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Fire78.
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April 12, 2019 at 5:23 am #123824
I have a question pertaining to replacing flipper sounds through VP sound manager. With Thalamus help, I was able to import ball rolling sounds to the tables that either are lacking them or have low sound. Is the process the same for flipper sound? For example, Medieval Madness has a nice loud clacking sound, however the flipper sound file is shown as flipper up, flipper down for example, but other tables can show, flipper up left, flipper up right, that sort of thing. Is this mainly a naming thing, or when replacing these sounds, they need to be replaced with the EXACT same?
Sorry if I sound confusing
Thanks in advance fellows.
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April 12, 2019 at 5:43 am #123826No, it is not confusing what you’re asking. This is the fail safe method. You can’t be 100% sure that what seems to be the flipper samples in the table by looking at the Sound Manager alone as it might be that there are leftover samples that looks to be the correct name, typical example can be a Hannibal mod. You find flipper_up and flipper_down but new samples have been imported and changed in the script. ‘Flipper-obenLinks’ for Indiana Jones pr. example ( left flipper up left I believe it means ). If you use my script archive, you can find them pretty easily by searching for “volflip” in most cases. Eks .
LeftFlipper.RotateToEnd: PlaySoundAtVol “Flipper-oben-Links”, LeftFlipper, VolFlip
By doing this you know what samples to change for the given table. So, how do you do it ? Well, export the samples you like from MM. Their names are not really important at this point, but, you should make a note of what is the up and what is the down. So, open now the table to replace. Go to Sound Manager, pick the sound to replace, and press the “replace existing” or something in that direction (don’t have vp in front of me, but should be easy to find – not the regular import ) button. What will happen is that the relationship between the sample that is in the Sound Manager and the table script is still the same, even though the actual data for the sample is replaced by a new sound. The only negative thing about this method is the day you want to export all the flipper sounds to make up your own special collection, when you export, they all kind of sounds the same, with different filenames. Not a big issue for most I guess, just something to be aware of. And of course, you need to take care to replace a “up” sound with a “up” sample and vise versa.
It might maybe be easier to just use the github to find what the sample names are in each table – up to you. But, well, you will have to open the table anyway. Just a suggestion.
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April 12, 2019 at 5:51 am #123829Thalamus, as always, a great explanation my friend. Thank you so much for the help ? Going to give it a go later today, particularly the Stern flipper sounds. They sound so tiny compared to older 90s Williams tables.
Soon enough I plan on adding DOF to my setup, just waiting on the parts. I suppose with contactors and solenoids in place, the low flipper volume may become a non issue.
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April 12, 2019 at 5:59 am #123831That is correct. Except for when your wife is asleep and you run the table without DOF
I often turn off DOF, since it is pretty easy for me to do that ( night mode switch ) and that gives variations. It is mostly when I have friends over that DOF is used, or if my wife is out and there is beer in the fridge
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April 12, 2019 at 6:10 am #123833LOL. I made sure to insulate the ceiling with sound proof insulation when I had the basement renovated. She asked me why and I told her to just trust me, LOL.
I was on the fence about DOF to be honest, since I am extremely happy with SSF and learning about all the different sounds we can move, replace etc, but since I’ve come this far, I figured might as well complete it. Can’t hurt to add it I’m sure
BTW, I just used replaced the flipper sounds on Congo with Medieval Madness and works amazing
I did not see a replace button, but used the reimport option instead. Seem to do the trick.
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April 12, 2019 at 6:30 am #123834Yes. Reimport was the one I had in mind ;) Replacing samples is one of many things that can be done easily to change the experience of many tables. Owning SSF, I would recommend spending some time in audacity for some common used samples. It is easier to lower the volume of a sample than to increase it. But, a warning. Once you start, it is hard to stop ;)
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April 12, 2019 at 6:50 am #123836I’m past the point of stopping lol ? however I’m intrigued and embarrassed at the same time, to say I don’t know anything about audacity. Could you please direct me in the right direction Thalamus? ?
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April 12, 2019 at 7:01 am #123839Export sample, import or open => select all => pick amplify from dropdown menu or use normalization ( experiment ) => export marked area as *.wav => do what you did to replace flipper sound. A rough layout of the process.
A more advanced form. Look at TNT youtube-video playing Icefever. Record directly from the video into audactiy, edit/mix until happy. Icefever’s bumper sound actually has samples taken from youtube by me. Re-used them a few times since.
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April 12, 2019 at 7:14 am #123841Thank you Thalamus ?I’ll give this a good read at this afternoons sales meeting ?
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April 12, 2019 at 12:52 pm #123863So let me get this straight, with this program I could potentially record a YouTube video with that contains flipper and some bumper sounds and I can rip them and export to my tables?
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April 12, 2019 at 5:19 pm #123894Yes. It can record what comes through your sound card. And, obviously, you are listening to real sounds when watching youtube ( not always the easiest I admit to rip without other noises getting in the way ) of real machines. The advantage for TNT is that they often play with the glass off.
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April 12, 2019 at 5:33 pm #123898That is so good! Trying it now, has a bit of learning curve but so far so good.
Thank you again Thalamus
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April 12, 2019 at 5:41 pm #123899You are very welcome :)
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February 13, 2021 at 8:54 am #223986Hello,
I was wondering if anyone could help me with a problem. I was playing Back to the Future Vpx and noticed that one flipper wasn’t making sound. I thought I could give this a try and import flipper sounds from a different table. Now I have no flipper sounds. When I go into sound manager I can see that flipper 1&2 are there and I can test the flipper sound and it plays. But in the table it doesn’t. Thought I’d give this a try before attempting the ball rolling in sound tables. Thanx and any help would be greatly appreciated.
Kevin
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February 14, 2021 at 1:52 am #224117@fire78 : use reimport-from button. it is essential that the name of the flipper sound in the script matches the sample imported. using reimport from, will overwrite the old samples, keeping the name. I’ve mentioned this already in the thread.
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This reply was modified 4 years, 2 months ago by
Thalamus.
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February 14, 2021 at 9:24 am #224164Thank you, I will try this again later today! So not just the flipper sound name “fx_flipper1” but the entire script. Then you hit save?
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February 14, 2021 at 2:29 pm #224244In some cases – seldom, there is more than one flipper sound in the table. This is mostly of people like me, modifying something adding a sound or whatever, and not cleaning up the resources that is actually needed for the table. It might very well be that you find more than one flipper sound in a script, one never used. If you of course replace that sample, nothing will happen. What you need to do is figure out from the script, what is the sound being played and then replace it like I mentioned. Sure. You can delete sounds that aren’t used. But, since you have to ask, you are probably not at this point trained enough to figure that out right of the bat. Takes a bit of training and failing I guess.
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February 14, 2021 at 7:00 pm #224276Oh hell’s no I am not trained in any of this. I sometimes ask my self why the hell I got into doing this. I just recently got into pinball. Good friend had some Stern and Willams tables. Can’t afford paying $$$ for just one table so I read the forums/watched videos for months before deciding that maybe I could do it!!! hahaha Couldn’t afford to play pinball when I was younger. Hard for me to take my 8 quarters I had and sink 3 or 4 in a pinball machine to only play for like 30seconds…..much rather spend 5ocents and play SF or MK 30mins!
But thank you and everyone else on this forum for the info!! No turning back now….too much invested!
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