- This topic has 169 replies, 25 voices, and was last updated 6 years, 3 months ago by Pinbolt.
-
AuthorPosts
-
October 31, 2017 at 10:39 am #68112
Had time for a little bug fixing. Look at the pics in the zip and copy those parts to your table.
- Fixed the whole ship thing
- Fixed to ramps where the ball got stuck
You need to login in order to like this post: click here
1 user thanked author for this post.
October 31, 2017 at 2:48 pm #68125new file uploaded with the changes made by
Bord, HF and Schreibi34
Unless someone finds other bugs this is probably version 1.0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
October 31, 2017 at 3:36 pm #68126After shooting the ball on upper left ramp, and then it spins around that circle, it let the ball out and it got stuck as seen in pic.
Everything else works and looks great!!
Carry on.
Attachments:
You need to login in order to like this post: click here
October 31, 2017 at 3:41 pm #68128things I think it still needs….
primitive hole
a shadow layer
flashers use for the spotlight’s hitting the ship
and the play still needs to be worked out, many different areas where the ball is getting stuck…You need to login in order to like this post: click here
October 31, 2017 at 4:42 pm #68129Ball Stuck as Xenon said.
1.0 Looks very nice
You need to login in order to like this post: click here
October 31, 2017 at 4:43 pm #68130xenon?…lol???
You need to login in order to like this post: click here
October 31, 2017 at 4:43 pm #68131I added roof to the plunder plastic ramp to keep the ball inside the ramp
please let me know where the balls are getting stuck, I threw balls at each object and can’t seem to get them stuck anywhere else.
if you want Flashers hitting the ship, we might need to create new ones.
I added two round flashers and can’t seem to get them to look good.
hard edges and they don’t look natural.
we either need new ones, or we need to create textures with light effects.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 31, 2017 at 5:26 pm #68132I added roof to the plunder plastic ramp to keep the ball inside the ramp please let me know where the balls are getting stuck, I threw balls at each object and can’t seem to get them stuck anywhere else. if you want Flashers hitting the ship, we might need to create new ones. I added two round flashers and can’t seem to get them to look good. hard edges and they don’t look natural. we either need new ones, or we need to create textures with light effects.
I think I can make the flasher work… I’ll post back in a few
You need to login in order to like this post: click here
October 31, 2017 at 5:59 pm #68134@32assassin
ok…. I got the one ship flasher to work… I’m bad at scripting this stuff…
so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well
@Bord can you make a shadow layer??https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk
You need to login in order to like this post: click here
October 31, 2017 at 6:23 pm #68135@32assassin ok…. I got the one ship flasher to work… I’m bad at scripting this stuff… so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well @bord can you make a shadow layer?? https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk
Will do. Look for it tomorrow.
You need to login in order to like this post: click here
October 31, 2017 at 7:54 pm #68137added the bulbs under the plunger lane plastic
You need to login in order to like this post: click here
October 31, 2017 at 8:57 pm #68138Very exciting!
You need to login in order to like this post: click here
November 1, 2017 at 12:02 am #68156more updates….
new sling and drain plastics
primitive holes in the lower half of the PF
new PF that goes with the holes
plunger lane plastic lighting added
tweaked some of the GI in the upper areasame like as above
https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlkYou need to login in order to like this post: click here
3 users thanked author for this post.
November 1, 2017 at 12:29 am #68161As Darth Vader would say “impressive. Most impressive.”
You need to login in order to like this post: click here
November 1, 2017 at 1:44 am #68162Sometime its is those little things. The bulbs look like real lit bulbs. Shadows from Bord on the way. Sounds like we’ve got something to look forward to. Thank you 32assassins, Hauntfreaks, Bord and Schreibi34. Always felt this table could be improved.
You need to login in order to like this post: click here
November 1, 2017 at 3:05 am #68168ok… one last update for the night
reworked the upper right deck decal
added new apron decals
some added hardware (nuts/screws)again same link as above
https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlkYou need to login in order to like this post: click here
2 users thanked author for this post.
November 1, 2017 at 5:46 am #68171I’m working on the Parlay playfield/plunger lane physics right now. I try to get it back to something that feels right and looks more like in gameplay videos It took me 8 hours on the old table to do this. I hope i can do it a bit faster this time. I will have to split the gate cover primitives of the two upper playfield gates. Right now they are combined to one. For being able to rotate the right gate i have to split them. Maybe there’s some time for some Blender textures on those. No promise!
The problem with the ball taking the wrong exit from the plunder disc is related to the rubbers being too low. Saw the ball rolling over the rubber and disappear under the ship. The relative hight to the disc PF was 11. I will also try to fix this.
I will try to fix the odd behaviour where the ball does 15+ bounces of the upper bumper before finding a way out.
I hope i get this done todayÂ
You need to login in order to like this post: click here
November 1, 2017 at 6:29 am #68173Woooowww !!!!! Very nice work !!!!! Very cool improving !!!! ;) ;) ;)
You need to login in order to like this post: click here
November 1, 2017 at 9:45 am #68174I have do some games, ball stack on the left ramp. Hope that can help your (great) work
Attachments:
You need to login in order to like this post: click here
November 1, 2017 at 9:56 am #68176 -
AuthorPosts
Forums are currently locked.