This topic contains 14 replies, has 9 voices, and was last updated by  NailBuster 8 months, 3 weeks ago.

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #101270
     senseless 
    Participant
    Member

    Robocop Pup-Pack.

    It's my first experience with creating a pup-pack and also the first non-dot matrix pack ever :). There were some initial issues with using a rom like Robocop as source for screen triggering, but with the help of David we made it happen :). As the rom sends out Dxx commands I needed to use dummy trigger files to prevent unwanted movie clips triggering.

    This pack complements the excellent vpx table of Robocop created by ICPjuggla. Big thanks to him for his contribution to this awesome community.

    I finally lost my virginity and this tastes for more :). I would like to thank David for his support/testing and Terry for his great examples and tutorials.

    The source of the video used is the RoboCop 1987 Remastered Bluray release. It is a real classic movie and quite controversial back in the days due to the extreme violence displayed in the movie. I also love the stop-motion work of ED209 in this movie.

    IMPORTANT: this pack includes some R-rated movie clips not suited for children.

    Enjoy :)!

    4 users thanked author for this post.
    #101273
     Psmiraglia 
    Participant

    It looks like you are using DMD triggers. Given that this is not originally a DMD table, some folks may have disabled external DMD for this rom. You should probably specify that this is needed in the installation instructions.

    #101279
     GAH1068 
    Participant

    Might be because I only use two screen with my Real DMD but my flippers freeze as things are getting triggered by the PUPPack.      The video on the backglass is playing great, it just makes the flippers pause.    All my other puppacks run great so.   Table runs fine with normal B2S

    The videos are great, nice job.   Hope I can get this working.

    #101284
     Tom 
    Participant
    Member

    I understand how to move and resize a normal dmd and even using external dll.  this game doesn’t have a normal dmd so when I turn on the external it always shows up at the bottom of my playfield and after I move and resize it, it goes back to pf on next game.  any thoughts

    #101285
     TerryRed 
    Moderator
    MemberContributorModerator

    It looks like you are using DMD triggers. Given that this is not originally a DMD table, some folks may have disabled external DMD for this rom. You should probably specify that this is needed in the installation instructions.

    To clarify…you can have External DMD enabled…but still not actually use/display it for this table. You would just need to add this table to dmddevice.ini, with that option to “display” the virtual DMD disabled.

    #101286
     senseless 
    Participant
    Member

    Pack is designed for 3 screen setup, but should work with 2 screens. You can place the virtual dmd in the lower section of the screen to display the scoring. The freeze is something new to me. Perhaps it’s the topper vid that is causing the pause? Try to move the vid from the topper directory or edit the pack and disable the topper.

    Also make sure the original b2s file is not in your table directory. Move it to another location (e.g. a temp or backup directory).

    #101287
     senseless 
    Participant
    Member

    In the uploaded version I set the sound volume of the video clips to 80. If you want to have them louder (for instance 100) you can download the attached trigger file and place it in the root of the pack of modify the trigger file yourself (via PinUpPackEditor  or notepad).

    Attachments:
    #101291
     coreduo0099 
    Participant

    Thanks for the hard work.  I got it going by doing the following:

    F1 when backglass loaded to enable Virtual DMD

    Right click on backglass and set DMD to visible so I had scores on my 3rd screen

    added this to my dmddevice.ini as terryred suggested, this hid the dot matrix version of the scores in favor for the LCD line style:

    [robo_a34]
    virtualdmd enabled = false

    Then, I decided I Wanted the backglass by default vs the orion movie theme opening repeatedly playing so left the backglass in my directory and renamed default.mov in the BGDefault folder.

    #101298
     TerryRed 
    Moderator
    MemberContributorModerator

    Good work for your first effort! I always liked this table. ICP actually thought this table should get the PuP treatment after I did the first Tron PuP-Edition table mod way back.

    It definitely takes a while to learn the MANY features of PuP…and some tables need them whereas others don’t. My older packs need to be updated to take advantage of them to allow for better flow and not having videos interrupt each other as often.

    There are many ways to make a Pack…and I’m still learning news ways of doing things better / cooler.

    Great stuff.

     

    #101300
     GAH1068 
    Participant

    Loading the pup editor and turning off the topper did the trick

    #101693
     fusionwerks 
    Participant

    i cant get pinup to stop playing after i exit the table. any ideas?

    #101702
     The Loafer 
    Participant
    Member

    its the same for me… but once I exit VP itself, PUP closes down.  Are you exiting VP itself as well, not just the table?

    #101727
     senseless 
    Participant
    Member

    PUP closes down when you completely exit vpx. This is default and not pup-pack specific.

    #101737
     The Loafer 
    Participant
    Member

    Correct I think UltraDMD does the same thing too

    #101739
     NailBuster 
    Moderator
    ModeratorMember

    fun fact… this is because VPINMAME is not unloaded/closed after playing a game inside editor (hence why freezy/pup/others are left open)….  you have to exit the editor for vpinmame to close…..the reason for this is a great mystery.

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