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  • #67992
    32assassin
    Participant
    @32assassin
    Member

    this is a modified version of freneticamnesic

    Pirates of the Caribbean (Stern, 2006)

    I added what I thought was missing.

    •  table components where copied and pasted to a 10.4 template
    • I always get funky ball movements when I don’t set primitives as toys.

    all primitives are set to toy and the ramps and mini PF where rebuilt using hidden ramps and walls.

    •  updated stand up targets
    • updated multiple switches

    code was completely rebuilt. (aside from the animated primitives)

    I’m not sure if the Plunder toy works

    their was 2 solenoid calls to the same toy

    line 241

    SolCallBack(6)=”mDISC.SolMotorState TRUE,” ‘Plunder Disk Motor

    and

    Line 899

    SolCallBack(6)=”SolSpinner”

    I hoped I removed the correct one.

    the keys also had 2 calls line 85 and line 195

     

    I’m sure their are a few things I missed so test this and help me find them.

    https://www.dropbox.com/s/hy67yzf2idp40i1/Pirates%20of%20the%20Caribbean%20%28Stern%202006%29.vpx?dl=0

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    8 users thanked author for this post.
    #68021
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    I can help make it look like this…. let me know

    2 users thanked author for this post.
    #68029
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Hell yes — please accept B-)

    Like night and day Hauntfreaks – your a master !

    1 user thanked author for this post.
    #68033
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Plays very well :good:  … something with the Ball Shadow, and Ball can stuck at “Gate 4” under the Ship.

    Hauntfreaks, you want to upgrade it all – that’s nice … :good:

    #68036
    Pinbolt
    Participant
    @pinbolt
    Member

    Please give Haut a go!.

    #68043
    TNT2
    Participant
    @tnt2
    Member

    Holy moley.

    #68045
    bord
    Participant
    @bord
    MembervipContributor

    Very cool update.
    A couple really quick things:

    • Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
    • Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
    • RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.

    Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it.

    Screen-Shot-2017-10-30-at-11.45.18-AM-copy

    Attachments:
    #68051
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    ok Bord wins the contract…..LOL

    dude that looks awesome…. send you what i have

     

    #68054
    tttttwii
    Participant
    @tttttwii

    Same for me: ball stcuk under the horizontal ramp and ball shadow is a square under the ball – please fix.

    #68055
    tttttwii
    Participant
    @tttttwii

    @ board -> the ramps look pretty cool!

    #68057
    Ben Logan2
    Participant
    @benlogan2
    Member

    This mod is shaping up really nicely! Much appreciated. Thanks to Fren and FP guys for the original, too.

    #68058
    bord
    Participant
    @bord
    MembervipContributor

    []

    #68060
    xenonph
    Participant
    @xenonph
    MemberContributor

    Ball also sticks in lower right wire ramp about halfway down the ramp where the second wrap-around ring is located.

    Keep up the great work!! It is appreciated!!

    Carry on.

    #68065
    Schreibi34
    Participant
    @schreibi34
    Member

    Very cool update. A couple really quick things:

    • Rubber19 on Tortuga is sticking through the ramp. Should be lower or the ramp should be higher.
    • Primitive21, Primitive24, and Primitive25 (bumper caps) are all set too high and are sticking through the ramp.
    • RFlogo and LFlogo are scaled unnaturally tall. ysize should be 1.7. Z position should be around 15.

    Also, I have a modded ramp for this thing if you’re interested. Needs light emission color set to 0,0,0 to look good, though. Let me know if you’re interested in it. Screen-Shot-2017-10-30-at-11.45.18-AM-copy

    Is this the version that i finished for fren? Nice to see that it gets some more attention  :good:

    #68068
    32assassin
    Participant
    @32assassin
    Member

    this is a rebuild using the file from the link provided.

    I”m not sure if its your file

    and Ball can stuck at “Gate 4” under the Ship.  

    their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out.

    I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out.

    Something tells me that the location or shape is not where its suppose to be.

     

    uploaded a new version

    -added missing spot light pointed at ship

    -bumper cap Y scale changed to 60

    -Tortuga rubbers changed to height of 85

    -flipper Y scale set to 1.5

    -lower wire ramp fixed

    -I can’t  get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a

    and a new ball is created in kicker sw9 on ramp3,  the ball does not travel up the wire ramp.

     

    @HF, borg

    I would like to get your light updates,  the flashers height inside the chest also need to be updated

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #68071
    Pinbolt
    Participant
    @pinbolt
    Member

    Looks different to your picture.

    Any idea to help with ball shadow and the unclear playfield?

    using Vp3237

     

    Attachments:
    #68075
    Schreibi34
    Participant
    @schreibi34
    Member

    this is a rebuild using the file from the link provided. I”m not sure if its your file

    and Ball can stuck at “Gate 4” under the Ship.

    their is a solenoid controlled pin next to gate4, this is why the ball gets stuck on its way out. I”m not familiar with the real table, I’m not sure if its suppose to keep the ball in or out. Something tells me that the location or shape is not where its suppose to be. uploaded a new version -added missing spot light pointed at ship -bumper cap Y scale changed to 60 -Tortuga rubbers changed to height of 85 -flipper Y scale set to 1.5 -lower left wire ramp fixed -I can’t seems to get the ball stuck on the vertical wire ramp. the ball is destroyed in the main PF by kicker sw9a and a new ball is created in kicker sw9 on ramp3, the ball does not travel up the wire ramp. @HF, borg I would like to get your light updates, the flashers height inside the chest also need to be updated

    Yes, it’s the one i did the bugfixing and the lighting for. If you want to see how it really looks, you have to download the latest version of the table because fren didn’t update the image for the last upload.

    For the pin under the ship, read through the support topic of fren’s table. Somewhere in the middle we talked about the pin holding the ball for a couple of seconds after the ship is hit. Ball will only be held when you hit the first ship. When hitting ship 2,3 and 4 the ball will not be held anymore. The ball will only pass through the Kraken gate when the ship is sunk and multi ball is active.

    Hope that helps.

     

    2 users thanked author for this post.
    #68077
    Schreibi34
    Participant
    @schreibi34
    Member

    BTW

    This all looks and sounds awesome!

    #68099
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    ok… so this is bords ramps… and new PF, new water plastics, modded materials, lights, POV, and whatever else… its all visual accept I changed the settings on the ball shadow….. now it needs a full set of primitiveholes

    #68105
    Schreibi34
    Participant
    @schreibi34
    Member

    Looks fantastic!

    Curious to see how the Parlay playfield and the Tortuga disc play on this version!

     

    Is RYSr (Rich) still around? He owned the table.

Viewing 20 posts - 1 through 20 (of 170 total)
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