- This topic has 198 replies, 5 voices, and was last updated 4 years, 3 months ago by
cfhdrew.
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February 26, 2017 at 6:31 am #49265
Hi, great Table! Is ther a way to hide Spider Wheel Animation on Playfield, as it runs on the animated Backglas to? 3 Monitor Setup in Cabinet Mode Matze
There is an option for it at the top of the script if I remember correctly.
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February 26, 2017 at 6:39 am #49266Thank vou for your answer.
‘Single-Screen FS support (No DMD, couldn’t find a good place for it)
const SingleScreenFS = 0OK, that works. Set it from 1 to 0. Nice
Matze
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June 7, 2017 at 7:03 pm #56757I have a new beta version I’d like you all to test
screenshots: http://xomf.com/g/msxkc
https://www.dropbox.com/s/2rth07cn4fp6fl1/Scared%20Stiff%20%28Bally%201996%29%201.3%20Beta2.rar?dl=0
Scared Stiff 1.3 Beta ChangelogOptimization-Main priority of this update was optimization-Draw calls reduced from ~520 to ~300-Polycount reduced by more than half (With almost no decimation, figure that one out…)-Video Memory usage reduced by 30%-File size reduced by 34%-All-around FPS increased by 25% (on my system)-Reduced overall script latency slightly-Removed a few triggers that could cause stuttering-Lots of small tweaks were made during the process of optimizationNew BoogiemenNew GI in 3 flavors: Soft White, Cool White, and ColorizedNew physics based on LFHM by WRD1972 and Rothbauerw. Switched to material-based object physics.Added (limited) Support for pre-production roms with the kickback-The aux light board isn’t emulated properly, so crate and deadhead LEDs are not working atm.-these roms have very early code and therefore simplified game rules.Notes:-You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave-The dancing boogiemen feature must be toggled on in the ROM. It’s Feature Adjustment 32.-STUTTERING ON OLDER VIDEO CARDS: please consider utilizing ‘max texture dimensions’ in the video options*this table utilizes an 8K(!) Playfield and may overload your ram as a result!*You need to login in order to like this post: click here
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June 7, 2017 at 7:05 pm #56758WOW
this looks like another amazing vpx build.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 7, 2017 at 7:22 pm #56759Aux light board should be fixed now. Let me know if you need a new build.
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June 7, 2017 at 7:48 pm #56761Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.
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June 7, 2017 at 9:18 pm #56770Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.
Scoop issue sounds like a problem with analog nudge maybe?
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June 8, 2017 at 12:47 pm #56812I think it looks pretty cool, thanks for sharing!
Ah
Ah
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June 8, 2017 at 3:05 pm #56816I don’t agree with ozg at all. This is a fine release. Definitely a keeper.
I love the in-game GI change you did with the magna buttons. Inventive.
Even though this table has been up and running as a weekly challenge I managed to get on the scoreboard in just a few games. So, for me, it is fun and yeah, plays a bit different than the previous version, but, I’m not sure which I like most to be honest. Both are very nice.Thank you.
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June 8, 2017 at 3:12 pm #56817Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.
well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic…
and just wondering what graphics aren’t up to par??You need to login in order to like this post: click here
June 8, 2017 at 4:33 pm #56828I feel like adding the “deleted” comment after table feedback is just being a jerk. I’ve seen some other people do it, but not often. Adds absolutely nothing to the comments and just comes off like the person is intentionally trying to add a rude touch to what they are saying. Honestly, about everything I have read from that guy is abrasive… like he is trying to see how far he can push it.
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June 8, 2017 at 5:02 pm #56831I’ve never known nFozzy’s work to be subpar. Quite the opposite. Much of what I know has come from nFozzy in some way. I haven’t tried the beta table yet, but based on the previous versions, this is a top of the line table.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 8, 2017 at 5:12 pm #56832Try this script and let me know if it fixes the spider hole issues. It also changes the rubber elasticity to a formula I’m more confident in.
Attachments:
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June 8, 2017 at 5:31 pm #56835ozg enjoys pushing the bounds of good taste.
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June 8, 2017 at 5:34 pm #56836I feel like adding the “deleted” comment after table feedback is just being a jerk. I’ve seen some other people do it, but not often. Adds absolutely nothing to the comments and just comes off like the person is intentionally trying to add a rude touch to what they are saying. Honestly, about everything I have read from that guy is abrasive… like he is trying to see how far he can push it.
My words could have been a little more constructive, I admit.
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June 8, 2017 at 5:36 pm #56837Fair enough.
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June 8, 2017 at 5:57 pm #56841Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.
well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic… and just wondering what graphics aren’t up to par??
Maybe because it’s on my desktop and not at 1080, not sure, I haven’t seen yours and hopefully never will, LOL. To the other people, having your say and own opinion is good, even if I don’t like the reply, it’s what makes the world go round. Plus, I told nFozzy it’s great to have people like hime and the rest of the community around or I would never get to play these amazing tables (sometimes naked, hahahaha) in the privacy of my own home. I’m sorry if the words don’t come out right here and there, no harm intended. Even TerryRed got over some of my POS comments, I think, LMAO.
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June 8, 2017 at 6:13 pm #56842Graphics need work, physics need work and the right scoop/hole just launches the ball in all sorts of directions, deleted for now.
well the ball coming from a real scoop doesn’t always come out the same, so to me that more realistic… and just wondering what graphics aren’t up to par??
Maybe because it’s on my desktop and not at 1080, not sure, I haven’t seen yours and hopefully never will, LOL. To the other people, having your say and own opinion is good, even if I don’t like the reply, it’s what makes the world go round. Plus, I told nFozzy it’s great to have people like hime and the rest of the community around or I would never get to play these amazing tables (sometimes naked, hahahaha) in the privacy of my own home. I’m sorry if the words don’t come out right here and there, no harm intended. Even TerryRed got over some of my POS comments, I think, LMAO.
No I really wanted to know…. I’m asking about the graphics of specific parts of the table, PF?…Plastics? … Models?… all of it?? what doesnt look so good??
most tables look even better on my pc monitor do to the pixels are tighter….
so it is a serious question….You need to login in order to like this post: click here
June 8, 2017 at 10:39 pm #56859Ozg, your comments come off dickish. But what do you care…
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June 9, 2017 at 6:21 am #56863Yeah, you read ozg crap everywhere. Also at the center of causing all that BS for TT + NZ.
And then hiding behind the disingenuous ‘sorry if the words don’t come out right’ BS, you know exactly what you’re saying. And no, your particular brand of ‘free speech’ doesn’t make the world go round. It just poisons it.
Basically, he’s a troll. So, you know what they say about trolls. Don’t feed ém
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