Pirates of the Caribbean Mod

Viewing 20 posts - 21 through 40 (of 170 total)
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  • #68112
    Schreibi34
    Participant
      @schreibi34
      Member

      Had time for a little bug fixing. Look at the pics in the zip and copy those parts to your table.

      • Fixed the whole ship thing
      • Fixed to ramps where the ball got stuck

       

       

      1 user thanked author for this post.
      #68125
      32assassin
      Participant
        @32assassin
        Member

        new file uploaded with the changes made by

        Bord, HF and Schreibi34

        Unless someone finds other bugs this is probably version 1.0

        see a table you like help me find the resources so that I can finish it
        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

        1 user thanked author for this post.
        #68126
        xenonph
        Participant
          @xenonph
          MemberContributor

          After shooting the ball on upper left ramp, and then it spins around that circle, it let the ball out and it got stuck as seen in pic.

          Everything else works and looks great!!

          Carry on.

          Attachments:
          #68128
          HauntFreaks
          Moderator
            @hauntfreaks
            vipContributorMember

            things I think it still needs….
            primitive hole
            a shadow layer
            flashers use for the spotlight’s hitting the ship
            and the play still needs to be worked out, many different areas where the ball is getting stuck…

            #68129
            STAT
            Participant
              @stefanaustria
              MemberContributor

              Ball Stuck as Xenon said.

              1.0 Looks very nice :good:

              #68130
              HauntFreaks
              Moderator
                @hauntfreaks
                vipContributorMember

                xenon?…lol???

                #68131
                32assassin
                Participant
                  @32assassin
                  Member

                  I added roof to the plunder plastic ramp to keep the ball inside the ramp

                  please let me know where the balls are getting stuck,  I threw balls at each object and can’t seem to get them stuck anywhere else.

                  if you want Flashers hitting the ship, we might need to create new ones.

                  I added two round flashers and can’t seem to get them to look good.

                  hard edges and they don’t look natural.

                  we either need new ones, or we need to create textures with light effects.

                   

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  #68132
                  HauntFreaks
                  Moderator
                    @hauntfreaks
                    vipContributorMember

                    I added roof to the plunder plastic ramp to keep the ball inside the ramp please let me know where the balls are getting stuck, I threw balls at each object and can’t seem to get them stuck anywhere else. if you want Flashers hitting the ship, we might need to create new ones. I added two round flashers and can’t seem to get them to look good. hard edges and they don’t look natural. we either need new ones, or we need to create textures with light effects.

                    I think I can make the flasher work… I’ll post back in a few

                    #68134
                    HauntFreaks
                    Moderator
                      @hauntfreaks
                      vipContributorMember

                      @32assassin
                      ok…. I got the one ship flasher to work… I’m bad at scripting this stuff…
                      so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well

                      @Bord
                      can you make a shadow layer??

                      https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

                      #68135
                      bord
                      Moderator
                        @bord
                        MembervipContributorModerator

                        @32assassin ok…. I got the one ship flasher to work… I’m bad at scripting this stuff… so I would add this to all the spotlights that hit the toys… if you need another color flasher i can make that as well @bord can you make a shadow layer?? https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

                        Will do. Look for it tomorrow.

                        #68137
                        HauntFreaks
                        Moderator
                          @hauntfreaks
                          vipContributorMember

                          added the bulbs under the plunger lane plastic

                          #68138
                          TNT2
                          Participant
                            @tnt2
                            Member

                            Very exciting!

                            #68156
                            HauntFreaks
                            Moderator
                              @hauntfreaks
                              vipContributorMember

                              more updates….
                              new sling and drain plastics
                              primitive holes in the lower half of the PF
                              new PF that goes with the holes
                              plunger lane plastic lighting added
                              tweaked some of the GI in the upper area

                              same like as above
                              https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

                              3 users thanked author for this post.
                              #68161
                              TNT2
                              Participant
                                @tnt2
                                Member

                                As Darth Vader would say “impressive. Most impressive.”

                                :good:

                                #68162
                                Thalamus
                                Moderator
                                  @thalamus
                                  ContributorMemberModerator

                                  Sometime its is those little things. The bulbs look like real lit bulbs. Shadows from Bord on the way. Sounds like we’ve got something to look forward to. Thank you 32assassins, Hauntfreaks, Bord and Schreibi34. Always felt this table could be improved. :good:

                                  #68168
                                  HauntFreaks
                                  Moderator
                                    @hauntfreaks
                                    vipContributorMember

                                    ok… one last update for the night
                                    reworked the upper right deck decal
                                    added new apron decals
                                    some added hardware (nuts/screws)

                                    again same link as above
                                    https://drive.google.com/open?id=0B6nJOT2UQ6zUdHVFT0tkdTNBZlk

                                    2 users thanked author for this post.
                                    #68171
                                    Schreibi34
                                    Participant
                                      @schreibi34
                                      Member

                                      I’m working on the Parlay playfield/plunger lane physics right now. I try to get it back to something that feels right and looks more like in gameplay videos It took me 8 hours on the old table to do this. I hope i can do it a bit faster this time. I will have to split the gate cover primitives of the two upper playfield gates. Right now they are combined to one. For being able to rotate the right gate i have to split them. Maybe there’s some time for some Blender textures on those. No promise!

                                      The problem with the ball taking the wrong exit from the plunder disc is related to the rubbers being too low. Saw the ball rolling over the rubber and disappear under the ship. The relative hight to the disc PF was 11. I will also try to fix this.

                                      I will try to fix the odd behaviour where the ball does 15+ bounces of the upper bumper before finding a way out.

                                      I hope i get this done today  :wacko:

                                      #68173
                                      jipeji16
                                      Participant
                                        @jipeji16

                                        Woooowww !!!!! Very nice work !!!!! Very cool improving !!!! ;) ;) ;)

                                        #68174
                                        alulabxxx
                                        Participant
                                          @alulabxxx

                                          I have do some games, ball stack on the left ramp. Hope that can help your (great) work

                                          Attachments:
                                          #68176
                                          alulabxxx
                                          Participant
                                            @alulabxxx

                                            A zoom of the problem

                                          Viewing 20 posts - 21 through 40 (of 170 total)

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