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October 29, 2017 at 4:08 pm #67992
this is a modified version of freneticamnesic
I added what I thought was missing.
- table components where copied and pasted to a 10.4 template
- I always get funky ball movements when I don’t set primitives as toys.
all primitives are set to toy and the ramps and mini PF where rebuilt using hidden ramps and walls.
- updated stand up targets
- updated multiple switches
code was completely rebuilt. (aside from the animated primitives)
I’m not sure if the Plunder toy works
their was 2 solenoid calls to the same toy
line 241
SolCallBack(6)=”mDISC.SolMotorState TRUE,” ‘Plunder Disk Motor
and
Line 899
SolCallBack(6)=”SolSpinner”
I hoped I removed the correct one.
the keys also had 2 calls line 85 and line 195
I’m sure their are a few things I missed so test this and help me find them.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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October 30, 2017 at 2:52 am #68021I can help make it look like this…. let me know
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October 30, 2017 at 3:45 am #68029Hell yes — please accept
Like night and day Hauntfreaks – your a master !
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October 30, 2017 at 5:21 am #68033Plays very well … something with the Ball Shadow, and Ball can stuck at “Gate 4” under the Ship.
Hauntfreaks, you want to upgrade it all – that’s nice …
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October 30, 2017 at 7:30 am #68036Please give Haut a go!.
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October 30, 2017 at 11:47 am #68043Holy moley.
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October 30, 2017 at 12:02 pm #68045Very cool update.
A couple really quick things:- Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
- Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
- RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.
Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it.
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October 30, 2017 at 1:27 pm #68051ok Bord wins the contract…..LOL
dude that looks awesome…. send you what i have
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October 30, 2017 at 3:05 pm #68054Same for me: ball stcuk under the horizontal ramp and ball shadow is a square under the ball – please fix.
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October 30, 2017 at 3:06 pm #68055@ board -> the ramps look pretty cool!
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October 30, 2017 at 3:33 pm #68057This mod is shaping up really nicely! Much appreciated. Thanks to Fren and FP guys for the original, too.
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October 30, 2017 at 3:51 pm #68058[]
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October 30, 2017 at 4:19 pm #68060Ball also sticks in lower right wire ramp about halfway down the ramp where the second wrap-around ring is located.
Keep up the great work!! It is appreciated!!
Carry on.
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October 30, 2017 at 5:09 pm #68065Very cool update. A couple really quick things:
- Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
- Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
- RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.
Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it.
Is this the version that i finished for fren? Nice to see that it gets some more attention
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October 30, 2017 at 5:51 pm #68068this is a rebuild using the file from the link provided.
I”m not sure if its your file
and Ball can stuck at “Gate 4” under the Ship.
their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out.
I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out.
Something tells me that the location or shape is not where its suppose to be.
uploaded a new version
-added missing spot light pointed at ship
-bumper cap Y scale changed to 60
-Tortuga rubbers changed to height of 85
-flipper Y scale set to 1.5
-lower wire ramp fixed
-I can’t get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a
and a new ball is created in kicker sw9 on ramp3, the ball does not travel up the wire ramp.
@HF, borg
I would like to get your light updates, the flashers height inside the chest also need to be updated
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 30, 2017 at 6:21 pm #68071Looks different to your picture.
Any idea to help with ball shadow and the unclear playfield?
using Vp3237
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October 30, 2017 at 6:48 pm #68075this is a rebuild using the file from the link provided. I”m not sure if its your file
and Ball can stuck at “Gate 4” under the Ship.
their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out. I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out. Something tells me that the location or shape is not where its suppose to be. uploaded a new version -added missing spot light pointed at ship -bumper cap Y scale changed to 60 -Tortuga rubbers changed to height of 85 -flipper Y scale set to 1.5 -lower left wire ramp fixed -I can’t seems to get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a and a new ball is created in kicker sw9 on ramp3, the ball does not travel up the wire ramp. @HF, borg I would like to get your light updates, the flashers height inside the chest also need to be updated
Yes, it’s the one i did the bugfixing and the lighting for. If you want to see how it really looks, you have to download the latest version of the table because fren didn’t update the image for the last upload.
For the pin under the ship, read through the support topic of fren’s table. Somewhere in the middle we talked about the pin holding the ball for a couple of seconds after the ship is hit. Ball will only be held when you hit the first ship. When hitting ship 2,3 and 4 the ball will not be held anymore. The ball will only pass through the Kraken gate when the ship is sunk and multi ball is active.
Hope that helps.
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October 30, 2017 at 6:57 pm #68077October 31, 2017 at 12:57 am #68099ok… so this is bords ramps… and new PF, new water plastics, modded materials, lights, POV, and whatever else… its all visual accept I changed the settings on the ball shadow….. now it needs a full set of primitiveholes
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October 31, 2017 at 2:51 am #68105Looks fantastic!
Curious to see how the Parlay playfield and the Tortuga disc play on this version!
Is RYSr (Rich) still around? He owned the table.
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