Scared Stiff (Bally 1996)

Viewing 20 posts - 101 through 120 (of 199 total)
  • Author
    Posts
  • #62878
    -=Dozer=-
    Participant
      @dozer

      This  is  a real beauty -thanks for taking the time to make it.

      #62879
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        3 updates to all very nice tables. Super happy with them all. Something to really show off to friends :heart:

        #62882
        Umpa
        Participant
          @umpa
          Member

          Woo Hoo! Thank you! Looks awesome!

           

          #62886
          sam80
          Participant
            @sam80

            Nice update. Love your scared stiff table ! Thanks Nfozzy  :good:

            #62887
            Ben Logan2
            Participant
              @benlogan2
              Member

              Loving new flipper physics. Glad they’re on all three new tables. Awesome colored lighting option on this one. Thanks, nFozzy!

              #63012
              Scooby
              Participant
                @scooby
                Member

                What a great table, thanks for sharing!  Does anyone have fullscreen view settings that fill the screen a bit more? I like the default view, but just looking for other view options…and I’m having a heck of a time with the camera view/settings.

                Thanks!

                #63055
                HauntFreaks
                Moderator
                  @hauntfreaks
                  vipContributorMember

                  What a great table, thanks for sharing! Does anyone have fullscreen view settings that fill the screen a bit more? I like the default view, but just looking for other view options…and I’m having a heck of a time with the camera view/settings. Thanks!

                  heres mine…

                  SS_pov <<<—–POV XML FILE

                  Attachments:
                  #63111
                  Tony
                  Participant
                    @2martoes

                    This is my all time

                    Favourite pinball Thank you so much for your hard work its beautiful!

                    #63112
                    TNT2
                    Participant
                      @tnt2
                      Member

                      Does 10.4 handle lighting effects differently than previous versions? I noticed on nFozzy’s recent updates environmental emission and ambient occlusion are both set to 0.

                      #63115
                      nFozzy
                      Participant
                        @nfozzy

                        The table lights are disabled. I made the IBL file so I figured the table lights would be redundant (Also hoped that cutting down light sources would improve performance, but I don’t think it matters)

                        Awhile ago I got complaints that the default AO looks bad on the playfield at 4k, so now I try to incorporate high quality AO into the textures instead

                        #63117
                        TNT2
                        Participant
                          @tnt2
                          Member

                          Ah. Interesting. Thanks.

                          #63128
                          HauntFreaks
                          Moderator
                            @hauntfreaks
                            vipContributorMember

                            The table lights are disabled. I made the IBL file so I figured the table lights would be redundant (Also hoped that cutting down light sources would improve performance, but I don’t think it matters) Awhile ago I got complaints that the default AO looks bad on the playfield at 4k, so now I try to incorporate high quality AO into the textures instead

                            fozz feel free to write up some kinda tutorial this “new to me” lighting technique , all the new table releases and updates… look so damn good man… I would love to understand it more…

                            #65014
                            nFozzy
                            Participant
                              @nfozzy

                              Just a small update

                              Version 1.31
                              Replaced a few light images with better quality ones
                              soundFX pass with new gain (LVL function should work better now)
                              Added animated scorecard (Press R in game to bring up the rules)

                              Made some basic, clean flasher renders to replace the crappy gradient ones I had before. Figured they’d make good common resources so here they are:

                              FlashQuad512.png (Grayscale 22.97 KB)

                              FlashAmbient512.png (Grayscale 16.74 KB)

                              7 users thanked author for this post.
                              #65023
                              Sven34
                              Participant
                                @sven34
                                Member

                                Thank you guys, for New Version  :yes:

                                #65028
                                the_greeze
                                Participant
                                  @thegreeze

                                  Thank you :)

                                  #65030
                                  randr
                                  Keymaster
                                    @randr
                                    ModeratorMember

                                    Thanks @nfozzy

                                    ********************************************************
                                    Messing with the VPinball app and push notifications.
                                    So if you haven't downloaded app yet what are you waiting for!?
                                    for IOS and Android

                                    ********************************************************

                                    #65032
                                    RallyRally
                                    Participant
                                      @rallyrally

                                      I normally set nudge strength to about 12(I play only desktop), but this just fires off all the tilt warnings. In your table, tiltswitch is set to a strange value of 14, and if I try to set it to the normal 50+ value, it messes things up. What did you do in the script that necessitates a tiltswitch setting of 14 and sensitivity of 0.25(normally 1)?

                                      #65038
                                      nFozzy
                                      Participant
                                        @nfozzy

                                        Don’t mess with tiltswitch it’s just a switch number

                                        vpmnudge.Sensitivity needs to come down, or maybe go up I don’t remember

                                        #65044
                                        RallyRally
                                        Participant
                                          @rallyrally

                                          I can set tilt sensitivity to 50 and I still get a tilt warning for a nudge strength of 6. I tried version 1.1 and nudge strength of 12 works fine. Version 1.1 also feels faster, more responsive, and I can get to Stiff-o-Meter without even using nudge. Version 1.3.1 feels more sluggish, slings are weak, ball moves slower and generally feels laggy and more random(even with pf scatter set to 0). Guess I’ll stick with 1.1 where I can achieve 45M.

                                          #65055
                                          nFozzy
                                          Participant
                                            @nfozzy

                                            Then lower sensitivity. I think the original idea was that external scripts would handle all nudging, but that didn’t happen. You typically see nudges called from both table scripts and external scripts at the same time, which usually doubles the default nudge power on every table regardless of settings. I used one, more powerful nudge instead, but it’s just the external nudge script, (the one that actually operates the tilt bob) so it will need different sensitivity values.

                                          Viewing 20 posts - 101 through 120 (of 199 total)

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