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Viewing 20 posts - 61 through 80 (of 195 total)
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  • #49265
    RustyCardores
    Moderator
    @rustycardores
    MemberModerator

    Hi, great Table! Is ther a way to hide Spider Wheel Animation on Playfield, as it runs on the animated Backglas to? 3 Monitor Setup in Cabinet Mode Matze

    There is an option for it at the top of the script if I remember correctly.

    #49266
    Matzebhv
    Participant
    @matzebhv

    Thank vou for your answer.

    ‘Single-Screen FS support (No DMD, couldn’t find a good place for it)
    const SingleScreenFS = 0

    OK, that works. Set it from 1 to 0. Nice B-)

    Matze

    #56757
    nFozzy
    Participant
    @nfozzy

    I have a new beta version I’d like you all to test

    screenshots: http://xomf.com/g/msxkc

    https://www.dropbox.com/s/2rth07cn4fp6fl1/Scared%20Stiff%20%28Bally%201996%29%201.3%20Beta2.rar?dl=0

    Scared Stiff 1.3 Beta Changelog
    Optimization
    -Main priority of this update was optimization
    -Draw calls reduced from ~520 to ~300
    -Polycount reduced by more than half (With almost no decimation, figure that one out…)
    -Video Memory usage reduced by 30%
    -File size reduced by 34%
    -All-around FPS increased by 25% (on my system)
    -Reduced overall script latency slightly
    -Removed a few triggers that could cause stuttering
    -Lots of small tweaks were made during the process of optimization
    New Boogiemen
    New GI in 3 flavors: Soft White, Cool White, and Colorized
    New physics based on LFHM by WRD1972 and Rothbauerw. Switched to material-based object physics.
    Added (limited) Support for pre-production roms with the kickback
    -The aux light board isn’t emulated properly, so crate and deadhead LEDs are not working atm.
    -these roms have very early code and therefore simplified game rules.
    Notes:
    -You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave
    -The dancing boogiemen feature must be toggled on in the ROM. It’s Feature Adjustment 32.
    -STUTTERING ON OLDER VIDEO CARDS: please consider utilizing ‘max texture dimensions’ in the video options
    *this table utilizes an 8K(!) Playfield and may overload your ram as a result!*
    3 users thanked author for this post.
    #56758
    randr
    Keymaster
    @randr
    ModeratorMember

    WOW :heart:

    this looks like another amazing vpx build.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #56759
    CarnyPriest
    Participant
    @carnypriest
    Member

    Aux light board should be fixed now. Let me know if you need a new build.

    #56761
    ozg
    Participant
    @netweight
    Member

    Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.

    #56770
    nFozzy
    Participant
    @nfozzy

    Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.

    Scoop issue sounds like a problem with analog nudge maybe?

    #56812
    Noslet
    Participant
    @pinlow
    MemberContributor

    I think it looks pretty cool, thanks for sharing!

    Ah

    #56816
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I don’t agree with ozg at all. This is a fine release. Definitely a keeper.
    I love the in-game GI change you did with the magna buttons. Inventive.
    Even though this table has been up and running as a weekly challenge I managed to get on the scoreboard in just a few games. So, for me, it is fun and yeah, plays a bit different than the previous version, but, I’m not sure which I like most to be honest. Both are very nice.

    Thank you.

    #56817
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.

    well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic…
    and just wondering what graphics aren’t up to par?? B-)

    #56828
    Drybonz
    Participant
    @drybonz
    Member

    I feel like adding the “deleted” comment after table feedback is just being a jerk.  I’ve seen some other people do it, but not often.  Adds absolutely nothing to the comments and just comes off like the person is intentionally trying to add a rude touch to what they are saying.  Honestly, about everything I have read from that guy is abrasive… like he is trying to see how far he can push it.

    #56831
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    I’ve never known nFozzy’s work to be subpar.  Quite the opposite.  Much of what I know has come from nFozzy in some way.  I haven’t tried the beta table yet, but based on the previous versions, this is a top of the line table.

    Current Project: Perpetual updates of VPX physics.

    #56832
    nFozzy
    Participant
    @nfozzy

    Try this script and let me know if it fixes the spider hole issues. It also changes the rubber elasticity to a formula I’m more confident in.

    Attachments:
    #56835
    TNT2
    Participant
    @tnt2
    Member

    ozg enjoys pushing the bounds of good taste.

    #56836
    ozg
    Participant
    @netweight
    Member

    I feel like adding the “deleted” comment after table feedback is just being a jerk. I’ve seen some other people do it, but not often. Adds absolutely nothing to the comments and just comes off like the person is intentionally trying to add a rude touch to what they are saying. Honestly, about everything I have read from that guy is abrasive… like he is trying to see how far he can push it.

    My words could have been a little more constructive, I admit.

    #56837
    Drybonz
    Participant
    @drybonz
    Member

    Fair enough.

    #56841
    ozg
    Participant
    @netweight
    Member

    Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.

    well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic… and just wondering what graphics aren’t up to par?? B-)

    Maybe because it’s on my desktop and not at 1080, not sure, I haven’t seen yours and hopefully never will, LOL. To the other people, having your say and own opinion is good, even if I don’t like the reply, it’s what makes the world go round. Plus, I told nFozzy it’s great to have people like hime and the rest of the community around or I would never get to play these amazing tables (sometimes naked, hahahaha) in the privacy of my own home. I’m sorry if the words don’t come out right here and there, no harm intended. Even TerryRed got over some of my POS comments, I think, LMAO.

    #56842
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.

    well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic… and just wondering what graphics aren’t up to par?? B-)

    Maybe because it’s on my desktop and not at 1080, not sure, I haven’t seen yours and hopefully never will, LOL. To the other people, having your say and own opinion is good, even if I don’t like the reply, it’s what makes the world go round. Plus, I told nFozzy it’s great to have people like hime and the rest of the community around or I would never get to play these amazing tables (sometimes naked, hahahaha) in the privacy of my own home. I’m sorry if the words don’t come out right here and there, no harm intended. Even TerryRed got over some of my POS comments, I think, LMAO.

    No I really wanted to know…. I’m asking about the graphics of specific parts of the table, PF?…Plastics? … Models?… all of it??  what doesnt look so good??
    most tables look even better on my pc monitor do to the pixels are tighter….
    so it is a serious question….

    #56859
    gtxjoe
    Participant
    @gtxjoe
    Member

    Ozg, your comments come off dickish. But what do you care…

    1 user thanked author for this post.
    #56863
    Winterpooch
    Participant
    @winterpooch

    Yeah, you read ozg crap everywhere. Also at the center of causing all that BS for TT + NZ.

    And then hiding behind the disingenuous ‘sorry if the words don’t come out right’ BS, you know exactly what you’re saying. And no, your particular brand of ‘free speech’ doesn’t make the world go round. It just poisons it.

    Basically, he’s a troll. So, you know what they say about trolls. Don’t feed ém :yes:

Viewing 20 posts - 61 through 80 (of 195 total)
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