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Viewing 20 posts - 81 through 100 (of 198 total)
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  • #56874
    senseless
    Participant
    @senseless
    Member

    Thanks for sharing the beta, will definetly give it a test tonight. Was playing Scared Stiff the other night with my daughter and this is still such a funny table. Even made it through the Stiff-o-Meter :). Sleepy head, air head, fish head! Just great fun.

    #56886
    ozg
    Participant
    @netweight
    Member

    Moving forward!

    #56892
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    @nFozzy

    Got a few games in tonight with the updated script you posted.

    I really, really like it!   :good:  Physics feel much better to me, especially the flippers.  Much tighter on this version.  I’ve already updated my cab I like it so much.

    Not really a big deal, but I think flipper, ball, and playfield shadows would be a nice addition to the table.

    Current Project: Perpetual updates of VPX physics.

    #56893
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    @nfozzy Got a few games in tonight with the updated script you posted. I really, really like it! :good: Physics feel much better to me, especially the flippers. Much tighter on this version. I’ve already updated my cab I like it so much. Not really a big deal, but I think flipper, ball, and playfield shadows would be a nice addition to the table.

    I agree with all of that!!!

     

    #56896
    TNT2
    Participant
    @tnt2
    Member

    Plays very good.

    Question for VP gurus. So I remember that’s it’s recommended for desktop users to use 0,0,0 for the clearcoat layer. This helps so no sheen is seen on the table. I thought someone else was saying that you should disable the glossy layer (so set that to 255, 255, 255)? I did both of those and the table looked amazing. Maybe it was my imagination though?

    #56897
    nFozzy
    Participant
    @nfozzy

    Yeah there’s some weird stuff going on with the materials. Hopefully it will be fixed with VP10.3.

    #56898
    Drybonz
    Participant
    @drybonz
    Member

    Fozzy, I know you post in the beta thread, so you probably already know this, but related to the clearcoat comments, there were some fixes for materials in 10.3 beta 3069 that may clear up some of the fuzziness that was happening for a few revisions… I honestly haven’t had a chance to test.  TNT2, I haven’t noticed the same effect with glossiness that I do with the clearcoat layer.

    #56911
    Scotty VH
    Moderator
    @scottt
    ModeratorMember

    This table looks and plays so great!  Thanks nfozzy and hauntfreaks for picking up this effort again!

    #57092
    Nemo
    Participant
    @nemo
    Member

    I just LOVE the colorized GI….man that pops !! Only snag, i have NO mech sounds…….have to dive into the script and see whats happening……

    #57341
    Nemo
    Participant
    @nemo
    Member

    Never mind…….. i managed to blow up my second amp for the pmd…….replaced it with a beefier one  :yes:  all is good again  B-)

    #57396
    mordroc
    Participant
    @mordroc

    This table is great, but for some reason I can’t get the Spider to show over the playfield like I believe it is supposed to.  I have “SingleScreenFS =1” in the script.  I think this is supposed to make the Spider appear over the playfield when in the spinning mode?  I have a dual monitor cabinet setup, with a 270 degree rotation for the main playfield to fit my sideways vertical monitor.  Another sideways monitor is above showing the DMD and a default backglass image.  I am not running animated backglass files at this time.

    Perhaps the Spider is appearing but somewhere way off screen.  I see further down in the script some position settings for the Spider.  Perhaps do I need to change some of those parameters.

    Screen 1 (main):  1080×1920 (portrait) / Screen 2 (backglass):  1024×1280 (portrait flipped)

    Thanks in advance for any advice or guidance.

    #58108
    TNT2
    Participant
    @tnt2
    Member

    This table is terrific. Thanks again for the update nfozzy.

    #58351
    vogliadicane
    Participant
    @vogliadicane
    Member

    I think this “beta” is great, I absolutely love this new lighting. Especially those flasher reflections on the side walls are dope, they add so much depth in a cab. Don’t you want to add those also for the blue flashers in the laboratory? Would be great I think.

    Well, although the Colorized GI version delivers by far the most Drama, I like all three GI versions and installed all of them. Surely there needed to be different wheel images so I made them. If somebody want them here they are:

     

    For the physics, they are very good, flippers are actually very grippy. But for my taste the ball acts a bit too bouncy all in all. So I increased the gravity constant to 1 and changed the playfield friction to 0,042, which is a bit better, but not really happy with it…

    Attachments:
    #58415
    nFozzy
    Participant
    @nfozzy

    Thanks for that. There’ll be one more GI option, just a plain white. Other stuff is still WIP

    1 user thanked author for this post.
    #62850
    nFozzy
    Participant
    @nfozzy

    Okay finally new version.

    Version 1.3 Changelog by nFozzy
    Optimization
    New GI in 4 flavors: Soft White, Cool White, White, and Colorized
    New Boogiemen
    New sounds, (please use the 10.4 beta!) new physics
    Added (limited) Support for pre-production roms with the kickback
    -The aux light board isn’t emulated properly, so crate and deadhead LEDs are not working atm.
    -these roms have very early code and therefore simplified game rules.
    Bugfixed Single Screen Fullscreen support

    Notes:
    You can change the GI in-game by hitting the Right magnasave while holding down the left magnasave
    The dancing boogiemen feature must be toggled on in the ROM. It’s Feature Adjustment 32.
    STUTTERING ON OLDER VIDEO CARDS: please consider utilizing ‘max texture dimensions’ in the video options
    -this table utilizes an 8K(!) Playfield and may overload your ram as a result!

    9 users thanked author for this post.
    #62853
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    you the man Fozz  :good:

    #62856
    randr
    Keymaster
    @randr
    ModeratorMember

    NICE!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #62865
    Ben Logan2
    Participant
    @benlogan2
    Member

    Great news! Such a great table. Thanks so much for the update, nFozzy.

    #62867
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thank you so much.

    #62876
    Sven34
    Participant
    @sven34
    Member

    Thanks guys, for  Scared Stiff  :good:

Viewing 20 posts - 81 through 100 (of 198 total)
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