- This topic has 198 replies, 5 voices, and was last updated 3 years, 2 months ago by cfhdrew.
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September 2, 2017 at 7:41 am #62878
This is a real beauty -thanks for taking the time to make it.
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September 2, 2017 at 9:22 am #628793 updates to all very nice tables. Super happy with them all. Something to really show off to friends
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September 2, 2017 at 11:18 am #62882September 2, 2017 at 4:40 pm #62886Nice update. Love your scared stiff table ! Thanks NfozzyÂ
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September 2, 2017 at 6:01 pm #62887Loving new flipper physics. Glad they’re on all three new tables. Awesome colored lighting option on this one. Thanks, nFozzy!
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September 3, 2017 at 2:33 pm #63012What a great table, thanks for sharing! Â Does anyone have fullscreen view settings that fill the screen a bit more? I like the default view, but just looking for other view options…and I’m having a heck of a time with the camera view/settings.
Thanks!
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September 4, 2017 at 3:07 am #63055What a great table, thanks for sharing! Does anyone have fullscreen view settings that fill the screen a bit more? I like the default view, but just looking for other view options…and I’m having a heck of a time with the camera view/settings. Thanks!
heres mine…
SS_pov <<<—–POV XML FILE
Attachments:
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September 4, 2017 at 6:42 pm #63111This is my all time
Favourite pinball Thank you so much for your hard work its beautiful!
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September 4, 2017 at 6:48 pm #63112Does 10.4 handle lighting effects differently than previous versions? I noticed on nFozzy’s recent updates environmental emission and ambient occlusion are both set to 0.
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September 4, 2017 at 7:11 pm #63115The table lights are disabled. I made the IBL file so I figured the table lights would be redundant (Also hoped that cutting down light sources would improve performance, but I don’t think it matters)
Awhile ago I got complaints that the default AO looks bad on the playfield at 4k, so now I try to incorporate high quality AO into the textures instead
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September 4, 2017 at 7:15 pm #63117Ah. Interesting. Thanks.
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September 5, 2017 at 1:08 am #63128The table lights are disabled. I made the IBL file so I figured the table lights would be redundant (Also hoped that cutting down light sources would improve performance, but I don’t think it matters) Awhile ago I got complaints that the default AO looks bad on the playfield at 4k, so now I try to incorporate high quality AO into the textures instead
fozz feel free to write up some kinda tutorial this “new to me” lighting technique , all the new table releases and updates… look so damn good man… I would love to understand it more…
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September 30, 2017 at 1:44 am #65014Just a small update
Version 1.31
Replaced a few light images with better quality ones
soundFX pass with new gain (LVL function should work better now)
Added animated scorecard (Press R in game to bring up the rules)Made some basic, clean flasher renders to replace the crappy gradient ones I had before. Figured they’d make good common resources so here they are:
FlashQuad512.png (Grayscale 22.97 KB)
FlashAmbient512.png (Grayscale 16.74 KB)
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7 users thanked author for this post.
September 30, 2017 at 6:20 am #65023Thank you guys, for New VersionÂ
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September 30, 2017 at 11:26 am #65028Thank you :)
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September 30, 2017 at 1:30 pm #65030Thanks @nfozzy
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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September 30, 2017 at 2:32 pm #65032I normally set nudge strength to about 12(I play only desktop), but this just fires off all the tilt warnings. In your table, tiltswitch is set to a strange value of 14, and if I try to set it to the normal 50+ value, it messes things up. What did you do in the script that necessitates a tiltswitch setting of 14 and sensitivity of 0.25(normally 1)?
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September 30, 2017 at 2:56 pm #65038Don’t mess with tiltswitch it’s just a switch number
vpmnudge.Sensitivity needs to come down, or maybe go up I don’t remember
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September 30, 2017 at 4:22 pm #65044I can set tilt sensitivity to 50 and I still get a tilt warning for a nudge strength of 6. I tried version 1.1 and nudge strength of 12 works fine. Version 1.1 also feels faster, more responsive, and I can get to Stiff-o-Meter without even using nudge. Version 1.3.1 feels more sluggish, slings are weak, ball moves slower and generally feels laggy and more random(even with pf scatter set to 0). Guess I’ll stick with 1.1 where I can achieve 45M.
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September 30, 2017 at 6:57 pm #65055Then lower sensitivity. I think the original idea was that external scripts would handle all nudging, but that didn’t happen. You typically see nudges called from both table scripts and external scripts at the same time, which usually doubles the default nudge power on every table regardless of settings. I used one, more powerful nudge instead, but it’s just the external nudge script, (the one that actually operates the tilt bob) so it will need different sensitivity values.
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