS=1:pXPE=-1 ‘scroll left
if pAniOpt1=-10 then pXPS=-1:pXPE=0 ‘scroll right and stop
if pAniOpt1=-11 then pXPS=-1:pXPE=1 ‘scroll right
if pAniOpt2=0 then pYPS=0:pYPE=0 ‘no scroll up / down
if pAniOpt2=10 then pYPS=1:pYPE=0 ‘scroll up and stop
if pAniOpt2=11 then pYPS=1:pYPE=-1 ‘scroll up
if pAniOpt2=-10 then pYPS=-1:pYPE=0 ‘scroll down and stop
if pAniOpt2=-11 then pYPS=-1:pYPE=1 ‘scroll down
PuPlayer.LabelShowPage pDMD,1,timeSec,””
PuPlayer.LabelSet pDMD,”TopLeft”,msgText,0,”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end SubSub pDMDFlash(msgText,timeSec,pAniTime,pAniOpt1,pAniOpt2,mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.LabelShowPage pDMD,1,timeSec,””
PuPlayer.LabelSet pDMD,”Splash”,msgText,0,”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:”& (timeSec*1000) &”,’fc’:” & mColor & “}”
end SubSub pDMDZoom(msgText,timeSec,pAniTime,pAniOpt1,pAniOpt2,mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
if pAniTime=0 or pAniTime=-1 then pAniTime = 5
if pAniOpt1=0 or pAniOpt1=-1 then pAniOpt1 = 0
if pAniOpt2=0 or pAniOpt2=-1 then pAniOpt2 = 50
PuPlayer.LabelShowPage pDMD,2,timeSec,””
PuPlayer.LabelSet pDMD,”Splash”,msgText,0,”{‘mt’:1,’at’:3,’hstart’:” & (pAniOpt1*pDMD_ZoomScale) & “,’hend’:” & (pAniOpt2*pDMD_ZoomScale) & “,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end subSub pDMDZoomAlt(msgText,timeSec,pAniTime,pAniOpt1,pAniOpt2,mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
if pAniTime=0 or pAniTime=-1 then pAniTime = 5
if pAniOpt1=0 or pAniOpt1=-1 then pAniOpt1 = 0
if pAniOpt2=0 or pAniOpt2=-1 then pAniOpt2 = 50
PuPlayer.LabelShowPage pDMD,13,timeSec,””
PuPlayer.LabelSet pDMD,”SplashAlt”,msgText,0,”{‘mt’:1,’at’:3,’hstart’:” & (pAniOpt1*pDMD_ZoomScale) & “,’hend’:” & (pAniOpt2*pDMD_ZoomScale) & “,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end sub‘this function is when you want to hi-lite spelled words. Like B O N U S but have O S hilited as already hit markers… see example.
Sub pDMDTargetLettersInfo(msgInfo,msgText,msgText2,timeSec,mColor) ‘msgInfo = ‘0211’ 0= layer 1, 1=layer 2, 2=top layer3.
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.LabelShowPage pDMD,5,timeSec,”” ‘show page 5
Dim backText
Dim middleText
Dim flashText
Dim curChar
Dim i
Dim offchars:offchars=0
Dim spaces:spaces=” ” ‘set this to 1 or more depends on font space width. only works with certain fonts
‘if using a fixed font width then set spaces to just one space.For i=1 To Len(msgInfo)
curChar=”” & Mid(msgInfo,i,1)
if curChar=”0″ Then
backText=backText & Mid(msgText,i,1)
middleText=middleText & spaces
flashText=flashText & spaces
offchars=offchars+1
End If
if curChar=”1″ Then
backText=backText & spaces
middleText=middleText & Mid(msgText,i,1)
flashText=flashText & spaces
End If
if curChar=”2″ Then
backText=backText & spaces
middleText=middleText & spaces
flashText=flashText & Mid(msgText,i,1)
End If
Nextif offchars=0 Then ‘all litup!… flash entire string
backText=””
middleText=””
FlashText=msgText
end ifDim vis1:vis1=1
Dim vis2:vis2=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0PuPlayer.LabelSet pDMD,”TargetBackInfo”,backText ,1,””
PuPlayer.LabelSet pDMD,”TargetMiddleInfo”,middleText,1,””
PuPlayer.LabelSet pDMD,”TargetEffectInfo”,flashText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”TargetInfo”,msgText2,vis2,pLine2Aniend Sub
Sub pDMDTargetLetters(msgInfo,msgText,timeSec,mColor) ‘msgInfo = ‘0211’ 0= layer 1, 1=layer 2, 2=top layer3.
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.LabelShowPage pDMD,5,timeSec,”” ‘show page 5
Dim backText
Dim middleText
Dim flashText
Dim curChar
Dim i
Dim offchars:offchars=0
Dim spaces:spaces=” ” ‘set this to 1 or more depends on font space width. only works with certain fonts
‘if using a fixed font width then set spaces to just one space.For i=1 To Len(msgInfo)
curChar=”” & Mid(msgInfo,i,1)
if curChar=”0″ Then
backText=backText & Mid(msgText,i,1)
middleText=middleText & spaces
flashText=flashText & spaces
offchars=offchars+1
End If
if curChar=”1″ Then
backText=backText & spaces
middleText=middleText & Mid(msgText,i,1)
flashText=flashText & spaces
End If
if curChar=”2″ Then
backText=backText & spaces
middleText=middleText & spaces
flashText=flashText & Mid(msgText,i,1)
End If
Nextif offchars=0 Then ‘all litup!… flash entire string
backText=””
middleText=””
FlashText=msgText
end ifPuPlayer.LabelSet pDMD,”TargetBack” ,backText ,1,””
PuPlayer.LabelSet pDMD,”TargetMiddle”,middleText,1,””
PuPlayer.LabelSet pDMD,”TargetEffect” ,flashText ,0,pLine1Aniend Sub
Sub pDMDShowBig(msgText,timeSec, mColor)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
if pLine1Ani<>”” Then vis1=0
PuPlayer.LabelShowPage pDMD,2,timeSec,””
PuPlayer.LabelSet pDMD,”Splash”,msgText,vis1,pLine1Ani
end subSub pDMDShowLines3(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,3,timeSec,””
PuPlayer.LabelSet pDMD,”Splash3a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash3b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash3c”,msgText3,vis3,pLine3Ani
end SubSub pDMDShowLines2(msgText,msgText2,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
PuPlayer.LabelShowPage pDMD,4,timeSec,””
PuPlayer.LabelSet pDMD,”Splash4a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash4b”,msgText2,vis2,pLine2Ani
end SubSub pDMDShowCounter(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,6,timeSec,””
PuPlayer.LabelSet pDMD,”Splash6a”,msgText,vis1, pLine1Ani
PuPlayer.LabelSet pDMD,”Splash6b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash6c”,msgText3,vis3,pLine3Ani
end SubSub pDMDShowHS(msgText,msgText2,msgText3,timeSec) ‘High Score
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,7,timeSec,””
PuPlayer.LabelSet pDMD,”Splash7a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash7b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash7c”,msgText3,vis3,pLine3Ani
end SubSub pDMD3LinesTopBig(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,8,timeSec,””
PuPlayer.LabelSet pDMD,”Splash8a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash8b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash8c”,msgText3,vis3,pLine3Ani
end SubSub pDMD3LinesMidBig(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,9,timeSec,””
PuPlayer.LabelSet pDMD,”Splash9a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash9b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash9c”,msgText3,vis3,pLine3Ani
end SubSub pDMD3LinesBottomBig(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,10,timeSec,””
PuPlayer.LabelSet pDMD,”Splash10a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash10b”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash10c”,msgText3,vis3,pLine3Ani
end SubSub pDMD2LinesTopBig(msgText,msgText2,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
PuPlayer.LabelShowPage pDMD,11,timeSec,””
PuPlayer.LabelSet pDMD,”Splash11a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash11b”,msgText2,vis2,pLine2Ani
end SubSub pDMD2LinesBottomBig(msgText,msgText2,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
PuPlayer.LabelShowPage pDMD,12,timeSec,””
PuPlayer.LabelSet pDMD,”Splash12a”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash12b”,msgText2,vis2,pLine2Ani
end SubSub pDMDShowLines3Alt(msgText,msgText2,msgText3,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
Dim vis3:vis3=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
if pLine3Ani<>”” Then vis3=0
PuPlayer.LabelShowPage pDMD,15,timeSec,””
PuPlayer.LabelSet pDMD,”Splash3Alta”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash3Altb”,msgText2,vis2,pLine2Ani
PuPlayer.LabelSet pDMD,”Splash3Altc”,msgText3,vis3,pLine3Ani
end SubSub pDMDShowLines2Alt(msgText,msgText2,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
Dim vis2:vis2=1
if pLine1Ani<>”” Then vis1=0
if pLine2Ani<>”” Then vis2=0
PuPlayer.LabelShowPage pDMD,14,timeSec,””
PuPlayer.LabelSet pDMD,”Splash2Alta”,msgText,vis1,pLine1Ani
PuPlayer.LabelSet pDMD,”Splash2Altb”,msgText2,vis2,pLine2Ani
end SubSub pDMDSplashAlt(msgText,timeSec)
if usePUPDMD=false or PUPStatus=false then exit sub
Dim vis1:vis1=1
if pLine1Ani<>”” Then vis1=0
PuPlayer.LabelShowPage pDMD,13,timeSec,””
PuPlayer.LabelSet pDMD,”SplashAlt”,msgText,vis1,pLine1Ani
end SubSub pDMDSetPage(pagenum)
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.LabelShowPage pDMD,pagenum,0,”” ‘set page to blank 0 page if want off
PDMDCurPage=pagenum
end SubSub pHideOverlayText(pDisp)
if usePUPDMD=false or PUPStatus=false then exit sub
PuPlayer.SendMSG “{ “”mt””:301, “”SN””: “& pDisp &”, “”FN””: 34 }” ‘hideoverlay text during next videoplay on DMD auto return
end SubSub pDMDSetBackFrame(fname)
if usePUPDMD=false or PUPStatus=false then exit sub
if useDMDVideos = false then exit sub
PuPlayer.playlistplayex pDMD,”PUPFrames”,fname,0,1
end SubSub pDMDStartBackLoop(fPlayList,fname)
if usePUPDMD=false or PUPStatus=false then exit sub
if useDMDVideos = false then exit sub
PuPlayer.playlistplayex pDMD,fPlayList,fname,0,1
PuPlayer.SetBackGround pDMD,1
end SubSub pDMDStopBackLoop
if usePUPDMD=false or PUPStatus=false then exit sub
if useDMDVideos = false then exit sub
PuPlayer.SetBackGround pDMD,0
PuPlayer.playstop pDMD
end SubSub pDMDSetLoop(fPlayList,fname)
if usePUPDMD=false or PUPStatus=false then exit sub
if useDMDVideos = false then exit sub
PuPlayer.playlistplayex pDMD,fPlayList,fname,0,1
PuPlayer.SetLoop pDMD,1
End SubSub pDMDStopLoop
if usePUPDMD=false or PUPStatus=false then exit sub
if useDMDVideos = false then exit sub
PuPlayer.SetLoop pDMD,0
PuPlayer.playstop pDMD
end SubDim pNumLines
‘Theme Colors for Text (not used currentlty), use the |<colornum> in text labels for colouring.
Dim SpecialInfo
Dim pLine1Color : pLine1Color=8454143
Dim pLine2Color : pLine2Color=8454143
Dim pLine3Color : pLine3Color=8454143
Dim curLine1Color: curLine1Color=pLine1Color ‘can change later
Dim curLine2Color: curLine2Color=pLine2Color ‘can change later
Dim curLine3Color: curLine3Color=pLine3Color ‘can change laterDim pDMDCurPriority: pDMDCurPriority =-1
Dim pDMDDefVolume: pDMDDefVolume = 0 ‘default no audio on pDMDDim pLine1
Dim pLine2
Dim pLine3
Dim pLine1Ani
Dim pLine2Ani
Dim pLine3Ani
Dim pAni
Dim pAniTime
Dim pAniOpt1
Dim pAniOpt2
Dim pXPS
Dim pXPE
Dim pYPS
Dim pYPE
Dim pDMD_FontScale: pDMD_FontScale=1
Dim pDMD_ZoomScale: pDMD_ZoomScale=1Dim PriorityReset:PriorityReset=-1
DIM pDMDVideoPlaying: pDMDVideoPlaying=false‘********************************************* pupDMDDisplay *******************************************
‘************************* see docs for examples *************************
‘**************************************** DONT TOUCH THIS CODE *************************************Sub pupDMDDisplay(pEventID,pText,VideoName,TimeSec,pAni,pAniTime,pAniOpt1,pAniOpt2,pPriority)
if usePUPDMD=false or PUPStatus=false then exit sub
‘ pEventID = reference if applicable, or specific “special” functions
‘ pText = “text to show” separate lines by ^ in same string
‘ VideoName: “gameover.mp4” will play in background, “@gameover.mp4” will play and disable text during gameplay
‘ TimeSec: how long to display msg in Seconds
‘ animation effect: 0=none, 1xxx=Flasher, 2xxx=Scroll, 3xxx=Zoom
‘ animation effect time: duration of the effect for flasher, scroll and zoom
‘ animation option 1: used for flasher, scroll and zoom settings
‘ animation option 2: used for flasher, scroll and zoom settings
‘ priority: same number or higher will override current action‘ can specify color of each line. “sometext|12345” will set label to “sometext” and set color to 12345
DIM curPos
if pDMDCurPriority>pPriority then Exit Sub ‘if something is being displayed that we don’t want interrupted. same level will interrupt.
pDMDCurPriority=pPriority
if timeSec=0 then timeSec=1 ‘don’t allow default page by accidentpLine1=””
pLine2=””
pLine3=””
pLine4=””
pLine1Ani=””
pLine2Ani=””
pLine3Ani=””‘******** FLASHER OPTIONS ********
if pAni=1 or pAni=1100 or pAni=1010 or pAni=1001 or pAni=1110 or pAni=1101 or pAni=1011 or pAni=1111 then
if pAniTime=0 or pAniTime=-1 then pAniTime=150 ‘default flash animation time
end ifif pAni=1 Then ‘all lines flashed
pLine1Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine2Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine3Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1100 Then ‘only line 1 flashed
pLine1Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1010 Then ‘only line 2 flashed
pLine2Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1001 Then ‘only line 3 flashed
pLine3Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1110 Then ‘lines 1 and 2 flashed
pLine1Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine2Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1101 Then ‘lines 1 and 3 flashed
pLine1Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine3Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1011 Then ‘lines 2 and 3 flashed
pLine2Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine3Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end Ifif pAni=1111 Then ‘all 3 lines flashed
pLine1Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine2Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
pLine3Ani=”{‘mt’:1,’at’:1,’fq’:”& pAniTime &”,’len’:” & (timeSec*1000) & “}”
end If‘******** SCROLL OPTIONS ********
if pAni=2 or pAni=2200 or pAni=2020 or pAni=2002 or pAni=2220 or pAni=2202 or pAni=2022 or pAni=2222 then
if usePUPDMD=false or PUPStatus=false then exit sub
if pAniOpt1=0 then pXPS=0:pXPE=0 ‘no scroll left / right
if pAniOpt1=10 then pXPS=1:pXPE=0 ‘scroll left and stop
if pAniOpt1=11 then pXPS=1:pXPE=-1 ‘scroll left
if pAniOpt1=-10 then pXPS=-1:pXPE=0 ‘scroll right and stop
if pAniOpt1=-11 then pXPS=-1:pXPE=1 ‘scroll right
if pAniOpt2=0 then pYPS=0:pYPE=0 ‘no scroll up / down
if pAniOpt2=10 then pYPS=1:pYPE=0 ‘scroll up and stop
if pAniOpt2=11 then pYPS=1:pYPE=-1 ‘scroll up
if pAniOpt2=-10 then pYPS=-1:pYPE=0 ‘scroll down and stop
if pAniOpt2=-11 then pYPS=-1:pYPE=1 ‘scroll down
end ifif pAni=2 Then ‘all lines scrolled
pLine1Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2200 Then ‘only line 1 scrolled
pLine1Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2020 Then ‘only line 2 scrolled
pLine2Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2002 Then ‘only line 3 scrolled
pLine3Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2220 Then ‘lines 1 and 2 scrolled
pLine1Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2202 Then ‘lines 1 and 3 scrolled
pLine1Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2022 Then ‘lines 2 and 3 scrolled
pLine2Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end Ifif pAni=2222 Then ‘all 3 lines scrolled
pLine1Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:2,’xps’:”& pXPS &”,’xpe’:”& pXPE &”,’yps’:”& pYPS &”,’ype’:”& pYPE &”,’len’:” & (timeSec*1000) & “,’mlen’:”& (pAniTime*1000) &”,’tt’:0,’fc’:” & mColor & “}”
end If‘******** ZOOM OPTIONS ********
if pAni=3 or pAni=3300 or pAni=3030 or pAni=3003 or pAni=3330 or pAni=3303 or pAni=3033 or pAni=3333 then
if pAniTime=0 or pAniTime=-1 then pAniTime = 5
if pAniOpt1=0 or pAniOpt1=-1 then pAniOpt1 = 0
if pAniOpt2=0 or pAniOpt2=-1 then pAniOpt2 = 50
end ifif pAni=3 Then ‘all lines zoomed
pLine1Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3300 Then ‘only line 1 zoomed
pLine1Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3030 Then ‘only line 2 zoomed
pLine2Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3003 Then ‘only line 3 zoomed
pLine3Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3330 Then ‘lines 1 and 2 flashed
pLine1Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3303 Then ‘lines 1 and 3 flashed
pLine1Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3033 Then ‘lines 2 and 3 flashed
pLine2Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end Ifif pAni=3333 Then ‘all 3 lines zoomed
pLine1Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine2Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
pLine3Ani=”{‘mt’:1,’at’:3,’hstart’:”& (pAniOpt1*pDMD_ZoomScale) &”,’hend’:”& (pAniOpt2*pDMD_ZoomScale) &”,’len’:” & (timeSec*1000) & “,’mlen’:” & (pAniTime*100) & “,’tt’:5,’fc’:” & mColor & “}”
end If‘ ****************************
curPos=InStr(pText,”^”) ‘Lets break apart the string if needed
if curPos>0 Then
pLine1=Left(pText,curPos-1)
pText=Right(pText,Len(pText) – curPos)curPos=InStr(pText,”^”) ‘Lets break apart the string
if curPOS>0 Then
pLine2=Left(pText,curPos-1)
pText=Right(pText,Len(pText) – curPos)curPos=InStr(“^”,pText) ‘Lets break apart the string
if curPos>0 Then
pline3=Left(pText,curPos-1)
Else
if pText<>”” Then pline3=pText
End if
Else
if pText<>”” Then pLine2=pText
End if
Else
pLine1=pText ‘just one line with no break
End if‘lets see how many lines to Show
pNumLines=0
if pLine1<>”” then pNumLines=pNumlines+1
if pLine2<>”” then pNumLines=pNumlines+1
if pLine3<>”” then pNumLines=pNumlines+1if (pDMDVideoPlaying) and (VideoName=””) Then
PuPlayer.playstop pDMD
pDMDVideoPlaying=False
End ifif (VideoName<>””) and (useDMDVideos) Then ‘we are showing a splash video instead of the text.
If (PuPDMDDriverType=0 or PuPDMDDriverType=1) then PuPlayer.playlistplayex pDMD,”DMDSplash”,VideoName,pDMDDefVolume,pPriority ‘(no text is displayed)
If (PuPDMDDriverType=2) then PuPlayer.playlistplayex pDMD,”DMD 16×9 Splash”,VideoName,pDMDDefVolume,pPriority ‘(no text is displayed)
pDMDVideoPlaying=true
end if ‘if showing a splash video with no textif StrComp(pEventID,”shownum”,1)=0 Then ‘shownum
pDMDShowCounter pLine1,pLine2,pLine3,timeSec
Elseif StrComp(pEventID,”target”,1)=0 Then ‘target
pDMDTargetLetters pLine1,pLine2,timeSec,mColor
Elseif StrComp(pEventID,”targetinfo”,1)=0 Then ‘targetinfo
pDMDTargetLettersInfo pLine1,pLine2,pline3,timeSec,mColor
Elseif StrComp(pEventID,”highscore”,1)=0 Then ‘highscore
pDMDShowHS pLine1,pLine2,pline3,timeSec
Elseif StrComp(pEventID,”3Lines_TopBig”,1)=0 Then ‘3Lines_TopBig
pDMD3LinesTopBig pLine1,pLine2,pLine3,timeSec
Elseif StrComp(pEventID,”3Lines_MidBig”,1)=0 Then ‘3Lines_MidBig
pDMD3LinesMidBig pLine1,pLine2,pLine3,timeSec
Elseif StrComp(pEventID,”3Lines_BottomBig”,1)=0 Then ‘3Lines_BottomBig
pDMD3LinesBottomBig pLine1,pLine2,pLine3,timeSec
Elseif StrComp(pEventID,”2Lines_TopBig”,1)=0 Then ‘2Lines_TopBig
pDMD2LinesTopBig pLine1,pLine2,timeSec
Elseif StrComp(pEventID,”2Lines_BottomBig”,1)=0 Then ‘2Lines_BottomBig
pDMD2LinesBottomBig pLine1,pLine2,timeSec
Elseif StrComp(pEventID,”Scroll”,1)=0 Then ‘Scroll
pDMDScroll pLine1,timeSec,pAniTime,pAniOpt1,pAniOpt2,mcolour
Elseif StrComp(pEventID,”Zoom”,1)=0 Then ‘Zoom
pDMDZoom pLine1,timeSec,pAniTime,pAniOpt1,pAniOpt2,mcolour
Elseif StrComp(pEventID,”ZoomAlt”,1)=0 Then ‘ZoomAlt
pDMDZoomAlt pLine1,timeSec,pAniTime,pAniOpt1,pAniOpt2,mcolour
Elseif StrComp(pEventID,”Splash3Alt”,1)=0 Then ‘Splash3Alt
pDMDShowLines3Alt pLine1,pLine2,pLine3,TimeSec
Elseif StrComp(pEventID,”Splash2Alt”,1)=0 Then ‘Splash2Alt
pDMDShowLines2Alt pLine1,pLine2,TimeSec
Elseif StrComp(pEventID,”SplashAlt”,1)=0 Then ‘Splash1Alt
pDMDSplashAlt pLine1,timeSec
Elseif StrComp(pEventID,”Splash3″,1)=0 Then ‘Splash3
pDMDShowLines3 pLine1,pLine2,pLine3,TimeSec
Elseif StrComp(pEventID,”Splash2″,1)=0 Then ‘Splash2
pDMDShowLines2 pLine1,pLine2,TimeSec
Elseif StrComp(pEventID,”Splash1″,1)=0 Then ‘Splash1
pDMDShowBig pLine1,timeSec,curLine1Color
Elseif (pNumLines=3) Then ‘3 lines Default
pDMDShowLines3 pLine1,pLine2,pLine3,TimeSec
Elseif (pNumLines=2) Then ‘2 lines Default
pDMDShowLines2 pLine1,pLine2,TimeSec
Elseif (pNumLines=1) Then ‘1 line Default
pDMDShowBig pLine1,timeSec, curLine1Color
Else
pDMDShowBig pLine1,timeSec, curLine1Color
End ifPriorityReset=TimeSec*1000
End Sub ‘pupDMDDisplay message
Sub pupDMDupdate_expired() ‘updates PUPDMD text and scores on Timer
if usePUPDMD=false or PUPStatus=false then exit sub
pUpdateScores
if PriorityReset>0 Then ‘for splashes we need to reset current prioirty on timer
PriorityReset=PriorityReset-pupDMDUpdate.interval
if PriorityReset<=0 Then
pDMDCurPriority=-1
pDMDVideoPlaying=false
pDMDUpdateCurrentPage.enabled=true ‘update current page only after a splash
End if
End if
End Sub‘ pDMDUpdateCurrentPage Timer: used to update the active page only after a splash!
‘ This is used for pages with flashing effects,etc that don’t work correctly when updated constantly by the pupDMDupdate timer.
‘ All PUPDMD tables must have Sub pDMDUpdateCurrentPage_expired‘************************ END OF PUPDMD FRAMEWORK for FP ************************
‘******************** DO NOT MODIFY CODE ABOVE THIS LINE!!! *********************
‘********************************************************************************sorry again if its stupid what i am asking andthanks for your time, but i cant understand WHERE i have to put my options, i have 3 scr cabinet , with lcd scr for dmd,
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April 15, 2020 at 4:43 pm #173271Go here for more Help – https://vpinball.com/forums/topic/pinevent-dof-mx-pup-ssf-pupdmd-for-future-pinball/
@mavritanos – Set this to match setup — Either 0 for auto detect or one of the PinEvent_Profiles — PuPDMDDriverType =
In the puppack run the bat file That matches your set upChange the settings below To match set up
‘ Set what will be used for DOF (Direct Output Framework) mechanical feedback for pinball cabinets
useFlipper_DOF = true
useSlingshot_DOF = true
useBumper_DOF = true
useSolenoid_DOF = true
useDropTarget_DOF = true
useDropTargetReset_DOF = true
useTarget_DOF = true
useKnocker_DOF = true
useChime_DOF = true
useBell_DOF = true
useShaker_DOF = true
useGear_DOF = true
useFan_DOF = true‘############### SSF Settings ###############
‘ Set what will be used for PUP SSF (surround sound feedback)
useFlipper_SSF = true
useSlingshot_SSF = true
useBumper_SSF = true
useSolenoid_SSF = true
useDropTarget_SSF = true
useDropTargetReset_SSF = true
useTarget_SSF = true
useKnocker_SSF = true
useChime_SSF = true
useBell_SSF = true
useShaker_SSF = true
useGear_SSF = true
useFan_SSF = trueYou need to login in order to like this post: click here
April 15, 2020 at 4:55 pm #173275a 15inch monitor 1280×1024 but i use a part of it to show the dmd
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April 15, 2020 at 4:57 pm #173277You need to login in order to like this post: click here
April 15, 2020 at 5:04 pm #173282I would say you need to use the 4:1 ratio since I’m assuming you only see part of your DMD screen
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