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May 23, 2018 at 1:48 pm #86044
http://vpinball.com/?post_type=cmdm_page&p=86041
Here is Bally’s SafeCracker from 1996.
There seems to be a problem with the upper ABC lane triggers in this game. Sometimes they don’t trigger as expected so we think it might be an emulation (VPM) issue.
You can win multiple magic tokens in a game. But instead of pushing an extra button to start the ‘Assault Mode’ every new game will automatically start the special mode until you run out of tokens.
Credits:
– VPX by flupper1, fuzzel, rothbauerw
– Contributors: acronovum, hauntfreaks
– VP9 Authors: ICPjuggla, OldSkoolGamer and Herweh
– Code snippets from Destruk, JPSalas, and Unclewilly
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May 23, 2018 at 2:00 pm #86048Thanks fuzzel and flupper. It was a pleasure working with you and I appreciate everything you guys do for the hobby!
Table came out absolutely awesome!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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May 23, 2018 at 2:07 pm #86050May 23, 2018 at 2:19 pm #86051Thanks to everyone involved for a great build.
fuzzel you really do so much for vp so extra shout out to you.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 23, 2018 at 2:20 pm #86052It’s funny I had no idea this was in the works. I was never contacted to use anything from our VP9 version. I’ve been gone for a bit now but still around to answer pm’s and or e-mails. In the past, proper protocol would of been to contact the original author(s) and ask if it’s cool! Maybe things are different now but who knows.
With that said, I’m not going to make a big deal about it! It looks like proper credit was given. So I’m not going to worry about it!
Maybe reach out next time and follow proper protocol!
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May 23, 2018 at 2:21 pm #86053This is a really great game. Thanks for bringing it to VPX with your appreciable skills. Quite a collection of talent on this.
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May 23, 2018 at 2:41 pm #86056Thank you very much fuzzel. Great work, looks fantastic.
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May 23, 2018 at 2:42 pm #86058Thank you so much for that! Gladly i already did a topper for that!
Also i fell in love with this table after i played it at freddys now i can play at home
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May 23, 2018 at 3:35 pm #86063Thanks to all involved!Â
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May 23, 2018 at 3:41 pm #86064Thank you fuzzel for Safe CrackerÂ
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May 23, 2018 at 4:44 pm #86073It’s funny I had no idea this was in the works. I was never contacted to use anything from our VP9 version. I’ve been gone for a bit now but still around to answer pm’s and or e-mails. In the past, proper protocol would of been to contact the original author(s) and ask if it’s cool! Maybe things are different now but who knows.
With that said, I’m not going to make a big deal about it! It looks like proper credit was given. So I’m not going to worry about it!
Maybe reach out next time and follow proper protocol!
@ICP: I have to apologize not for asking you or any one who was involved in the VP9 build. I wanted to ask but then real live took away most of my VP time and I forgot to ask I started with the script of the VP9 build and improved/converted it to VPX. Roth helped a lot here (thanks again ;) ) So sorry again.
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May 23, 2018 at 5:04 pm #86075I luv this table thank u so much
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May 23, 2018 at 5:17 pm #86076Thank you all, this table looked forward to it from the first day I saw the wip, it was excellent, very good work, and many thanks for sharing this with all of us.
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May 23, 2018 at 7:30 pm #86089Anyone else having the ball just freeze for a few seconds at a time and then resume?  Running latest VPX beta, SAMBuild and Freezy’s DMDExt.  All my other VPX tables are working fine.
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May 23, 2018 at 7:46 pm #86090Anyone else having the ball just freeze for a few seconds at a time and then resume? Running latest VPX beta, SAMBuild and Freezy’s DMDExt. All my other VPX tables are working fine.
If you have a lower end system, try turning off playfield reflections.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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May 23, 2018 at 8:17 pm #86096What version of VP does this require? I am using the official 10.4 release. It says in the script that you need at least 10.4.
I am getting errors on lines 55 and 2507.
Line 55
Variable is undefined: ‘keyStagedFlipperL’
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May 23, 2018 at 8:34 pm #86099It’s funny I had no idea this was in the works. I was never contacted to use anything from our VP9 version. I’ve been gone for a bit now but still around to answer pm’s and or e-mails. In the past, proper protocol would of been to contact the original author(s) and ask if it’s cool! Maybe things are different now but who knows.
With that said, I’m not going to make a big deal about it! It looks like proper credit was given. So I’m not going to worry about it!
Maybe reach out next time and follow proper protocol!
@ICP: I have to apologize not for asking you or any one who was involved in the VP9 build. I wanted to ask but then real live took away most of my VP time and I forgot to ask I started with the script of the VP9 build and improved/converted it to VPX. Roth helped a lot here (thanks again ;) ) So sorry again.
Apology accepted. We good man. Nice work on this!
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May 23, 2018 at 9:04 pm #86109What version of VP does this require? I am using the official 10.4 release. It says in the script that you need at least 10.4. I am getting errors on lines 55 and 2507. Line 55 Variable is undefined: ‘keyStagedFlipperL’
I am getting the exact same thing. Also using vpx 10.4
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May 23, 2018 at 9:14 pm #86112What version of VP does this require? I am using the official 10.4 release. It says in the script that you need at least 10.4. I am getting errors on lines 55 and 2507. Line 55 Variable is undefined: ‘keyStagedFlipperL’
I am getting the exact same thing. Also using vpx 10.4
I’m using 10.4 final without issues. That said, there have been many similar issues reported on 10.4. Most likely you have a bad script file floating around.
Two suggestions:
- Search for VPMkeys.vbs and make sure you only have the latest in your scripts folder.
- Upgrade your scripts to 10.5. I believe there was a fix in 10.5 that never made it back to the official 10.4 build that has fixed flipper errors for others.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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May 23, 2018 at 9:31 pm #86113What version of VP does this require? I am using the official 10.4 release. It says in the script that you need at least 10.4. I am getting errors on lines 55 and 2507. Line 55 Variable is undefined: ‘keyStagedFlipperL’
I am getting the exact same thing. Also using vpx 10.4
I’m using 10.4 final without issues. That said, there have been many similar issues reported on 10.4. Most likely you have a bad script file floating around.
Two suggestions:
- Search for VPMkeys.vbs and make sure you only have the latest in your scripts folder.
- Upgrade your scripts to 10.5. I believe there was a fix in 10.5 that never made it back to the official 10.4 build that has fixed flipper errors for others.
Excellent. That fixed it. I deleted the scripts folder and installed a fresh version. First time I have had this issue before. I wonder how the scripts get corrupted?
Plays great so far. I know I have said this before but I think Pat Lawlor was a genius. Well done everyone.
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