Primitives: Materials – Images – Transparencies. What exactly?

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #153017
    vogliadicane
    Participant
      @vogliadicane
      Member

      I don’t get, why primitives react so different with images

      same material for both a bumper cap and a -not sure how they are called- post plasic cover:

      Material plasic with an image trans

      same image applied to both:

      BumperCabImgNESW

      outcomes:

      Screen Bumper Cap Kreiseimage

      Screen PostCover Test image

      seems only the upper left pixel is applied to the post cover… why?

      Don’t get me wrong, mostly I get good results, but here must be something I don’t get, which I’d like to know…

      #153046
      bord
      Moderator
        @bord
        MembervipContributorModerator

        Every mesh has a UV map, which is a map that applies the 2d texture across the 3d mesh. Very likely the post mesh has a uv that points to the green portion of your image. You can open any mesh in Blender, go into UV editor, select the mesh and hit tab (edit mode) and you will be able to see how the mesh is mapped.

        #153048
        Thalamus
        Moderator
          @thalamus
          ContributorMemberModerator

          It is so nice to see this post and then think the same answer as given. This is of course thanks to you @bord. I did not dare to suggest it though ;)

          #153117
          vogliadicane
          Participant
            @vogliadicane
            Member

            ok thanks and seems there is no excuse anymore to avoid Blender B-)

            #153132
            JR
            Participant
              @jfr1
              Member

              …well, keeping your sanity might be one. Good luck!

              #153143
              vogliadicane
              Participant
                @vogliadicane
                Member

                ok I guess you mean this?

                Blender

                Don’t worry, I won’t ask for a complete blender tutorial here, just for my very first step: This means, only the first line of pixels represents the uv map? Would explain it.
                Just reply yes or no and I’ll try more on my own, promised ;)

                 

                 

                #153144
                bord
                Moderator
                  @bord
                  MembervipContributorModerator

                  Yeah, nailed it. From there you can remap it as needed, export the mesh and re-import into vp.

                  1 user thanked author for this post.
                  #153148
                  vogliadicane
                  Participant
                    @vogliadicane
                    Member

                    :good: I’ll try my best.

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